“Hey, Sol, not bad, eh?” Sal smiled and steered Sol’s eyes screen-wards.
“Yes, not bad” Sol said, looking at Figure 1.
“Not bad at all, I think, for my first SOLIDWORKS Composer job! This really is as nice and easy as you told me. And I like easy!”
Sol sighed and scrutinized Sal with a sideways glance, but subsequently softened. “Hey, I have a neat trick for you. Have you thought about having different appearances on different parts?”
“Like one part shaded, another not…like that? But how do you do that? All I saw was one overall selection!’
“Well, Sal, remember individual actors have properties just as the entire scene does…right?”
Sal’s eyes sparkled. “Are you saying that…”
Sol sensed Sal’s steps towards sentience. “Yes, Sal, and here’s how you do it. First, we have to select ‘Custom’ as our Render Mode. Take a look down there at Figure 2.”
“Now you’ll see that after selecting an actor, such as the car body, it has its own Rendering options. See down there in Figure 3?”
“Sure do, Sol!” Sal sensed something stupendous was soon to be seen, and started salivating like Pavlov’s own dog.
“Go click where it says ‘Smooth’ and see the other options in the pull-down menu. I suggest selecting ‘Silhouette’ for the car body!”
“Well, I’ll be…” said Sal, looking down at Figure 4, “you can see all the stuff inside!”
“Don’t make a scene, Sal.”
“It was a rendering joke, Sal, get it?”
“Nice! Remind me, Sol, where is it that you’re always getting this great SOLIDWORKS information?”
“Why, Graphics Systems’ SolidNotes blog, Sal. Graphics Systems’ SolidNotes.”
By: Sam Hochberg, CSWE, Applications Engineer