Three New Simulation Functions in SolidWorks 2013

From CAPINC's What's New Segment, here are three new SolidWorks Simulation functions in 2013.

Shell Edge to Beam Bonding

The bonding of shell edges that belong to surface or sheet metal bodies to beams, commonly used to simulate gusset plates connecting beams, is supported through manual contact set definitions.
This functionality is available for linear static, frequency, buckling, and linear dynamic studies.
To create a shell edge to beam bonded contact, in the Contact Sets PropertyManager, under Type, select Bonded. For Set 1, click Beams and select the beam from the graphics area. For Faces, Edges for Set 2, select the shell edge.

Shell Edge to Beam BondingShell Edges to Beam Bonding


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Nexxt Spine is developing the next generation of spinal implants with SolidWorks

Nexxt Spine is developing the next generation of spinal implants with SolidWorks

A few weeks ago Richard Doyle and I were attending some
SolidWorks User Group meetings in the American Midwest. Whenever I go on a tour like
this, I like to spend the day visiting with SolidWorks customers in the area.
During my most recent trip, I met with a very interesting SolidWorks customer
called Nexxt Spine, located in Indianapolis, Indiana.

Nexxt Spine creates spinal implants and instruments for the
medical community. They focus on creating products that are both
high-performance and easy to use. Most of their implants are made to screw
directly into vertebrae and other bones connected to the spinal column, and all
are manufactured in their own facility in Indianapolis.

While I was visiting, the team at Nexxt Spine actually let
me try out the practice system designed for spinal surgeons. As you can see in
the image below, they let me use one of their precision instruments to screw an
implant into a simulated bone.

IMG_0705

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Maximize your punkin’ chunkin’ catapult with SolidWorks Simulation

Maximize your punkin’ chunkin’ catapult with SolidWorks Simulation

Have you ever wondered how far you could throw a
pumpkin? No? Me neither. However, a lot of people not only give this significant thought, they also meet in a big field to test their weird and wonderful contraptions
at the Punkin' Chunkin' World Championships.

In a nutshell, teams compete to see how far they can launch
a pumpkin by catapult, trebuchet, or air cannon. I first learned about this weird and wonderful completion a while ago, and I
decided that rather than build my own physical catapult and test it, I would do the smart thing–build and test it in SolidWorks first.  Now, I
didn’t want to spend a ton of time creating a detailed model to test; I just wanted
a quick and dirty model that I could use to test my design hypothesis and make some initial determinations, namely:

  1. What beam sections to use on the design?
  2. Where to put the arm stop?
  3. What are the impact stresses?
  4. How far would the pumpkin go?

Punkin Chunkin1

So my first design was quite basic, but it still had enough
detail to provide meaningful design data. This is a really important point for any design analysis: analyze early and often to get the
maximum benefit.

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