I see many people these days designing and creating their own Wooden Toy Kitchens for their children, and if I were creating one, I would want to plan/design ahead in SOLIDWORKS first. It would allow me to work out dimensions, material thickness, and how to construct it best, so I thought it could be useful. In Part 1 of this tutorial you will need to download the DXF files from here. These are used as the mainframe for all the features and guided me for all the panel placement and thicknesses.
I designed my kitchen in a vector-based program first, called Corel Draw, this allows me to create my custom decals and DXF files, while also working out the overall size of the kitchen. The DXF files can be exported in your chosen units, but for this tutorial I exported in millimetres. DXF Tip: if you change sketch outlines to a dashed line in your vector program, when it is imported into SOLIDWORKS it will come in as construction lines.
The tutorial is really simple to follow, and involves basic modelling features like boss extrude, cut extrude, fillet and dome. I will also show you how to import a DXF file onto a plane and onto an extruded face. DXF files can be so useful in guiding a models size, adding complex sketch details quickly or mapping out a large part. No screws or fastenings are added to the model, the tutorial is purely visual, but if fastenings where added, dowels, wooden screws and glue could be used, or some parts could be modeled to hold together by a slotting join, needing no fastenings. Door hinges will be added to the part in part 2 of the tutorial to show how the doors would attach and open.
In Part 2 of this tutorial, we will finish up the kitchen’s counter top details adding hobs, a griddle, coffee pot stand, sink and tap. We will also be adding hinge parts to the doors, some custom decals, and there are accessory parts available to create a fun assembly.