{"id":668,"date":"2010-04-09T13:06:23","date_gmt":"2010-04-09T17:06:23","guid":{"rendered":"https:\/\/example.org\/research-retrospective-play-solidworks-ii"},"modified":"2010-04-09T13:06:23","modified_gmt":"2010-04-09T17:06:23","slug":"research-retrospective-play-solidworks-ii","status":"publish","type":"post","link":"https:\/\/blogs.solidworks.com\/solidworksblog\/2010\/04\/research-retrospective-play-solidworks-ii.html","title":{"rendered":"Research Retrospective &#8211; Play SolidWorks II"},"content":{"rendered":"<p>Still on the theme of determining whether a game-controller is a suitable device for driving SolidWorks, an investigation from a few years ago at the DS SolidWorks UK Cambridge Office, explored using the Wiimote game-controller.<\/p>\n<p>The Wii is a game console from Nintendo. One of its unique features is the wireless controller, the Wii Remote, also commonly known as the Wiimote, which is a handheld pointing device. The device can detect motion and rotation in three dimensions using a combination of accelerometers (3-axis motion sensors) and infrared detection to determine its position and movement in (3D) space. The controller also has a rumble (vibration) feature and an internal speaker.<\/p>\n<p>Communication with the game console uses Bluetooth technology which enables the wireless signal to be detected within 10 metres of the console. The device can operate as a pointing device when used within 5 meters of the screen.<\/p>\n<p><img decoding=\"async\" alt=\"Wii\" border=\"0\" class=\"asset asset-image at-xid-6a00d83451706569e201347fc242a3970c image-full  at-xid-6a00d83451706569e20153935e2c6c970b\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/6a00d83451706569e20153935e2c6c970b.png\" title=\"Wii\" \/> <\/p>\n<p>Additional devices can be connected to the Wiimote using a port at the base. One of these devices is the Nunchuck which contains an accelerometer and has a joystick and 2 button controls.<\/p>\n<p>The Wiimote can be used as a pointing device or in a wave motion, tilting the device up or down. It is also possible to use a rolling motion and to move the device towards or away from the screen.<\/p>\n<p><img decoding=\"async\" alt=\"Wii\" border=\"0\" class=\"asset asset-image at-xid-6a00d83451706569e201347fc245a2970c image-full  at-xid-6a00d83451706569e20153935e2c71970b\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/6a00d83451706569e20153935e2c71970b.png\" title=\"Wii\" \/> <\/p>\n<p>Although designed to operate in conjunction with the Wii Game console, there is no obvious reason why the Wiimote cannot be used instead of a mouse for driving software applications. Data can be transmitted between the wiimote and the PC using standard Bluetooth technology.<\/p>\n<p>Preliminary testing established the feasibility of using the Wiimote to drive SolidWorks but the prototype put together as a <em>Proof of Concept<\/em> has not been developed further since then. It does&#0160;appear, however, that it could be used for model and view manipulation. <\/p>\n<p>Here\u2019s a short video clip showing the&#0160;very first test run.<\/p>\n<p style=\"TEXT-ALIGN: center\">\n<object height=\"313\" width=\"384\"><param name=\"movie\" value=\"https:\/\/www.youtube.com\/v\/IbVNexTe_Y4\" \/><param name=\"quality\" value=\"high\" \/><param name=\"wmode\" value=\"transparent\" \/><param name=\"allowscriptaccess\" value=\"never\" \/><param name=\"allowFullScreen\" value=\"true\" \/><embed allowfullscreen=\"true\" allowscriptaccess=\"never\" height=\"313\" quality=\"high\" src=\"https:\/\/www.youtube.com\/v\/IbVNexTe_Y4\" type=\"application\/x-shockwave-flash\" width=\"384\" wmode=\"transparent\" \/><\/object><\/p>\n<p>What do you think?<\/p>\n<p>Would you use your Wiimote for driving SolidWorks?<\/p>\n<p>What about other PC applications?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Still on the theme of determining whether a game-controller is a suitable device for driving SolidWorks, an investigation from a few years ago at the DS SolidWorks UK Cambridge Office, explored using the Wiimote game-controller. The Wii is a game<\/p>\n... <a href=\"https:\/\/blogs.solidworks.com\/solidworksblog\/2010\/04\/research-retrospective-play-solidworks-ii.html\">Continued<\/a>","protected":false},"author":59,"featured_media":2991,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[18],"tags":[666,663,19],"class_list":["post-668","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-solidworks","tag-ds-solidworks","tag-research","tag-solidworks-2"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts\/668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/users\/59"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/comments?post=668"}],"version-history":[{"count":0,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts\/668\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/media\/2991"}],"wp:attachment":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/media?parent=668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/categories?post=668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/tags?post=668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}