What’s New in SOLIDWORKS Visualize R2025x FD02
With SOLIDWORKS Visualize you don’t have to be an expert in rendering. The rendering solution features easy-to-use tools that enable you to quickly create compelling, more realistic renderings and scenes. In the latest update of SOLIDWORKS Visualize, R2025x FD02, we’ve added even more functionality to help you create more natural scenes that help you bring your designs to life. Here’s a look at what’s new:
Random Position, Rotation, and Scale for Scene Elements – create more realistic renders of collections of objects.
Create more dynamic and realistic renderings with the ability to randomize the Position, Scale, and Rotation of groups of models. Simply select a group of models from the Models tab, then click on the Relative Transforms tab. Under Relative Transforms, choose the parameters you want to randomize (Position, Rotation, Scale), choose the parameter range, and then toggle through the Random Seeds to select the best results for your scene.
The sliding scale under Relative Transforms allows you to quickly experiment with various transformations for your group of models to produce different scene setups. It’s an easy way to check out the possibilities and set up your scene.
The random Transform options are also great if you are dealing with collections of the same object, say a bowl of apples, as you can quickly scale them to different sizes to create a more natural setting.
To learn more about the various settings, check out this page.
Support Denoiser for CPU Render Mode – receive cleaner results faster.
Create high-quality renderings faster, in fewer passes, with the ability to enable the Denoiser in CPU render, in addition to GPU mode.
For those not familiar, the Denoiser helps reduce the time it takes to render high-quality images. It uses machine learning to filter out noise from renderings produced with Fast and Accurate render modes to produce professional renderings in fewer passes. For example, if a scene routinely needs 500 passes without the Denoiser, specifying 50 passes when the Denoiser is on may achieve the same rendering quality. You can learn more here.
In the past, the Denoiser was not available in CPU render mode, but now everyone can benefit from using the Denoiser.
To learn more about using the Denoiser for CPU Rendering, check out this page.
To see these enhancements in action, log in to the What’s New page on the 3DSwym Community here.
To see what else is new, see my last blog here.