{"id":28634,"date":"2021-07-02T11:00:22","date_gmt":"2021-07-02T15:00:22","guid":{"rendered":"https:\/\/blogs.solidworks.com\/tech\/?p=28634"},"modified":"2021-06-28T12:19:23","modified_gmt":"2021-06-28T16:19:23","slug":"ride-on-electric-unicorn-car-part-1","status":"publish","type":"post","link":"https:\/\/blogs.solidworks.com\/tech\/2021\/07\/ride-on-electric-unicorn-car-part-1.html","title":{"rendered":"Ride-on Electric Unicorn Car \u2013 Part 1"},"content":{"rendered":"<p>When I was a kid I dreamed of someday having my very own electric car, so as a grown adult with a toddler, I decided that my daughter NEEDS one. Recently, I was browsing our local Buy Nothing group and I found an absolute jackpot \u2013 a FREE electric car. Two seats, four wheels, and\u2026 oh yeah, it doesn\u2019t run. Details, details, right? We can fix broken things! We are engineers! We picked the potentially functional car up and, after taking a couple of measurements with my multimeter, I determined that the issue was the electric motor \u2013 NBD, as they say. The only other issue was the paint job \u2013 it could use an upgrade.<\/p>\n<p>So\u2026 in this blog and in the following two blogs, we set out to (1) recreate the car in SOLIDWORKS and give it a new paint job, (2) draw a schematic for the electronics and add the components to 3D, and (3) give the car an upgrade (MAKE IT GO FASTER) but modifying the electrical components and giving it a pair of new wheels. Let\u2019s get started with the mechanical bits.<\/p>\n<p><em><strong>Step 1: Get orthogonal pictures of the model vehicle. <\/strong><\/em><\/p>\n<p>This is really important because these pictures are going to be our reference. If they aren\u2019t orthogonal, the points on the side view won\u2019t match up with the points on the top view, no matter how much image manipulation we do.<\/p>\n<p>That being said, with all of the cameras and technology that we have at our fingertips today, this should be easy, right? Errrrr\u2026 turns out not-so-much. Well, I suppose it depends on your circumstances. I\u2019ll show you a picture to explain mine:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28597 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1707\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-scaled.jpg 2560w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-300x200.jpg 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-615x410.jpg 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-768x512.jpg 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-1536x1024.jpg 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-2048x1365.jpg 2048w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec201-728x485.jpg 728w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/a><\/p>\n<p>Without distraction or interruption, however, the technique is quite simple. All you need to do is take a zoomed-in picture from as far away as possible. This imitates an orthogonal lens and, at least in my case, is the closest I can get. I also recommend taking these pictures during daylight hours unless you have a well-lit house and a long corridor. I learned this the hard way so that you don\u2019t have to! I made sure to get TOP, BOTTOM, FRONT, BACK, LEFT, and RIGHT images, but technically that\u2019s a bit overkill for this project since there is a lot of symmetry in this model.<\/p>\n<p><em><strong>Step 2: Rotate, Crop, and edit. <\/strong><\/em><\/p>\n<p>The first two steps are necessary in order to make sure the pictures will line up, and the \u201cedit\u201d step is a trick I use \u2013 I like to remove the background to make it even easier to line my pictures up. This also helps me because I really zoom in and I can find the imperfections\/non-orthogonal bits of my pictures as I go. Like I said earlier, the pictures are close, but not perfect. You can use any photo editing app to do this as long as you have the ability to Rotate, Crop, and Remove Background. I like to use GIMP because it is free and it even allows you to crop directly to content after you remove the background, but my husband swears by photopea.com which is also free and doesn\u2019t require an installation. Here are some of the photos I collected and edited:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28598 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202.png\" alt=\"\" width=\"1841\" height=\"1496\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202.png 1841w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202-300x244.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202-615x500.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202-768x624.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202-1536x1248.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec202-728x592.png 728w\" sizes=\"auto, (max-width: 1841px) 100vw, 1841px\" \/><\/a><\/p>\n<p>We\u2019re off to a good start! Now the fun part \u2013 we get to open SOLIDWORKS!<\/p>\n<p><em><strong>Step 3: Add your pictures to a new SOLIDWORKS part.<\/strong><\/em><\/p>\n<p>Take a few measurements and add your pictures to your SOLIDWORKS model, being sure to scale as you go. A trick I used here was to create a 3D sketch first with a \u201ccage\u201d around the exterior measurements that I took. This made it easy to visualize where each picture should be. I also created planes for each sketch picture to match and inserted my pictures directly onto these planes (<strong>Tools<\/strong> &gt; <strong>Sketch Tools <\/strong>&gt; <strong>Sketch Picture<\/strong>). The simplest way to scale these pictures is to set the Width or Height in the properties box and move them using the X and Y positioning boxes.<\/p>\n<p>Here\u2019s what it looks like so far:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec203.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28595 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec203.png\" alt=\"\" width=\"1030\" height=\"1288\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec203.png 1030w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec203-240x300.png 240w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec203-492x615.png 492w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec203-768x960.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec203-728x910.png 728w\" sizes=\"auto, (max-width: 1030px) 100vw, 1030px\" \/><\/a><\/p>\n<p>Off to a good start! Now let\u2019s get to modeling.<\/p>\n<p><em><strong>Step 4: Choose a place to start and dig in.<\/strong><\/em><\/p>\n<p>This is the second-to-last step, but it is a big one. My goal in this next section is to step through most of the techniques used to finish the mechanical design using the reference pictures. If I attempted to step through every single thing, you would be reading a chapter book, so I won\u2019t do that. You\u2019re welcome. However, if you do want more details about any of it, feel free to comment below or send me a message on LinkedIn.<\/p>\n<p>Because we have so many perfectly imperfect photos, it is important to pick one or two as your \u201cdefault\u201d \u2013 as in, if things aren\u2019t matching up, you know where to go. I chose the LEFT side view as my default and FRONT as my backup for most things. Another tip before we dig in to the nitty-gritty is to organize features into folders in your FeatureManager Design Tree. This is a good idea for any model that is going to have a large number of features because it allows you to quickly edit specific sections as needed without looking through a thousand features first. Also, for the reference pictures specifically, it allows you to very quickly turn them on\/off by suppressing the Folder itself rather than having to find and Shift + Select the group of sketches. For reference, here\u2019s what our FeatureManager Design Tree looks like so far:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec204.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28594 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec204.png\" alt=\"\" width=\"561\" height=\"574\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec204.png 561w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec204-293x300.png 293w\" sizes=\"auto, (max-width: 561px) 100vw, 561px\" \/><\/a><\/p>\n<p>The first part of the car we are going to work on is the hood and the technique I used here involves surfacing. Many moons ago I recreated a Delorean using 99% surfacing, so I figured this would be a fun way to start things off.<\/p>\n<p>We\u2019re going to create a Surface Loft, so we need two sketches. Looking at our LEFT side view, we can see that these sketches will need to be on non-default planes, so let\u2019s create those first. Sketching on the Right plane, I created two lines representing the start and end of our loft.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28596 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205.png\" alt=\"\" width=\"1599\" height=\"1118\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205.png 1599w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205-300x210.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205-615x430.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205-768x537.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205-1536x1074.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec205-728x509.png 728w\" sizes=\"auto, (max-width: 1599px) 100vw, 1599px\" \/><\/a><\/p>\n<p>From here, I selected the lines individually and used the shortcut key (<strong>S<\/strong>) to select the <strong>Plane<\/strong> feature. The first reference is the line and the second reference is a plane \u2013 in this case we can select the RIGHT plane and make sure to select the Perpendicular relation.<\/p>\n<p><center><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec206.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28600 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec206.png\" alt=\"\" width=\"539\" height=\"1059\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec206.png 539w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec206-153x300.png 153w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec206-313x615.png 313w\" sizes=\"auto, (max-width: 539px) 100vw, 539px\" \/><\/a><\/center>I repeated this for the second plane before switching to a FRONT view and opening a sketch on the plane we just created that is closer to the front (I renamed this to \u201cGrill Plane\u201d in my tree for the sake of organization and sanity). Now we get to trace the front of the hood! Note: it is important here to trace our reference picture in a FRONT view rather than in a view normal to the angled sketch plane that we just created. I tend to personally gravitate towards using lines and arcs here instead of splines, but you could use splines just as easily. Here\u2019s what my trace looks like:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28603 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207.png\" alt=\"\" width=\"2686\" height=\"1352\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207.png 2686w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207-300x151.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207-615x310.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207-768x387.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207-1536x773.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207-2048x1031.png 2048w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec207-728x366.png 728w\" sizes=\"auto, (max-width: 2686px) 100vw, 2686px\" \/><\/a><\/p>\n<p>Another trick to use here is to take advantage of symmetry. I only traced half of the vehicle, making sure to add a tangent relationship to a horizontal construction line at the middle so that, once mirrored, the surface would look smooth. From here, we can use the <strong>Surface Loft<\/strong> command, selecting the two sketches we made to loft between and then <strong>Thicken<\/strong> them, using the FRONT view as a reference for how much to thicken them. At this point, I realized the fatal flaw in this technique: our front and back edges end up being curved.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec208.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28599 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec208.png\" alt=\"\" width=\"783\" height=\"442\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec208.png 783w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec208-300x169.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec208-615x347.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec208-768x434.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec208-728x411.png 728w\" sizes=\"auto, (max-width: 783px) 100vw, 783px\" \/><\/a><\/p>\n<p>I could have gone back and finished tracing\/creating sketches that would have allowed me to do a normal loft, but at this point, I was committed to the technique, so I went back and added a few steps to correct this. First, I rolled back in my tree to right after the surface was created and used <strong>Surface Extend<\/strong> to create a larger surface than needed.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28601 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209.png\" alt=\"\" width=\"2009\" height=\"920\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209.png 2009w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209-300x137.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209-615x282.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209-768x352.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209-1536x703.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec209-728x333.png 728w\" sizes=\"auto, (max-width: 2009px) 100vw, 2009px\" \/><\/a><\/p>\n<p>Then I rolled back to the end (after thickening) and used the <strong>Cut with Surface<\/strong> command, along with the two planes we originally created, to cut away the extra. This leaves us with two beautiful planar faces at the start and end of our hood. Here\u2019s what the hood looks like after applying <strong>Mirror<\/strong> to the half we created:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28602 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010.png\" alt=\"\" width=\"2022\" height=\"789\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010.png 2022w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010-300x117.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010-615x240.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010-768x300.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010-1536x599.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2010-728x284.png 728w\" sizes=\"auto, (max-width: 2022px) 100vw, 2022px\" \/><\/a><\/p>\n<p>Way better! Now all that\u2019s left to complete this feature is to add a couple of fillets, although we can easily leave this as the last step in modeling (this is often advantageous, but in this case, it is fine to add them now). Either way, it\u2019s all good in the hood.<\/p>\n<p>The next portion of the car I modeled was the grill, but I used simple extrudes and cuts here, so let\u2019s move on to the front bumper.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28605 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011.png\" alt=\"\" width=\"1670\" height=\"1123\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011.png 1670w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011-300x202.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011-615x414.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011-768x516.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011-1536x1033.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2011-728x490.png 728w\" sizes=\"auto, (max-width: 1670px) 100vw, 1670px\" \/><\/a><\/p>\n<p>The technique I used here involves the massively useful <strong>Intersect <\/strong>command. We begin this technique by sketching the basic shapes we see in the bumper from the TOP and FRONT views. I sketched these on the default TOP and FRONT planes.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28608 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012.png\" alt=\"\" width=\"1623\" height=\"456\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012.png 1623w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012-300x84.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012-615x173.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012-768x216.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012-1536x432.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2012-728x205.png 728w\" sizes=\"auto, (max-width: 1623px) 100vw, 1623px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28607 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013.png\" alt=\"\" width=\"1547\" height=\"727\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013.png 1547w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013-300x141.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013-615x289.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013-768x361.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013-1536x722.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2013-728x342.png 728w\" sizes=\"auto, (max-width: 1547px) 100vw, 1547px\" \/><\/a><\/p>\n<p>Now we extrude each shape out past the point where the material actually exists, making sure to un-check the <strong>Merge<\/strong> box in each feature. We get this crazy thing. Don\u2019t panic \u2013 it will get better, I promise!<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2014.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28606 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2014.png\" alt=\"\" width=\"1426\" height=\"1247\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2014.png 1426w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2014-300x262.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2014-615x538.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2014-768x672.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2014-728x637.png 728w\" sizes=\"auto, (max-width: 1426px) 100vw, 1426px\" \/><\/a><\/p>\n<p>Now it is time to activate the magical <strong>Intersect<\/strong> command. After activating the command, we want to select all of the bodies we just created and click the <strong>Intersect<\/strong> button after selecting <strong>Create both<\/strong> in the properties box. Then we can start clicking in the graphics area to remove excess material. I find this to be the simplest way of getting exactly what I want, especially with a large number of bodies, but we could have also checked and unchecked boxes in the <strong>Regions to Exclude<\/strong> area of the properties box. Once we have exactly what we want, we can select <strong>Merge result<\/strong> and hit ok.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28604 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015.png\" alt=\"\" width=\"1129\" height=\"1576\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015.png 1129w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015-215x300.png 215w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015-441x615.png 441w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015-768x1072.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015-1100x1536.png 1100w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2015-728x1016.png 728w\" sizes=\"auto, (max-width: 1129px) 100vw, 1129px\" \/><\/a><\/p>\n<p>Now all that\u2019s left is to <strong>Mirror<\/strong> our body on the RIGHT plane, add a quick <strong>Extrude<\/strong> for the connector (traced from the BOTTOM reference picture), and add some fillets to get rid of sharp edges.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2016.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28610 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2016.png\" alt=\"\" width=\"1012\" height=\"540\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2016.png 1012w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2016-300x160.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2016-615x328.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2016-768x410.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2016-728x388.png 728w\" sizes=\"auto, (max-width: 1012px) 100vw, 1012px\" \/><\/a><\/p>\n<p>Beautiful and fairly simple really, considering all of the shapes we created with a single command!<\/p>\n<p>The next part of the car I decided to tackle was the front fender. I could have used the <strong>Intersect<\/strong> technique again, but because it was so simple I decided to just use the <strong>Extrude<\/strong> and then <strong>Cut-Extrude<\/strong> technique here. From the LEFT side, I traced the profile and used the <strong>Extrude<\/strong> command to draw out a solid close to the correct size.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2017.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28613 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2017.png\" alt=\"\" width=\"1159\" height=\"919\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2017.png 1159w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2017-300x238.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2017-615x488.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2017-768x609.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2017-728x577.png 728w\" sizes=\"auto, (max-width: 1159px) 100vw, 1159px\" \/><\/a><\/p>\n<p>From here, I traced the profile from the TOP, and cut away the excess material using a <strong>Cut-Extrude<\/strong> by selecting <strong>Flip side to cut<\/strong> in the command and selecting the body we just created under <strong>Feature Scope<\/strong>.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28612 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018.png\" alt=\"\" width=\"1652\" height=\"1378\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018.png 1652w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018-300x250.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018-615x513.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018-768x641.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018-1536x1281.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2018-728x607.png 728w\" sizes=\"auto, (max-width: 1652px) 100vw, 1652px\" \/><\/a><\/p>\n<p>Next, I added a couple of fillets to match the original side profile before running into an issue! Due to the imperfectness of our pictures, the profiles didn\u2019t line up correctly, resulting in an unwanted flat face at the front.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2019.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28611 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2019.png\" alt=\"\" width=\"1047\" height=\"566\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2019.png 1047w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2019-300x162.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2019-615x332.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2019-768x415.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2019-728x394.png 728w\" sizes=\"auto, (max-width: 1047px) 100vw, 1047px\" \/><\/a><\/p>\n<p>Yikes! Luckily, this is a super easy fix. All we have to do is right-click on the face and go to <strong>Delete Face<\/strong>, being sure to select <strong>Delete and Patch<\/strong> in the properties box.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2020.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28609 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2020.png\" alt=\"\" width=\"855\" height=\"525\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2020.png 855w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2020-300x184.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2020-615x378.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2020-768x472.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2020-728x447.png 728w\" sizes=\"auto, (max-width: 855px) 100vw, 855px\" \/><\/a><\/p>\n<p>Instant fix! Now, all we need to do is add a couple of fillets, <strong>Mirror<\/strong> our body, and move on to the next feature.<\/p>\n<p>At this point, I basically used the techniques we discussed above to create a bunch more geometry \u2013 wheels, the windshield, the side panel, the dash, steering wheel, side step, floor, front axle, back axle, back bumper, and the back panel\/bumper were all fairly straightforward with few new techniques of note, so let\u2019s fast forward a bit to the floodlights because these are a bit more interesting. Just to catch you up, here\u2019s our model so far:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2021.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28616 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2021.png\" alt=\"\" width=\"942\" height=\"662\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2021.png 942w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2021-300x211.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2021-615x432.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2021-768x540.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2021-728x512.png 728w\" sizes=\"auto, (max-width: 942px) 100vw, 942px\" \/><\/a><\/p>\n<p>For the support portion of the floodlights, I started by tracing the profile for the first segment from the LEFT side view and then from the TOP view (modified slightly so that things line up later) like so:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2022.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28618 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2022.png\" alt=\"\" width=\"1321\" height=\"921\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2022.png 1321w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2022-300x209.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2022-615x429.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2022-768x535.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2022-728x508.png 728w\" sizes=\"auto, (max-width: 1321px) 100vw, 1321px\" \/><\/a><\/p>\n<p>Then I selected the sketches and used the <strong>Project Curve<\/strong> command to project the first sketch onto the second sketch, essentially defining their intersection. Here\u2019s what the resulting curve looks like:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2023.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28617 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2023.png\" alt=\"\" width=\"692\" height=\"737\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2023.png 692w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2023-282x300.png 282w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2023-577x615.png 577w\" sizes=\"auto, (max-width: 692px) 100vw, 692px\" \/><\/a><\/p>\n<p>This is perfect, *except* it is obviously missing a portion. I got around this by creating a <strong>3D Sketch<\/strong>, selecting the curve and using <strong>Convert Entities<\/strong> to bring it over, and then drawing in the portion that was missing manually, being sure to double-check my sketch against my reference pictures. I also took advantage of the fact that we can <strong>Mirror<\/strong> within a <strong>3D Sketch<\/strong> now to complete the curve on the other side.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2024.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28614 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2024.png\" alt=\"\" width=\"1148\" height=\"829\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2024.png 1148w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2024-300x217.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2024-615x444.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2024-768x555.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2024-728x526.png 728w\" sizes=\"auto, (max-width: 1148px) 100vw, 1148px\" \/><\/a><\/p>\n<p>Beautiful! Now it is time to <strong>Sweep<\/strong> some actual material into existence. Many moons ago we would have had to first create a profile consisting of a circle at the end of our path, but today SOLIDWORKS makes it incredibly easy with the <strong>Circular Profile<\/strong> option inside of the <strong>Sweep<\/strong> command. I opted for this, obviously, setting it to a diameter of 1.25in based on the reference pictures. Then I repeated the process for the second support beam and reused the same paths (using <strong>Convert Entities<\/strong> in two additional <strong>3D<\/strong> sketches) to create the T-joint.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2025.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28615 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2025.png\" alt=\"\" width=\"1226\" height=\"978\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2025.png 1226w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2025-300x239.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2025-615x491.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2025-768x613.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2025-728x581.png 728w\" sizes=\"auto, (max-width: 1226px) 100vw, 1226px\" \/><\/a><\/p>\n<p>Gorgeous! Creating the Flood Lights themselves was actually pretty basic, so I won\u2019t go into a ton of detail here except to say that I used a <strong>Revolve<\/strong> to create the connector and I used a <strong>Circular Pattern<\/strong> to create the detailed cuts around the edges of each light. I also went ahead and added fillets.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2026.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28621 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2026.png\" alt=\"\" width=\"1233\" height=\"1062\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2026.png 1233w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2026-300x258.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2026-615x530.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2026-768x661.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2026-728x627.png 728w\" sizes=\"auto, (max-width: 1233px) 100vw, 1233px\" \/><\/a><\/p>\n<p>Now that we have most of the external car parts\u00a0 (besides seats, which were also created using the techniques previously discussed), it\u2019s time to move on to the internals. This part was actually a bit trickier since our reference pictures don\u2019t show everything inside the vehicle, but also critical since we are planning on adding in our electrical components and then modifying them in subsequent blogs. The trick I used here was to actually go back to the physical car and look at it\u2026 with my eyes. This required getting up, which was a good idea at this point anyway, so it was a win-win. I then approximated some of the sketches and measured some parts using digital calipers.<\/p>\n<p>For the battery compartment in the front of the car, I started by hovering over the hood and hitting <strong>TAB<\/strong> to hide it. Then I sketched out the approximate shape that I saw after looking under the actual hood and extruded it to a depth based on the LEFT side reference picture. Next, I used the <strong>Shell<\/strong> command, selecting to remove the top face and extruded a top to the compartment using existing geometry and using <strong>Convert Entities<\/strong>.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2027.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28623 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2027.png\" alt=\"\" width=\"912\" height=\"1208\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2027.png 912w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2027-226x300.png 226w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2027-464x615.png 464w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2027-768x1017.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2027-728x964.png 728w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" \/><\/a><\/p>\n<p>Fairly straightforward so far, right? Next, I added what I\u2019m called the \u201cunderbelly\u201d \u2013 again using the partial information we get from the side view \u2013 before moving on to the pedal and the area that houses the electronics from this and connects to the battery area in the front. The rest of the conduit was fairly simple after going back and forth, but I do want to mention one place that I made a mistake the first time using the <strong>Shell <\/strong>command. Essentially my technique was to <strong>Extrude<\/strong> the conduit and then <strong>Shell<\/strong> it out to create a path for our wires, but the timing of the <strong>Shell <\/strong>matters. Make sure you can visualize the end product before hollowing it out because you might want to combine multiple bodies before activating this command. Here\u2019s what most of our conduit looks like in isolation and then in the context of our whole vehicle.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2028.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28622 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2028.png\" alt=\"\" width=\"1033\" height=\"886\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2028.png 1033w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2028-300x257.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2028-615x527.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2028-768x659.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2028-728x624.png 728w\" sizes=\"auto, (max-width: 1033px) 100vw, 1033px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28619 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029.png\" alt=\"\" width=\"1830\" height=\"1649\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029.png 1830w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029-300x270.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029-615x554.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029-768x692.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029-1536x1384.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2029-728x656.png 728w\" sizes=\"auto, (max-width: 1830px) 100vw, 1830px\" \/><\/a><\/p>\n<p>Now that our car is pretty much done, it\u2019s time to add some details to the back and front bumpers. Jumping into a BACK view (<strong>Ctrl 2<\/strong>) we can trace the geometry from our reference picture.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28620 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030.png\" alt=\"\" width=\"2072\" height=\"1642\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030.png 2072w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030-300x238.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030-615x487.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030-768x609.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030-1536x1217.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030-2048x1623.png 2048w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2030-728x577.png 728w\" sizes=\"auto, (max-width: 2072px) 100vw, 2072px\" \/><\/a><\/p>\n<p>From here we can use the <strong>Split Line<\/strong> command, being sure to select the appropriate faces along the back bumper, to split our faces and prepare them for painting. I repeated this on the front and added some fun text at my daughter\u2019s request.<\/p>\n<p>The final piece I added in was a custom unicorn horn \u201cwindshield wiper,\u201d again at my daughter&#8217;s request, using a simple <strong>Extrude<\/strong> and some <strong>Fillets<\/strong>.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28625 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031.png\" alt=\"\" width=\"2001\" height=\"1241\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031.png 2001w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031-300x186.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031-615x381.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031-768x476.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031-1536x953.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2031-728x451.png 728w\" sizes=\"auto, (max-width: 2001px) 100vw, 2001px\" \/><\/a><\/p>\n<p>We\u2019re done! We made it! Now it\u2019s time to make it shiny and give it a paint job.<\/p>\n<p><em><strong>Step 5: Give your vehicle a dream paint job.<\/strong><\/em><\/p>\n<p>There are so many different ways to add appearances, but the way I like to do it is mostly from the graphics area. All we need to do is click on a part of the car we want to \u201cpaint\u201d and then select the largest relevant area to paint. What I mean by this is that we want to first apply to the part, then to bodies, then features, and finally faces if we are getting really specific. I\u2019ll give you an example.<\/p>\n<p>The majority of the car is going to be one color \u2013 blue, as selected by (you guessed it) my toddler. Let\u2019s start with that by clicking anywhere and selecting the part before grabbing our blue appearance from the task pane.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2032.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28626 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2032.png\" alt=\"\" width=\"1420\" height=\"1485\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2032.png 1420w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2032-287x300.png 287w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2032-588x615.png 588w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2032-768x803.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2032-728x761.png 728w\" sizes=\"auto, (max-width: 1420px) 100vw, 1420px\" \/><\/a><\/p>\n<p>This turns our entire car blue!<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2033.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28627 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2033.png\" alt=\"\" width=\"1363\" height=\"1465\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2033.png 1363w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2033-279x300.png 279w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2033-572x615.png 572w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2033-768x825.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2033-728x782.png 728w\" sizes=\"auto, (max-width: 1363px) 100vw, 1363px\" \/><\/a><\/p>\n<p>Now we can start getting a bit more specific. The seats and the window\u2019s glass are separate bodies, so we can apply an appearance at this level. The same thing goes for most of the grill, so we can apply an appearance and get more specific with the lights and turn signals later.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2034.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28628 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2034.png\" alt=\"\" width=\"1332\" height=\"705\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2034.png 1332w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2034-300x159.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2034-615x326.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2034-768x406.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2034-728x385.png 728w\" sizes=\"auto, (max-width: 1332px) 100vw, 1332px\" \/><\/a><\/p>\n<p>Next, we can apply to specific features (the wheels and the headlights require this), and finally any faces that need to be unique. This technique ensures that we are being as efficient as possible. I also want to mention that we can copy\/paste appearances between sections as needed as well using the same menu.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2035.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28624 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2035.png\" alt=\"\" width=\"634\" height=\"307\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2035.png 634w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2035-300x145.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2035-615x298.png 615w\" sizes=\"auto, (max-width: 634px) 100vw, 634px\" \/><\/a><\/p>\n<p>Fantastic! Our new coat of paint looks awesome.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28630 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036.png\" alt=\"\" width=\"1633\" height=\"1483\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036.png 1633w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036-300x272.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036-615x559.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036-768x697.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036-1536x1395.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2036-728x661.png 728w\" sizes=\"auto, (max-width: 1633px) 100vw, 1633px\" \/><\/a><\/p>\n<p>The last thing we want to do is add some decals (NEEDS MORE UNICORNS), but let\u2019s wait until we are in SOLIDWORKS Visualize to do this since we need to reapply there anyway. Note: I added a unique appearance to the unicorn horn in preparation for exporting so that applying a decal would be easier in Visualize.<\/p>\n<p>With our SOLIDWORKS Visualize tab activated, we can go ahead and click <strong>Export Advanced<\/strong> to jump into Visualize. Applying decals in Visualize is easy \u2013 all we need to do is activate the Appearances tab and right-click in the background &gt; <strong>New Decal<\/strong> &gt; <strong>Image\u2026<\/strong> before selecting the picture we want to use.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-28633 aligncenter\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037.png\" alt=\"\" width=\"3359\" height=\"2093\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037.png 3359w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037-300x187.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037-615x383.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037-768x479.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037-1536x957.png 1536w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037-2048x1276.png 2048w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2037-728x454.png 728w\" sizes=\"auto, (max-width: 3359px) 100vw, 3359px\" \/><\/a><\/p>\n<p>From here we can simply drag, drop, and reposition\/resize as needed before rendering. I also changed the scene to brighten things up a bit and exported a video of the turntable. Here are the resulting images in all their glory:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2038.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-28632\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2038.png\" alt=\"\" width=\"5591\" height=\"4320\" \/><\/a><\/p>\n<p><span style=\"color: #ff0000;\"><strong><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2039.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-28631\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2039.png\" alt=\"\" width=\"5591\" height=\"4320\" \/><\/a><\/strong><strong><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2040.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-28629\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/ec2040.png\" alt=\"\" width=\"5591\" height=\"4320\" \/><\/a><\/strong><br \/>\n<\/span><\/p>\n<p><center><div style=\"width: 1140px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-28634-1\" width=\"1140\" height=\"881\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/EC-VIDEO.mp4?_=1\" \/><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/EC-VIDEO.mp4\">https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/EC-VIDEO.mp4<\/a><\/video><\/div><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><\/center>ISN\u2019T IT MAGICAL? My daughter is so pleased. Thank you for following along on this electric vehicle journey. I hope you will join me next time as I wire everything up using SOLIDWORKS Electrical. As always, feel free to ask questions, share, and add suggestions in the comments.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I was a kid I dreamed of someday having my very own electric car, so as a grown adult with a toddler, I decided that my daughter NEEDS one. Recently, I was browsing our local Buy Nothing group and<\/p>\n... <a href=\"https:\/\/blogs.solidworks.com\/tech\/2021\/07\/ride-on-electric-unicorn-car-part-1.html\">Continued<\/a>","protected":false},"author":530,"featured_media":28629,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2823,24,1577,35],"tags":[708,2893,2892],"class_list":["post-28634","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-solidworks-2021","category-solidworks-electrical","category-solidworks-visualize","category-tips-tricks","tag-car","tag-kids-toys","tag-unicorn"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts\/28634","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/users\/530"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/comments?post=28634"}],"version-history":[{"count":6,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts\/28634\/revisions"}],"predecessor-version":[{"id":28764,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts\/28634\/revisions\/28764"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/media\/28629"}],"wp:attachment":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/media?parent=28634"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/categories?post=28634"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/tags?post=28634"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}