{"id":27547,"date":"2015-11-10T09:09:59","date_gmt":"2015-11-10T14:09:59","guid":{"rendered":"https:\/\/blogs.solidworks.com\/solidworksblog\/?p=27547"},"modified":"2024-03-12T11:41:14","modified_gmt":"2024-03-12T15:41:14","slug":"solidworks-meets-cosplay-with-fallout-4","status":"publish","type":"post","link":"https:\/\/blogs.solidworks.com\/solidworksblog\/2015\/11\/solidworks-meets-cosplay-with-fallout-4.html","title":{"rendered":"SOLIDWORKS Meets Cosplay with Fallout 4"},"content":{"rendered":"<figure id=\"attachment_27554\" class=\"thumbnail wp-caption aligncenter\"><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-Power-Armour-Helmet.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-27554 size-large\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-Power-Armour-Helmet-615x595.jpg\" alt=\"T45-d Power Armour Helmet\" width=\"615\" height=\"595\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-Power-Armour-Helmet-615x595.jpg 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-Power-Armour-Helmet-300x290.jpg 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-Power-Armour-Helmet-728x704.jpg 728w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-Power-Armour-Helmet.jpg 1687w\" sizes=\"auto, (max-width: 615px) 100vw, 615px\" \/><\/a><figcaption class=\"caption wp-caption-text\"><center>T45-d Power Armor Helmet from Fallout 3<\/center><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p>I have one of the coolest possible jobs, and part of it is checking out the awesome things our Community is doing with SOLIDWORKS each and every day. When I\u2019m not working, you can find me online playing video games with my team. Recently,\u00a0my passions collided when I was introduced to cosplay artist <strong><a href=\"https:\/\/instagram.com\/lilykill1\/\" target=\"_blank\" rel=\"noopener\">Daniel Lilygreen on Instagram<\/a><\/strong>. Daniel\u00a0uses SOLIDWORKS and 3D printing to bring our in-game characters and their tools to life. Today is a pretty exciting day for us gamers, as it marks the long-awaited release of <strong><a href=\"https:\/\/www.fallout4.com\/age-gate\" target=\"_blank\" rel=\"noopener\">Bethesda Game Studios Fallout 4<\/a><\/strong>. When I saw that Daniel\u00a0had used SOLIDWORKS to create the\u00a0amazing <strong><a href=\"https:\/\/www.thingiverse.com\/thing:990409\" target=\"_blank\" rel=\"noopener\">Fallout 3 T45-d Power Armor Helmet<\/a><\/strong> pictured above, I\u00a0knew he was the perfect person to celebrate with.<\/p>\n<p><strong>Who are you? Where are you from? Where\u2019d you go to school? What did you go to school for?<br \/>\n<\/strong><em>My name is Daniel Lilygreen, I currently live in the Swansea Valley but was born in Leicester, England. I am a Mechanical Design Engineer for a locally based Steel plant and finished my part time BSc in Mechanical Engineering in May at the University of Wales Trinity St. David, Swansea. Currently, I am undertaking a part time MSc in Mechanical Engineering while staying in full-time employment.<\/em><\/p>\n<p><strong>How did you get started gaming?<br \/>\n<\/strong><em>I originally started gaming at a young age when I received a Sega Mega Drive II as a birthday present. Once my family had bought our first computer, I started playing such games on there too, like Day of the Tentacle. During this time, a lot of my friends all enjoyed video games and we were always trying to beat each other\u2019s high score or time through each level.<\/em><\/p>\n<p><strong>What was the first game you ever played?<br \/>\n<\/strong><em>The first ever game would be Tetris on my father\u2019s Gameboy, a classic to most people and I can always remember how simple but addictive it was to play.<\/em><\/p>\n<figure id=\"attachment_27553\" class=\"thumbnail wp-caption aligncenter\"><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/pipboy-3000-MkIV-front.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-27553 size-large\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/pipboy-3000-MkIV-front-615x478.jpg\" alt=\"pipboy 3000 MkIV front\" width=\"615\" height=\"478\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/pipboy-3000-MkIV-front-615x478.jpg 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/pipboy-3000-MkIV-front-300x233.jpg 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/pipboy-3000-MkIV-front-728x566.jpg 728w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/pipboy-3000-MkIV-front.jpg 1800w\" sizes=\"auto, (max-width: 615px) 100vw, 615px\" \/><\/a><figcaption class=\"caption wp-caption-text\"><center>Fallout 4 Pip-Boy 3000 MkIV<\/center><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><strong>Why take this passion to the next level with props and cosplay?<br \/>\n<\/strong><em>I found that a lot of the interesting items and gadgets have, for a long time, stayed within the games themselves and only people with great talent and workshop skills have built them. Now with 3D modeling and 3D printing, that special item in a game you always remember can be brought to life. This also brings items that the vast majority of gamers would wait hour\u2019s in line for to anybody, rather than the select few.<\/em><\/p>\n<p><strong>Was this your first thought when you became aware of 3D printing?<br \/>\n<\/strong><em>I had only become aware of 3D printing through University and through a few colleagues interested with it at work. I then started reading articles and watching videos of the machines producing parts and thought it was amazing but didn\u2019t understand the process enough to know what was possible.<\/em><\/p>\n<p><strong>What was the very first object you printed?<br \/>\n<\/strong><em>My very first print was only a little part used to hold a DTI (Dial Test Indicator) on the printers end effector. It only took about 30 minutes to print but I watched the entire print to the end as I found it very enjoyable watching this happen for the first time.\u00a0<\/em><\/p>\n<p><strong>How were you introduced to SOLIDWORKS?<br \/>\n<\/strong><em>I was introduced to SOLIDWORKS\u00a0through college as a way to easily show different designs of a solar powered car needed for a project, rather than producing crude hand drawings. During that time, it was simply having a go and figuring out how the software worked and creating simple models that almost resembled a car.<\/em><\/p>\n<p><strong>You&#8217;ve attended significant SOLIDWORKS training and are <a href=\"https:\/\/www.solidworks.com\/sw\/support\/solidworks-certification.htm\" target=\"_blank\" rel=\"noopener\">SOLIDWORKS Certified<\/a> in several areas. Any advice for someone looking to get certified?<br \/>\n<\/strong><em>Nothing I found works better than looking through the training manuals or using the built-in tutorials. They are very comprehensive and are always handy to go back to if you\u2019re stuck or unsure of something. Also, take the practice exam as a mock test and attempt the questions without any help first. Then, if you need help, refer to the manuals or tutorials.<\/em><\/p>\n<p><strong>Tell me a little bit about your <a href=\"https:\/\/www.thingiverse.com\/groups\/design-to-print\" target=\"_blank\" rel=\"noopener\">Thingiverse Design-to-print group<\/a>. Why start the group? Has it helped you become a better modeler\/maker\/designer? How?<br \/>\n<\/strong><em>The group was started as a way for me to help other people who might be unsure of how to model something, or who need help knowing what software to use. For myself, it\u2019s a great way of knowing what the 3D printing community might want modeled next. Starting the group has definitely influenced the way I have designed my models, I want as many people as possible to enjoy my work as much as I do so all the models must fit on common bed sizes. This means breaking even the largest of models down into manageable and easily printable parts that even beginners feel happy undertaking.<\/em><\/p>\n<figure id=\"attachment_27575\" class=\"thumbnail wp-caption aligncenter\"><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-build-collage.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-27575 size-large\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-build-collage-615x615.jpg\" alt=\"T45-d build collage Daniel Lilygreen\" width=\"615\" height=\"615\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-build-collage-615x615.jpg 615w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-build-collage-120x120.jpg 120w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-build-collage-300x300.jpg 300w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/T45-d-build-collage-728x728.jpg 728w\" sizes=\"auto, (max-width: 615px) 100vw, 615px\" \/><\/a><figcaption class=\"caption wp-caption-text\"><center>Fallout 3 T45-d Power Armor Helmet in stages<\/center><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><strong>What has been your favorite design to date?<br \/>\n<\/strong><em>I would say I have two favorites, firstly, the T45-d Power Armour Helmet from Fallout 3 (pictured above in build stages). I learned a lot when creating the model due to its complexity and incorporating both surface and solid body modeling. It was also my first attempt at creating a wearable item that big, which could be printed. This is something many people in the Fallout community have wanted for a while. Knowing what I\u2019ve learned, I can now attempt more complex models in the future that I might have otherwise deemed impossible. My second favourite is the Altas Titan from <strong><a href=\"https:\/\/www.titanfall.com\/\" target=\"_blank\" rel=\"noopener\">Titanfall<\/a><\/strong>;\u00a0surprisingly, this was the very first model I made for 3D printing. I found it very enjoyable to create something I\u2019ve only seen in a game to a\u00a0usable\u00a0model so it could be printed. I very quickly learned about how dimensional tolerances translate through the 3D printing process, which has stood\u00a0me in good stead for my other projects.<\/em><\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_27555\" class=\"thumbnail wp-caption aligncenter\"><a href=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/Titanfall-Altas-Front.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-27555 size-large\" src=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/Titanfall-Altas-Front-342x615.jpg\" alt=\"Titanfall Altas Front\" width=\"342\" height=\"615\" srcset=\"https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/Titanfall-Altas-Front-342x615.jpg 342w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/Titanfall-Altas-Front-167x300.jpg 167w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/Titanfall-Altas-Front-728x1310.jpg 728w, https:\/\/blog-assets.solidworks.com\/uploads\/sites\/2\/2015\/11\/Titanfall-Altas-Front.jpg 1000w\" sizes=\"auto, (max-width: 342px) 100vw, 342px\" \/><\/a><figcaption class=\"caption wp-caption-text\"><center>Atlas Titan from TitanFall<\/center><\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><strong>What advice do you have for young designers who are looking for a way to combine their love of gaming with a real-world job?<br \/>\n<\/strong><em>If you have a particular item you would want to model it\u2019s always best to get as many reference images as possible, whether it be in-game screenshots or concept artwork. Once you have this, look at the basic shapes that make up the item and start modeling those first. Initially, this can be quite frustrating if there are not many images to go on or you are unsure of what to start first but once you have this, that is the hardest part done. The detailing of a model always consists of simple processes but this is what makes the model look real and believable.<\/em><\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p>If you enjoyed hearing from Daniel Lilygreen, be sure to check out last week&#8217;s post introducing <strong><a href=\"https:\/\/blogs.solidworks.com\/solidworksblog\/2015\/11\/solidworks-meets-cosplay-with-destiny-the-game.html\" target=\"_blank\" rel=\"noopener\">Kirby Downey<\/a><\/strong>.\u00a0As always, thanks for reading! If you or someone you know would like to talk about your SOLIDWORKS creations, please email Rachel Diane York\u00a0at SOLIDWORKS.social@3ds.com and introduce yourself! I\u2019d love to hear all about your journey!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; I have one of the coolest possible jobs, and part of it is checking out the awesome things our Community is doing with SOLIDWORKS each and every day. When I\u2019m not working, you can find me online playing video<\/p>\n... <a href=\"https:\/\/blogs.solidworks.com\/solidworksblog\/2015\/11\/solidworks-meets-cosplay-with-fallout-4.html\">Continued<\/a>","protected":false},"author":107,"featured_media":27553,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3,18],"tags":[196,2069,2130,2129,19],"class_list":["post-27547","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-community","category-solidworks","tag-3d-printing","tag-community","tag-cosplay","tag-fallout-4","tag-solidworks-2"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts\/27547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/users\/107"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/comments?post=27547"}],"version-history":[{"count":1,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts\/27547\/revisions"}],"predecessor-version":[{"id":54607,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/posts\/27547\/revisions\/54607"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/media\/27553"}],"wp:attachment":[{"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/media?parent=27547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/categories?post=27547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.solidworks.com\/solidworksblog\/wp-json\/wp\/v2\/tags?post=27547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}