Up to this point in the design, the team has done an excellent job collaborating and staying connected with the 3DEXPERIENCE Platform and 3DEXPERIENCE SOLIDWORSK Connected. In our previous blog posts, we saw the design of the riders platform come to life using SOLIDWORKS Surfacing tools and 3D Textures to give it the much needed surface finish. We also took a look at how simple and advanced mates proved to be critical in understanding and assembling the pivot and steering mechanism used to control the Shredder. The team even tackled a virtual validation of the complex bushing design to improve the riding experience by leveraging the simulation capabilities on the 3DEXPERIENCE Platform. Up to this point, this project has run without any issues…but in the real world, this is never the case.
While the team’s manufacturing engineer, Sam, is working on lining up some vendors, he runs into an issue with the board design and the stowage position of the Shredder. The intention is for the handlebar console to lay flat to be easily transported, but the design of the board looks to be causing some interference and keeping the bars to fold to the required position.
These types of issues can easily be reported by any team member and managed directly on the 3DEXPERIENCE Platform. Sam provides his secure credentials and gets started logging a new Issue regarding the interference concern. He is even able to provide a possible resolution to help accelerate the completion of any possible design changes.
The next step is to attach the issue to the affected part, which can be done directly on the 3D model itself! After the rider platform is selected, any reference components which might need to be reviewed are included. These references are critical to understand in case any re-tooling needs to be considered when reviewing the issue and ordering any required changes. Sam makes sure to include all of the appropriate team members as well to make sure everyone is aware of the interference concern.
Now that the issue has been logged, Sam takes one more additional step to make sure everyone is clear on the problem and potential solution by attaching a 3D Markup. Adding a simple sketch and some text to a 3D representation clearly defines his suggested next steps to help minimize lost time during this design change.
Turning over to Pete, the team’s project manager, we see his dashboard showing all issues, their status and where they reside within the current assembly. The newly submitted ‘handlebar and board interference’ flag shows that it’s in a new ‘To Do’ issue. Pete get started to further investigate the problems’ severity and any downstream implications to the project’s completion.
After reviewing the issues submitted by Dan and checking all referencing components, Pete recognizes that this is an opportune time to issue a change order for the modification of the rider platform design. The engineering change order is attached to the issue and the affected component, and then once the change action is created, the designer is notified of this urgent task so he can get started right away.
The last order of business is for Dan to log into 3DEXPERIENCE SOLIDWORKS Connected and make the required changes before the board moves to manufacturing. A simple cross section shows the necessary clearance needed, which he uses to define a new sketch and exudes some geometry. From here, the indent feature is used to build a channel for the handlebar console to lay flat. The Change action and issue are put through their respective lifecycles, along with a new revision made of the board design and the team can continue to move forward.
To see this process unfold and more on the collaboration and design of the DTV Shredder, check out shredder.solidworks.com.