{"id":44340,"date":"2020-05-08T08:00:21","date_gmt":"2020-05-08T12:00:21","guid":{"rendered":"https:\/\/blogs.solidworks.com\/solidworksblog\/?p=44340"},"modified":"2020-05-11T09:10:30","modified_gmt":"2020-05-11T13:10:30","slug":"how-i-used-solidworks-to-design-the-cars-youve-seen-in-movies","status":"publish","type":"post","link":"https:\/\/blogs.solidworks.com\/solidworksblog\/2020\/05\/how-i-used-solidworks-to-design-the-cars-youve-seen-in-movies.html","title":{"rendered":"How I Used SOLIDWORKS to Design the Cars You\u2019ve Seen in Movies"},"content":{"rendered":"<p>If you want to practice building empathy, a good way might be to imagine being the car from one of your favorite movies. Seriously \u2013 think about it. Take a second to recall the vehicle from one an action movie you might&#8217;ve seen lately. Sure, it might have its glossy moment (say, in the film poster advertising its release), looking all nice and shiny. But, at some point during the film, it might very well:<\/p>\n<ul>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Go zooming off of a cliff<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Explode into a fiery mess<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Get into a high-speed crash<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Have its windows busted in<\/li>\n<\/ul>\n<p>Sometimes one of these things happens. Sometimes, all four happen. If you\u2019re like me, this spurs many, many questions, such as:<\/p>\n<ul>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Does filming pause so the car can get repaired? If so, how long is production sidelined?<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Do you save all of the \u2018bad\u2019 (&#8216;bad&#8217; for the car, good for the viewers) scenes, where the car suffers extreme damage, for the end of shooting?<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Who exactly designs the cars we see in movies? What is that process like? How does a person even wind up doing such a thing?!<\/li>\n<\/ul>\n<p>Before long, you realize: it would be nice to actually talk to someone who knows how all of this works. And thankfully, that\u2019s something I got to do on a call very recently with Dave Clark of <a href=\"https:\/\/www.daveclarkdesigns.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Dave Clark Designs<\/a>. Dave\u2019s worked on vehicle concepts\/builds for movie franchises like <em>Mission Impossible, Terminator,<\/em> and <em>Ready Player One<\/em>. Surely, I thought: he could answer some of our questions!<\/p>\n<p>&#8212;<\/p>\n<p><strong>Q: So Dave, how did you get into design in the first place? What\u2019s your story?<\/strong><\/p>\n<p>A: <em>For as long as I can remember, I\u2019ve been able to draw. And my father was always hands on around the house \u2013 building extensions, knocking holes through walls, etc. He was never shy about picking up a drill and making stuff!<\/em><\/p>\n<p><em>My uncle was very artistic, and he showed me the fundamentals of drawing one day. Perspective, vanishing points, drawing a face, working with symmetry. I was always sketching cars and buildings, and once I could draw a car, that was it. I\u2019d go to my dad\u2019s workshop and carve the wood into the shape of cars. Then I\u2019d take it to the next level, trying to make go karts. Then, I tried to carve gears out of wood &#8211; get some rack and pinion action going on. And I continued on from there.<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2020\/05\/dave-clark-sketches.jpg\" width=\"700\" height=\"394\" \/><\/p>\n<p><em>In school, I tended to struggle a bit. I found I was actually dyslexic, but things I was always good at as I grew up were metalwork, wood work, art, technology, and those sorts of things. Basically, things I could get hands on with.<\/em><\/p>\n<p><strong>Q: What about your early career? What kind of work did you wind up getting into when you were getting started?<\/strong><\/p>\n<p>A:<em> I found a local company to work for in their lab. They made plastic moldings for the car industry. My dad encouraged me to get a job in their lab when I could because we knew they had a drawing office there. The idea was that since I wanted to get a job working in the drawing office, I might be able to get there easier if I started off in their laboratory. So, I did.<\/em><\/p>\n<p><em>Literally, from day one, I badgered the drawing office manager to get me work there. The drawing office manager eventually got me in, but he required me to take a tool room apprenticeship. He said, \u201cI\u2019m not having anyone in the drawing office who can\u2019t make what they design.\u201d<\/em><\/p>\n<p><em>I didn\u2019t want to be a tool maker; I wanted to be a designer. But I spent three years in the tool room, learning how to lathe, mill, and all that \u2013 and looking back, it was the most precious time I\u2019ve ever spent. I can make what I design. And when I draw, it helps to know how things are going to be made.<\/em><\/p>\n<p><strong>Q: I totally get it. Design for manufacturing is still a huge topic, even with different, newer manufacturing methods becoming more prevalent today. What was next for you after that apprenticeship?<\/strong><\/p>\n<p>A: <em>I started with a company looking for service engineers at the time. I was out on the road servicing printing equipment, but they were also looking for people who could design new installations as well. I was doing surveys on production lines, designing equipment, installing it. I found myself having to modify out standard equipment to fit unusual circumstances.<\/em><\/p>\n<p><em>This got picked up by the design office manager, who asked if I wanted to move over from the service role into design, since we had a need to design new products at the time. I had a knack for both sides, so I could come at the design of new products from the service engineer point of view, making them easier to use, service, and manufacture.<\/em><\/p>\n<p><em>I also got to use my industrial design side since they wanted the newer products to stand out a bit more for exhibitions and so on. I spent 13 years with that company.<\/em><\/p>\n<p>&#8212;<\/p>\n<p>So, where did his desire to go freelance come from? How did Dave decide to make this big jump, ultimately?<\/p>\n<p>After 13 years at the company described above, Dave \u201cfigured he\u2019d done all he could do with that job.\u201d Ultimately, he knew he wanted to be a freelance designer. The most logical path, prior to making the choice to give it a go full-time, seemed to be to work for as many different types of companies as he could to in order to see what he could do.<\/p>\n<p>From there, Dave jumped over to the lighting industry, which is where he got a lot of exposure to 3D CAD. It was a bit of an adjustment from the drawing board he was accustomed to using. There was one feature that really got him hooked, however: Undo. He joked: \u201cAs soon as you discover the \u2018Undo\u2019 button, all\u2019s forgiven.\u201d<\/p>\n<p>\u201cThere\u2019d been a couple jobs that I wanted to go for that required SOLIDWORKS,&#8221; Dave remembers. &#8220;This company had just purchased SOLIDWORKS. I knew 3D was the way to go. With that, I learned SOLIDWORKS pretty well as I worked there in lighting over a three-year span.\u201d<\/p>\n<p>He made stops in a variety of other industries. Along the way: building retractable barriers for airports, making Maclaren baby buggies (making them, in his words, \u201clight as a feather, and strong as an ox!\u201d), and working at a design consultancy.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2020\/05\/dave-clark-buggy-drawings.jpg\" width=\"700\" height=\"394\" \/><\/p>\n<p>Eventually, he went at it alone. He got into freelance at first with a project he\u2019d taken on from a friend of his. He knew he inevitably wanted to balance <a href=\"https:\/\/www.daveclarkdesigns.com\/areas-of-expertise.html\" target=\"_blank\" rel=\"noopener noreferrer\">his freelance work<\/a> (where he frequently did work for other companies using SOLIDWORKS), <a href=\"https:\/\/www.daveclarkdesigns.com\/the-fast-and-the-curious.html\" target=\"_blank\" rel=\"noopener noreferrer\">design his own furniture<\/a> (tables, chairs, etc.), and <a href=\"https:\/\/www.daveclarkdesigns.com\/3d-sculpture.html\" target=\"_blank\" rel=\"noopener noreferrer\">his own vehicle sculptures<\/a> \u2013 which is something he\u2019s really gotten more into through today. It seemed to be a great meshing of his diverse ME\/ID skillset.<\/p>\n<p>\u201cI really needed to design stuff that <em>I<\/em> liked,\u201d Dave recalls.<\/p>\n<p>Along the way, he \u201cfound a guy making replica Aston Martins\u201d from ventures related to his sculpture work. He looked at Dave\u2019s sculptures, and said, \u201cI don\u2019t want a sculpture, but are you any good at making full-sized cars?\u201d<\/p>\n<p>Dave did some work through this contact for a couple months, and got to know a certain vehicle mechanic over this time. A few years later, through these contacts, someone reached out to Dave and said \u201cI have someone working with me here who\u2019s recommended you as a designer. I work in the movie industry.\u201d<\/p>\n<p>From these connections through to today, Dave uses SOLIDWORKS 3D CAD and SOLIDWORKS Visualize to make not only the vehicle designs you see in movies, but the rough concepts and details you may or may not ever get to see. Visualize specifically comes in handy when conveying concepts to studio executives (instead of making several physical prototypes, which would be costly in terms of time, labor, and expense).<\/p>\n<p>And with Dave\u2019s industrial and mechanical backgrounds, he can not only make designs that look great, but designs that can assuredly be made practically using available manufacturing methods.<\/p>\n<p>&#8212;<\/p>\n<p><strong>Q: I have to ask, Dave: what are some assumptions you had before getting into the film industry that have been dispelled during your work there?<\/strong><\/p>\n<p>A: <em>I always assumed that if you saw one car in a movie, this was the one version of that car that was used. Really, it\u2019s: if you build one, you build seven of the same thing. You have the \u2018hero\u2019 vehicle without a scratch, another one coming off the side of a building on a six-foot drop, one that rolls over, and one that explodes, for example. So, you\u2019re building seven of everything \u2013 if not more.<\/em><\/p>\n<p><em>I design them as if I\u2019m spending my own money on them. On one film, the amount of people involved and length of filming is astronomical. A ten-minute chase scene can take four weeks to make. The level of detail we go to \u2013 we go down to really fine detail. For example, we\u2019ll apply things like custom logos in a car that no one will ever see!<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2020\/05\/dave-clark-solidworks-movies.jpg\" width=\"700\" height=\"394\" \/><\/p>\n<p><em>There\u2019s moldings, fabrications, multiple materials, and ultimately, we have to engineer them \u2013 having all seven of these vehicles side by side. But this sort of work ticks every box for me. It\u2019s sort of like the baby buggies I used to make. It has to look pretty, but the build of the cars and how they operate is quite complex.<\/em><\/p>\n<p><strong>Q: That\u2019s an interesting parallel. What are some differences in usage consideration between the stunt cars you rapidly create for the film industry versus, for example, a daily driver someone would traditionally drive to work?<\/strong><\/p>\n<p>A: <em>All of a sudden, with stunt cars, requirements can change. All of a sudden, you might hear \u2018it needs to go backwards 18 mph.\u2019 So now, we have to figure out how to achieve that when we didn\u2019t expect to. And every day, you\u2019re creating something that didn\u2019t exist, so it\u2019s really exciting.<\/em><\/p>\n<p><em>Longevity is also a big difference in terms of considerations. With films, it has to be reliable, but it only has a certain lifespan. It doesn\u2019t have to be indestructible. It\u2019ll have to do a stunt 1-3 times, or we might know it is going to get destroyed in the first go-round. You\u2019re not designing for thousands of units; you\u2019re designing for seven or so.<\/em><\/p>\n<p><em>When I designed lighting equipment, you might be designing for 250k units a year. So you have to be sure. And tolerances can be different.<\/em><\/p>\n<p><strong>Q: It sounds like there\u2019s a very necessary confluence of both the thematic artistic considerations for these cars as well as mechanical function. How does the conceptualization process usually flow through you?<\/strong><\/p>\n<p>A:<em> In the film industry, there is usually an art department for each film. You get a great picture from them- an artist\u2019s impression, which is a drawing of what they want out of a vehicle. When you try to make what they\u2019ve drawn work with the vehicle you\u2019re modifying, what they\u2019re thinking might not work with the vehicle specified. You have to keep in mind that you need a roll cage, a stunt driver with a helmet, protective gear, etc. to fit into these cars.<\/em><\/p>\n<p><em>At times, I\u2019ll go into SOLIDWORKS, knowing the vehicle we are building these stunt courses off of, and I\u2019ll build a mock-up of the vehicle in a short time. I can then run it through Visualize. I\u2019ll put it in a desert or on a highway scene, and it looks great.<\/em><\/p>\n<p><em>That goes to the art director for approval, and we have a collaborative process where they might suggest things with an artist\u2019s drawings and I can easily add it in 3D in SOLIDWORKS. SOLIDWORKS is so cool to use, for example, to make something so quickly that looks amazing \u2013 and to get several different looks at a concept.<\/em><\/p>\n<p>&#8212;<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2020\/05\/sculptures-dave-clark-solidworks.jpg\" width=\"700\" height=\"394\" \/><\/p>\n<p>In terms of his film work: what\u2019s Dave up to next? One of the next films Dave\u2019s done work on, <a href=\"https:\/\/twitter.com\/infinitemov\">Infinite<\/a> (starring Mark Wahlberg), is due for release in 2021. And, if you\u2019re into cars whatsoever &#8211; or know someone who is &#8211; I absolutely implore you to check out Dave\u2019s awesome 3D sculptures. I\u2019ve included some examples here, and you can <a href=\"https:\/\/https:\/\/www.daveclarkdesigns.com\/3d-sculpture.html\" target=\"_blank\" rel=\"noopener noreferrer\">contact him via his website<\/a> to learn how to get one of your own!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ever heard of Mission Impossible? Ready Player One? How about Terminator? Learn all about how Dave Clark, a mechanical engineer and industrial designer, makes stunt cars for the big screen \u2013 and how he got there.<\/p>\n... <a href=\"https:\/\/blogs.solidworks.com\/solidworksblog\/2020\/05\/how-i-used-solidworks-to-design-the-cars-youve-seen-in-movies.html\">Continued<\/a>","protected":false},"author":479,"featured_media":44337,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[26,826,14,18,2120],"tags":[451,1723,191,19,1850,2316],"class_list":["post-44340","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-customer-stories","category-dassault-systmes","category-design","category-solidworks","category-solidworks-visualize","tag-cad","tag-design-for-manufacturing","tag-industrial-design","tag-solidworks-2","tag-users","tag-visualize"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts\/44340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/users\/479"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/comments?post=44340"}],"version-history":[{"count":0,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts\/44340\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/media\/44337"}],"wp:attachment":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/media?parent=44340"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/categories?post=44340"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/tags?post=44340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}