{"id":18828,"date":"2017-12-07T11:00:06","date_gmt":"2017-12-07T16:00:06","guid":{"rendered":"https:\/\/blogs.solidworks.com\/tech\/?p=18828"},"modified":"2017-12-07T12:55:01","modified_gmt":"2017-12-07T17:55:01","slug":"create-realistic-textures-solidworks-visualize","status":"publish","type":"post","link":"https:\/\/blogs.solidworks.com\/tech\/2017\/12\/create-realistic-textures-solidworks-visualize.html","title":{"rendered":"Create Realistic Textures in SOLIDWORKS Visualize"},"content":{"rendered":"<h2><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/cover-image.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18829\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/cover-image.png\" alt=\"Create Realistic Textures in SOLIDWORKS Visualize with Poliigon\" width=\"969\" height=\"632\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/cover-image.png 969w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/cover-image-300x196.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/cover-image-768x501.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/cover-image-615x401.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/cover-image-728x475.png 728w\" sizes=\"auto, (max-width: 969px) 100vw, 969px\" \/><\/a><\/h2>\n<h1>Create Realistic Textures in SOLIDWORKS Visualize<\/h1>\n<p>If you\u2019ve wondered how to make your materials look more photo-realistic, the answer is very simple \u2013 use textures! With Google image searches for \u201ctextures,\u201d \u201cseamless metal textures\u201d or even more targeted searches like \u201cgalvanized metal textures,\u201d you can easily find a lot of images and even websites offering you tons of textures to download. <a href=\"https:\/\/www.textures.com\/\"><strong>Textures.com<\/strong><\/a> has a lot of decent quality textures, but my favorite site to use is <a href=\"https:\/\/www.poliigon.com\/home\"><strong>poliigon.com<\/strong><\/a> \u2013 offering high quality seamless textures, with all the included maps you\u2019d ever need. But what if you want to add that final layer of surface imperfections (dust, scratches, fingerprints, smudges etc) to push your project from a \u2018render\u2019 to \u2018holy cow, that\u2019s not a photograph?!?\u2019 This short article shows you step-by-step the easiest way to take your Visualize images to the next level and beyond!<\/p>\n<h2>Start with a new appearance<\/h2>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/new-appearance.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18830\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/new-appearance.png\" alt=\"\" width=\"761\" height=\"311\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/new-appearance.png 761w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/new-appearance-300x123.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/new-appearance-615x251.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/new-appearance-728x298.png 728w\" sizes=\"auto, (max-width: 761px) 100vw, 761px\" \/><\/a><\/p>\n<p>As you probably know in SOLIDWORKS Visualize we can apply 4 different types of texture maps \u2013 Color, Specular, Alpha, and Bump. These maps help you recreate any material\/texture in the real world. For this example I\u2019ll keep it simple and use the \u201cPlastic\u201d appearance type, which allows me to use all 4 of the available texture maps.<\/p>\n<h1>Download and import the textures<\/h1>\n<p>First, find the material or texture you\u2019re looking for on <a href=\"https:\/\/www.poliigon.com\/home\"><strong>Poliigon.com<\/strong><\/a>. You can search interactively in the search bar at the top \u2013 using keywords like brushed, marble, seamless, surface imperfections, free or any combination.<\/p>\n<p>After downloading and unzipping the archive from Poliigon, you have to import the textures into Visualize. Poliigon offers you many types of texture maps for each material, but in SOLIDWORKS Visualize only up to four of them are needed. Since Poliigon is using different names for each map type, here is how the Visualize map types correspond to the Poliigon map types:<\/p>\n<p><center>\u00a0<\/center><\/p>\n<table>\n<tbody>\n<tr>\n<td width=\"161\"><strong>Poliigon<\/strong><\/td>\n<td width=\"160\"><strong>SOLIDWORKS Visualize<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"161\">Color<\/td>\n<td width=\"160\">Diffuse<\/td>\n<\/tr>\n<tr>\n<td width=\"161\">Reflection\/gloss<\/td>\n<td width=\"160\">Specular<\/td>\n<\/tr>\n<tr>\n<td width=\"161\">Alpha Masked<\/td>\n<td width=\"160\">Alpha<\/td>\n<\/tr>\n<tr>\n<td width=\"161\">Normals<\/td>\n<td width=\"160\">Bump<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<h1>Adjust the settings<\/h1>\n<p>For each type of map you can adjust a few settings, which helps to make the appearance look more realistic.<\/p>\n<p>First of all, you may need to change the mapping type of the texture. UV mapping type is good for the geometry only from non-parametric software like Rhino, Blender, 3DS Max etc. Don\u2019t use UV mapping with 3D models from SOLIDWORKS.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/mapping-type.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18832\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/mapping-type.png\" alt=\"\" width=\"572\" height=\"297\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/mapping-type.png 572w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/mapping-type-300x156.png 300w\" sizes=\"auto, (max-width: 572px) 100vw, 572px\" \/><\/a><\/p>\n<p>The second important step is to set the scale of the texture. If you add the appearance only to one part in your scene, you can easily play with the \u201cTile\u201d parameter until the scale is right.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/tile.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18833\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/tile.png\" alt=\"\" width=\"562\" height=\"220\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/tile.png 562w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/tile-300x117.png 300w\" sizes=\"auto, (max-width: 562px) 100vw, 562px\" \/><\/a><\/p>\n<p>If you have more than one texture map applied on a single appearance and need to sync the textures together, make sure to check the \u2018Sync Textures\u2019 box at the top of the Textures sub-tab. For example, any size adjustment made on the Color map will also be changed on the matching Bump map.<\/p>\n<p>Let\u2019s now take a look how to set the same scale of the texture if the appearance is added to more than one part of the model. As you should notice, the scale of the texture depends on the size of the part.<\/p>\n<p>With the button \u201cSet to World Scale\u201d from the Texture Mapping sub-tab, you can set the same scale of texture, even if parts are different sizes. You can see the difference in the image below:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/world-scale.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18834\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/world-scale.png\" alt=\"\" width=\"568\" height=\"207\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/world-scale.png 568w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/world-scale-300x109.png 300w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/before-after.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18835\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/before-after.png\" alt=\"\" width=\"1218\" height=\"548\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/before-after.png 1218w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/before-after-300x135.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/before-after-768x346.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/before-after-615x277.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/before-after-728x328.png 728w\" sizes=\"auto, (max-width: 1218px) 100vw, 1218px\" \/><\/a><\/p>\n<h1>Add Surface Imperfections<\/h1>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/surface-imperfections.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18836\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/surface-imperfections.png\" alt=\"\" width=\"1894\" height=\"644\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/surface-imperfections.png 1894w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/surface-imperfections-300x102.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/surface-imperfections-768x261.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/surface-imperfections-615x209.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/surface-imperfections-728x248.png 728w\" sizes=\"auto, (max-width: 1894px) 100vw, 1894px\" \/><\/a><\/p>\n<p>Adding surface imperfections is the best way to take your appearance to the next level.\u00a0 Poliigon offers you a lot of textures with surface imperfections like dust, smudges, fingerprints, water drops etc. There are two ways of using those overlay textures in Visualize.<\/p>\n<p>The first way is to use this surface imperfection as the specular map, changing the reflection of the appearance. Use this workflow for dark glossy material like polished wood or glass.<\/p>\n<p>&nbsp;<\/p>\n<p>Without specular map:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/with-specular.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18840\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/with-specular.png\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/with-specular.png 1920w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/with-specular-300x169.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/with-specular-768x432.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/with-specular-615x346.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/with-specular-728x410.png 728w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular.tif\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-18837\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular.tif\" alt=\"\" \/><\/a><\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular.tif\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-18837\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular.tif\" alt=\"\" \/><\/a><\/p>\n<p>With specular map:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18839\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular.png\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular.png 1920w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular-300x169.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular-768x432.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular-615x346.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/without-specular-728x410.png 728w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>The second way to add surface imperfections is to use a Multi-Layer material. The Multi-Layer Appearance Type consists of up to four other appearances stacked on top of each other to create sophisticated appearances. This workflow allows you to add a new transparent material, recommended Glass, as a layer on top of the base material.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/multi-layer.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18841\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/multi-layer.png\" alt=\"\" width=\"559\" height=\"404\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/multi-layer.png 559w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/multi-layer-300x217.png 300w\" sizes=\"auto, (max-width: 559px) 100vw, 559px\" \/><\/a><\/p>\n<p>Creating a Multi-Layer material is a very simple process. First, you need to create the two appearances which you want to stack together in a Multi-Layer appearance. Simply just create two new appearances from the appearance tab. In this example I used two appearance types \u2013 Plastic for the screen and Glass to show the surface imperfections. To get smudges on the screen, I downloaded the \u2018fingerprints\u2019 texture from Poliigon and added it as a Specular map to the Glass appearance.<\/p>\n<p>From the image above, you can see I have already stacked my two appearances together in the single Multi-Layer appearance. Clicking the little + icon will allow you to continue adding appearances \u2013 up to four of them. It\u2019s counter-intuitive, but your base material (\u2018screen\u2019 in this case) should be at the top of the list, and then your surface imperfections (\u2018glass\u2019 in this case) should be below it. This will layer the smudges on top of the screen.<\/p>\n<p>Here is the fingerprints image I downloaded from Poliigon, and then used as the Specular map in the glass appearance. Below that is a screenshot of my settings for this glass appearance to create the surface imperfections, with my final images.<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/Fingerprints004.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18842\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/Fingerprints004.jpg\" alt=\"\" width=\"1024\" height=\"785\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/Fingerprints004.jpg 1024w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/Fingerprints004-300x230.jpg 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/Fingerprints004-768x589.jpg 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/Fingerprints004-615x471.jpg 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/Fingerprints004-728x558.jpg 728w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/glass-fingerprints.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18843\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/glass-fingerprints.png\" alt=\"\" width=\"920\" height=\"751\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/glass-fingerprints.png 920w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/glass-fingerprints-300x245.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/glass-fingerprints-768x627.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/glass-fingerprints-615x502.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/glass-fingerprints-728x594.png 728w\" sizes=\"auto, (max-width: 920px) 100vw, 920px\" \/><\/a><\/p>\n<p>Only the base screen appearance:<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18844\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_1.png\" alt=\"\" width=\"1920\" height=\"1280\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_1.png 1920w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_1-300x200.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_1-768x512.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_1-615x410.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_1-728x485.png 728w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>Multi-Layer appearance with surface imperfections \u2013 really pushes the photorealism!<\/p>\n<p><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-18845\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_2.png\" alt=\"\" width=\"1920\" height=\"1280\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_2.png 1920w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_2-300x200.png 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_2-768x512.png 768w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_2-615x410.png 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/4\/phone_2-728x485.png 728w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/p>\n<p>For a general overview of using textures in SOLIDWORKS Visualize, watch this <a href=\"https:\/\/my.solidworks.com\/training\/master\/517\/1\/0\/texture+mapping\"><strong>tutorial<\/strong><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Create Realistic Textures in SOLIDWORKS Visualize If you\u2019ve wondered how to make your materials look more photo-realistic, the answer is very simple \u2013 use textures! With Google image searches for \u201ctextures,\u201d \u201cseamless metal textures\u201d or even more targeted searches like<\/p>\n... <a href=\"https:\/\/blogs.solidworks.com\/tech\/2017\/12\/create-realistic-textures-solidworks-visualize.html\">Continued<\/a>","protected":false},"author":405,"featured_media":18829,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1577,35,36],"tags":[2265,2266,2256,1082,2261,60,2260,2263,453],"class_list":["post-18828","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-solidworks-visualize","category-tips-tricks","category-usability","tag-alpha","tag-bump","tag-high-quality","tag-solidworks-visualize","tag-surface-imperfections","tag-tech-tip","tag-texture","tag-texture-mapping","tag-tips-and-tricks"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts\/18828","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/users\/405"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/comments?post=18828"}],"version-history":[{"count":9,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts\/18828\/revisions"}],"predecessor-version":[{"id":18886,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/posts\/18828\/revisions\/18886"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/media\/18829"}],"wp:attachment":[{"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/media?parent=18828"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/categories?post=18828"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/tech\/wp-json\/wp\/v2\/tags?post=18828"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}