Author Archives: FISHER/UNITECH
I’ve been asked a couple of times if there was an easy way to tweak, change, or ‘fudge’ a drawing view. Some people want to change a line style, some may want to change a thickness, and some may just... Continued
As time progresses and fuel prices increase, you might have noticed some changes to the tractor trailers you see on the highway. Fairings on tractors have been common for quite a while; however, side skirts and extended “tails” on the... Continued
If you have ever used symmetry on a surface body or solid body on which shell elements are defined, you would have had to use a special technique using an advanced fixture. The Symmetry Fixture would not work, as it... Continued
Read the entire series: (Part One: The Basics, Part Two: Appearances)
Appearances are usually one of the first properties added to produce a rendered image. They can add a color, texture, or illumination settings to an assembly, component, face, feature, body, or part. Applying appearances works in a hierarchy; assembly appearances will always override component appearances, and component appearances will override face appearances, and it continues down the list.
TIP: Adding appearances does NOT add mechanical properties.
When dragging and dropping appearances onto a part from the task pane, pressing ALT while dragging and dropping will enable the property manager for that appearance. This gives you the option of choosing your settings without having to edit the appearance to enable the property manager of that appearance.