Ordered Geometric Sets in 3D Sculptor

I am really excited about the new capabilities we have on the 3DEXPERIENCE platform with the addition of Ordered Geometrical Sets (OGS). You may have noticed them originally back in 2021x FD01. But you couldn’t do a whole lot with them. Then with the release of 2021x FD02, we were given the ability to create multiple OGS and that’s when they really got interesting.

You might be wondering what’s so special about them.

One great thing you might do is group a bunch of things together, like layout sketches and pictures. They you can easily hide and show them. Both in the feature tree and in the modeling environment.

Also, when you have a multibody physical product, you can insert individual bodies into a new or existing OGS just by clicking the right mouse button on the body.

They are sort of like a feature tree folder or a solid bodies folder in SOLIDWORKS, big deal right? Well, you’re not completely wrong, they are sort of like that, but they do so much more. They are so special because they exist outside the confines of space and time! Okay, not really. But sort of. They exist outside the confines of feature history. Let me give you an example. Here’s a holder I 3D printed for my Wacom stylus about a year ago using 3D Sculptor and 3D Creator.

In order to create it, I started with one subdivision…

Then I created the second subdivision that wrapped around it…

Then I created a couple revolves…

And then it’s just a circular pattern and some fillets and chamfers.

Was I able to do it without multiple OGS? Yes, absolutely. But the issue I had was if I wanted to modify the first subdivision, I couldn’t see the second subdivision because it didn’t exist yet in feature history.


 

But if I create an OGS for each body, I can see all of them all the time, even though I’m still working in only one physical product (not an assembly) and I created one before the other.

Also, new in 2021x FD03, you can now make individual OGS transparent, which can be pretty handy.

This functionality works in all the modeling apps throughout the 3DEXPERIENCE Works portfolio, but I think it’s especially important to 3D Sculptor users because of how often you might be working with multiple subdivisions in conjunction with one another. And, of course, when it comes to making a master model that is then split up into multiple components.

I will be taking a deeper dive into master modeling with 3D Sculptor in my next post, so stay tuned!

Andy Barnes

Andrew Barnes is a Solutions Consultant at SOLIDWORKS. He is a certified expert in all things SOLIDWORKS, but he specializes in weird swoopy shapes and additive manufacturing. If he had to be away from his computer, he would prefer to be on a big mountain, in knee deep powder, strapped into a snowboard.

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