The SOLIDWORKS Blog https://blogs.solidworks.com/solidworksblog Fri, 11 Jun 2021 17:16:26 +0000 en-US hourly 1 The Very First SOLIDWORKS User Group https://blogs.solidworks.com/solidworksblog/2021/06/the-very-first-solidworks-user-group.html https://blogs.solidworks.com/solidworksblog/2021/06/the-very-first-solidworks-user-group.html#respond Fri, 18 Jun 2021 12:00:31 +0000 https://blogs.solidworks.com/solidworksblog/?p=46921
The very first SOLIDWORKS user group celebrated an important milestone. Learn more in this blog post from Lynn Allen.

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Lynn Allen

Lynn Allen

In her 20+ year career as a Technology Evangelist, first for Autodesk and now at Dassault Systèmes, Lynn Allen has spoken to more than a half million professionals at events in over 50 countries. Her online presentations and videos have easily reached over five million individuals. Her passion and strength is connecting with users, helping them embrace change and shining a light on new technology. For over 20 years she wrote a column for Cadalyst magazine, and was the voice behind their popular videos –“Tips with Lynn Allen”. The author of three technology books - Lynn has over 21,000 followers on Twitter (Lynn_Allen) with over a quarter million impressions every month.

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One of the traits I have admired most about SOLIDWORKS, even when I was an Autodesk employee, was their very passionate customers.  Nothing illustrates this more than SWUGN, the enthusiastic SOLIDWORKS User Group Network.  Recently SWUGN celebrated an impressive milestone.

The very first user group, SASPUG (Seattle Area SOLIDWORKS Power Users Group), started by the amazing Eric Beatty, celebrated its 25th anniversary!  This remarkable accomplishment was celebrated virtually by droves of fellow User Group comrades as well as SOLIDWORKS employees and executives.  Even SOLIDWORKS CEO, Gian Paolo Bassi, attended and shared his thoughts (and gratitude) in a presentation.

The SASPUG journey began in April of 1996 (apparently the famous User Group pizza tradition can also be traced back to SASPUG).  The user group was nameless during that first meeting and comprised of 12 customers, 12 students and one 7-year-old girl in a tutu. First judgements led most to believe this young girl was probably tagging along with her dad. Imagine everyone’s surprise when it was revealed that she had been taught SOLIDWORKS by her dad and she was the true instigator behind their attendance! Clearly the need for a SOLIDWORKS user group resonated with a very wide audience.

Eric ran the group solely until 2001 when one of his early SOLIDWORKS trainees, Michelle Pillers, jumped in to shoulder some of the responsibility.  Michelle’s contribution to the User Group community as well as SOLIDWORKS was monumental – and today there is a SWUGN Community award named in her honor.

Eric eventually stepped down and several other User Group leaders came and went along the way  – Bruce Nutter, Tony Valenzuela, Tim Ganstrom, Jeff Mirisola and Phill Melo ensured that SASPUG continued to thrive.  Seven years ago the group even split into a North and South SASPUG with Francisco Martinez leading the Southern Seattle group.

One of Eric’s most poignant memories go back to that fateful day –  Sept 11, 2001. SASPUG had a meeting scheduled that evening, but due to the monumental events of the day there was understandable hesitation in holding the meeting.  After wavering back and forth, and at the urging of many members, Eric and Michelle chose to move forward and about 75 people showed up looking for comradeship and support.

An unexpected bonus also occurred that night as DriveWORKS CEO Glen Smith, unable to return to the UK, gave the group an unforgettable impromptu demo.  The takeaway – user groups are more than just a place to get technical information, they are a place to connect, energize, and sometimes even gain solace.

SASPUG has come a long way and overcome a few obstacles in the past 25 years.  They even adapted to COVID by continuing to meet virtually with amazing results.  In fact, Eric was so impressed with the results he has vowed to always invite a virtual audience to their live SASPUG meetings moving forward.

I have worked with many user groups throughout my CAD career and I can testify that keeping a user group actively running for a couple of years is no easy task, let alone for a quarter of a century! We at SOLIDWORKS commend Eric and all the SASPUG leaders over the years for their efforts – and we look forward to another 25!

Author information

Lynn Allen
Lynn Allen
In her 20+ year career as a Technology Evangelist, first for Autodesk and now at Dassault Systèmes, Lynn Allen has spoken to more than a half million professionals at events in over 50 countries. Her online presentations and videos have easily reached over five million individuals. Her passion and strength is connecting with users, helping them embrace change and shining a light on new technology. For over 20 years she wrote a column for Cadalyst magazine, and was the voice behind their popular videos –“Tips with Lynn Allen”. The author of three technology books - Lynn has over 21,000 followers on Twitter (Lynn_Allen) with over a quarter million impressions every month.

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How AI Makes It Easier to Manage Parts https://blogs.solidworks.com/solidworksblog/2021/06/how-ai-makes-it-easier-to-manage-parts.html https://blogs.solidworks.com/solidworksblog/2021/06/how-ai-makes-it-easier-to-manage-parts.html#respond Wed, 16 Jun 2021 12:00:06 +0000 https://blogs.solidworks.com/solidworksblog/?p=46911
See how finding and reusing parts along with a part classification and standardization process can accelerate your new product development efforts.

Author information

Vivek Allu

Vivek is a Computer Science graduate of Arizona state University. He works as the Product Manager for PartSupply and Sourcing and Standardization Sub-domain Roles in the 3DEXPERIENCE WORKS Portfolio with a focus to drive growth and manage retention for 3DEXPERIENCE WORKS Community worldwide.

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NETVIBES Sourcing & Standardization Intelligence enables manufacturers to reduce costs and optimize procurement by defining part standards, reducing duplicate parts, and driving part reuse across an organization. With a Standardization Intelligence dashboard, procurement leaders are equipped to make sourcing decisions and monitor project execution.

Manufacturers must respond efficiently to changing supply needs, especially as the global pandemic disrupts supply chains. To remain competitive, companies must minimize expensive inventory while ensuring prompt and timely delivery of components.

Manufacturers can mitigate supply problems while optimizing procurement strategies and make better long-term investment decisions. Empowered with real-time information and suggestions from artificial intelligence (AI), procurement leaders can better negotiate with suppliers. In addition, companies can automate purchasing decisions based on part prices and marketplace conditions.

Current Challenges in Product Development

Imagine at 3 p.m. your engineers are on their fifth hour of innovative, value-added design work for the day. They are focused and let nothing derail their all-important work of new product design. They spend their time on CAD workflows, rarely needing to leave those workflows to find parts.

The reality, however, is that engineers are constantly pulled from design projects to search for and re-create parts. These non-value-added search efforts slow new product time-to-market and thus bring low-quality data and duplicate parts into the company ecosystem.

The 3DEXPERIENCE® Works Roles, Classification Intelligence Analyst and Standardization Intelligence Analyst can help you overcome these challenges.

Classification Intelligence Analyst

With our AI-powered Classification Intelligence Analyst Role you can classify, organize, and gain insight into your 3D parts and components.

This Role provides a new step-by-step process that enables efficient and automated classification using the 3D shape and semantic recognition of components. Once classified, components are more easily found, reused, and compared in detail with each other and all components in 3DEXPERIENCE Marketplace PartSupply.

Benefits of Classification Intelligence Analyst Role:

  •         Helps engineers find parts easily
  •         Clusters geometrically similar parts
  •         Classifies legacy and new parts faster

Standardization Intelligence Analyst

Using our AI-powered Standardization Intelligence Analyst Role, you can identify and promote components for re-use and take engineering, compliance, manufacturing, and sourcing requirements into account. This allows you to automatically identify similar parts for deduplication and identify standard components for reuse and labeling. You can publish the labeled standard components for engineers to reuse, and you can label duplicate components to be discarded.

Benefits of Standardization Intelligence Analyst Role:

  •         Enable companies to automate part standardization of in-house components and components from external suppliers
  •         Facilitate labeling parts with automated suggestions
  •         Publish parts based on standardization results for engineers

Learn More

Ease of finding and reusing parts along with a part classification and standardization process can accelerate your new product development efforts, not to mention save time and lessen frustration.

Contact your local reseller for more information about Classification Intelligence Analyst and Standardization Intelligence Analyst on the 3DEXPERIENCE platform.

 

 

Author information

Vivek Allu
Vivek is a Computer Science graduate of Arizona state University. He works as the Product Manager for PartSupply and Sourcing and Standardization Sub-domain Roles in the 3DEXPERIENCE WORKS Portfolio with a focus to drive growth and manage retention for 3DEXPERIENCE WORKS Community worldwide.

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DTV Shredder Part Four: Solving the Shredder https://blogs.solidworks.com/solidworksblog/2021/06/dtv-shredder-part-four-solving-the-shredder.html https://blogs.solidworks.com/solidworksblog/2021/06/dtv-shredder-part-four-solving-the-shredder.html#respond Mon, 14 Jun 2021 12:00:13 +0000 https://blogs.solidworks.com/solidworksblog/?p=46958
In the fourth of a six-blog series, we validate components of the DTV Shredder using the power of Abaqus and associativity of SOLIDWORKS and the 3DEXPERIENCE platform.

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Michael STEEVES

Ever since he was first able to crawl, Michael has been pushing buttons to figure out how things work and sharing his experiences to empower others. From pool trick shots to technology previews while wearing leopard print suits, Michael lives the question of “how can I do that in SOLIDWORKS?”

The post DTV Shredder Part Four: Solving the Shredder appeared first on The SOLIDWORKS Blog.

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We are crossing the halfway point in our DTV Shredder story where we get into virtual testing and prototyping. If you missed the previous blogs, you can get started here.


The DTV Shredder is all about the rider’s experience – and that is strongly influenced by the performance of the bushing on the pivot mechanism. How do different design options compare? We can test this virtually using the Structural Mechanics Engineer role on the 3DEXPERIENCE platform. Let’s see what it takes to prepare the geometry, define the scenario, create a mesh, solve and process the results.

Geometry Preparation

 

All the SOLIDWORKS models are stored on the 3DEXPERIENCE platform, so they’re accessible from the simulation app. Before running the simulation, we need to prepare the geometry. Any experienced FEA specialist can tell you that simplifying geometry is key in creating an efficient simulation study. This often includes removing small features that don’t influence the performance of a part. This task is easily completing by applying geometry filters to automatically find and remove the unnecessary holes and fillets in the model. Keep in mind that all these geometry modifications are separate from the source CAD model in SOLIDWORKS. However, if the CAD model changes, the simulation updates as well. It’s the best of both worlds.

Scenario Definition

We want to determine the force required by the rider to impart a 15 degree rotation on the pivot mechanism. To solve for this value we define a prescribed rotation and an output request. Additional boundary conditions and properties are required. The built-in assistant makes it easy by walking us through the rest of the process.

Another key element of the setup is specifying how parts interact with each other. Unlike other simulation tools, you only have to define one general contact condition. General Contact automatically finds and recognizes when parts come into contact throughout the course of the study. Simple, right? Manual contact definitions and multiple simulation runs to see if you got all of them are a thing of the past.

Meshing

The next step is meshing – breaking the model into small pieces that can be solved numerically to provide us with displacement, stress and strain results. A tetrahedral mesh is typically my go-to – it’s fast and efficient for most geometry types.

But for the bushing and guide plates, we use brick elements. They are better conditioned and computationally more efficient for the nonlinear hyperelastic rubber material of the bushing.

Solving and Post Processing

The simulation can be solved locally or on the cloud. That means flexibility and speed! When the simulation is complete, anyone on the team can view the results using their web browser.

Comparing results from all the studies at once makes it easy to identify trends and provides a ton of insight on how to move forward with the design. To see more of how this simulation was set up watch this episode of SOLIDWORKS LIVE Design and be sure to watch the rest of the DTV Shredder video series.

 

Author information

Michael STEEVES
Ever since he was first able to crawl, Michael has been pushing buttons to figure out how things work and sharing his experiences to empower others. From pool trick shots to technology previews while wearing leopard print suits, Michael lives the question of “how can I do that in SOLIDWORKS?”

The post DTV Shredder Part Four: Solving the Shredder appeared first on The SOLIDWORKS Blog.

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3D Printing + Arduino + 3DEXPERIENCE SOLIDWORKS = Mars Rover Replica https://blogs.solidworks.com/solidworksblog/2021/06/3d-printing-arduino-3dexperience-solidworks-mars-rover-replica.html https://blogs.solidworks.com/solidworksblog/2021/06/3d-printing-arduino-3dexperience-solidworks-mars-rover-replica.html#respond Fri, 11 Jun 2021 12:01:29 +0000 https://blogs.solidworks.com/solidworksblog/?p=46880
Watch as How To Mechatronics takes earthly makers everywhere on a journey, showing their viewers how they created a Mars Rover replica using the power of 3DEXPERIENCE SOLIDWORKS - available at a maker-friendly price later this year!

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Sean O'Neill

Sean O'Neill

I'm a Community & User Advocacy Manager here at SOLIDWORKS. As a longtime SOLIDWORKS user myself, I love meeting with users and hearing about all the interesting things they're doing in the SOLIDWORKS community!

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When you saw the Mars Perseverance Rover for the first time, what were your first thoughts? My guess is that most people thought: “Wow – that this is going to roam around on Mars! Cool!” If you’re a maker like How To Mechatronics (515k Subscribers) , you might have thought “The things I could do with 3D printed parts, Arduino boards, motors, and some wiring.”

OK – so it’s a bit more challenging that just doing some 3D printing of files you find online and hooking some things up. That’s pretty clear. Before it’s time to make sure your parts fit into your build envelope, and before you start soldering, you’re going to need to design your vision. Whether that means 15 unique parts or 150, you want design software that gives you the right mix of power, flexibility, and portability.

In the video below, Dejan of How To Mechatronics explains why, for them, that meant using the tools that come with 3DEXPERIENCE SOLIDWORKS, which industry users can buy today. And later this year, makers everywhere will be able to access 3DEXPERIENCE SOLIDWORKS for Makers (bundling 3DEXPERIENCE SOLIDWORKS Professional with browser-based modelers like 3D Creator and 3D Sculptor) for a super affordable price.

But anyway, more on that later. Let’s get to the Mars Rover replica.

It has a rocker bogie suspension – which is what allows it to move on very uneven terrain. Each wheel has its own independent DC motor, driving the rover forward/backward. The four corner wheels have individual steering servos for efficient movement.

To avoid tire slippage – particularly when going over harsh curves and indentations in the terrain, they employed Ackermann steering geometry. Basically, this puts the tires of the rover at different angles. Though each of the turning radii and angles of the wheels is different, the arcs the tires trace all share a common center point. Pretty neat!

(I think we’re all starting to nod our heads at the notion of design automation software providing a major service in figuring these sorts of things out before you go and try to build them in the real world.)

In terms of getting the profile correct, Dejan brings in some overhead and side profile pictures of the actual Mars Perseverance Rover to take note of key dimensions (like overall width and length, distance between wheels, etc.) Then, in terms of modeling the individual parts and subassemblies, they combine a desire to keep the parts aesthetically similar to the actual Rover, but with the understanding they’ll need to 3D print the parts down the line.

With 3DEXPERIENCE SOLIDWORKS for Makers, makers of all kinds will have great flexibility in the domains of design and collaboration. Dejan hits on this in his video – with SOLIDWORKS connected to the cloud, and with 3D Creator and 3D Sculptor able to run in a browser (on devices like MacBooks, as he experiments with in his video), you can contribute to and build projects from basically anywhere, with anyone. And makers will be able to access this package for $9.99/mo. or $99/yr.!

To see the full build, assembly considerations, wiring, and programming, be sure to watch Dejan’s video. And, of course, be sure to subscribe! Dejan’s How To Mechatronics channel is a wonderful asset to the online maker and overall engineering community – the channel is a treasure trove of amazing content.

Author information

Sean O'Neill
Sean O'Neill
I'm a Community & User Advocacy Manager here at SOLIDWORKS. As a longtime SOLIDWORKS user myself, I love meeting with users and hearing about all the interesting things they're doing in the SOLIDWORKS community!

The post 3D Printing + Arduino + 3DEXPERIENCE SOLIDWORKS = Mars Rover Replica appeared first on The SOLIDWORKS Blog.

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Expanding your Manufacturing Capabilities with DELMIA NC https://blogs.solidworks.com/solidworksblog/2021/06/expanding-your-manufacturing-capabilities-with-delmia-nc.html https://blogs.solidworks.com/solidworksblog/2021/06/expanding-your-manufacturing-capabilities-with-delmia-nc.html#respond Wed, 09 Jun 2021 12:00:41 +0000 https://blogs.solidworks.com/solidworksblog/?p=46861
Before you even turn on the machines for production, an entire host of technologies must play their part in getting you to the "one and done" utopia of manufacturing.

Author information

Michael Buchli

Michael Buchli has 20 years of design and manufacturing experience throughout the Midwest ranging from Aerospace to recycling systems. A number of those years were spent learning and understanding workflows and processes to improve efficiency and productivity. From running CNC equipment to welding and painting Michael has been hands-on in all aspects of bringing products to market. Michael is also certified in many areas of mfg and a CSWP. He has also written the CAMWorks Handbook.

The post Expanding your Manufacturing Capabilities with DELMIA NC appeared first on The SOLIDWORKS Blog.

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The pool of manufacturers to choose from is typically worldwide, which can mean a race to the bottom regarding costs. The labor market is tight, so getting talented people in the door is difficult. How can technology help you bridge the gap? Digital automation. Multitasking machines. Robotics. All can help you optimize production with fewer human resources while still meeting or exceeding specifications for both simple and complex parts.

But technology itself is not the answer. And buying the latest and greatest technology might not always make sense at your company. Besides, it is how you leverage technology that makes real payback happen.

You should use technology to optimize each process since it can keep you in the game while still making a profit for your company. However, the bullet meets the bone in how you link technology together—that’s where the real power comes into play. Before you even turn on the machines for production, an entire host of technologies must play their part in getting you to the “one and done” utopia of manufacturing.

Let’s briefly look at how DELMIA NC can help you get where you want to go.

Digital Transformation

Smart manufacturing and Industry 4.0 are based upon the ideology of a single source of truth, which means one place where all the product development data is stored, leveraged, and updated—essentially a single location or reference point for all the data. The 3DEXPERIENCE® platform provides a single source of truth from design through DELMIA (manufacturing), securely accessible to key stakeholders throughout your organization.

Machine Complexity and Automation

CNC machines are becoming more complex and automated. They are also more affordable than ever, so companies are adopting high production machines capable of making complex parts. The challenge is that traditional mid-range CAM solutions have not kept pace with the capabilities of the machines they are controlling. Tools like DELMIA that have spent the last 35+ years in automotive and aerospace are built for the complexity of these machines that are now available to everyone. Using the correct CAM system for the right machine is a must to shorten your return on investment.

Skills Gap and Virtual Twin

As experienced machinists and programmers retire, there is a significant skills gap, especially regarding experience to run these new complex machines. To attract new talent and ensure what inexperienced programmers create is correct, you need to have the virtual twin and verification as you program. Companies can’t risk downtime in our worldwide competitive environment due to a machining crash or inexperienced programmers.

DELMIA provides the user with a true virtual twin of the physical machine to allow new and inexperienced programmers to get up to speed quickly and verify that the program is correct the first time while minimizing downtime of the CNC equipment.  The virtual twin also provides gamification of programming that attracts the next generation to high-tech manufacturing and robotics.

Manufacturing Without Firefighting

DELMIA NC can help you do more with less and, when connected to the 3DEXPERIENCE platform, provides an unrivaled level of associativity between product engineering, manufacturing processes, and resources. Companies can better manage concurrent engineering and manufacturing flows and shorten the design-to-manufacturing cycle.

If you’d like to see a demo or have more questions, please contact your local reseller for more information about DELMIA NC.

 

Author information

Michael Buchli
Michael Buchli has 20 years of design and manufacturing experience throughout the Midwest ranging from Aerospace to recycling systems. A number of those years were spent learning and understanding workflows and processes to improve efficiency and productivity. From running CNC equipment to welding and painting Michael has been hands-on in all aspects of bringing products to market. Michael is also certified in many areas of mfg and a CSWP. He has also written the CAMWorks Handbook.

The post Expanding your Manufacturing Capabilities with DELMIA NC appeared first on The SOLIDWORKS Blog.

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DTV Shredder Part Three: Assembly Design with 3DEXPERIENCE SOLIDWORKS https://blogs.solidworks.com/solidworksblog/2021/06/dtv-shredder-part-three-assembly-design-with-3dexperience-solidworks.html https://blogs.solidworks.com/solidworksblog/2021/06/dtv-shredder-part-three-assembly-design-with-3dexperience-solidworks.html#respond Tue, 08 Jun 2021 12:00:28 +0000 https://blogs.solidworks.com/solidworksblog/?p=46894
Follow along in this blog series as the team designs the platform for the DTV Shredder using 3DEXPERIENCE SOLIDWORKS.

Author information

Andrew Gross

Andrew Gross

Andrew is a Senior Territory Technical Manager at SOLIDWORKS, and lives in Los Angeles, CA. He has years of experience working with resellers and customers, and has a strong background in Engineering Simulation and Design Validation. More recently, Andrew has expanded his interest and passion into Industrial Design. Andrew holds a Master’s Degree in Mechanical Engineering from UCLA.

The post DTV Shredder Part Three: Assembly Design with <b>3D</b>EXPERIENCE SOLIDWORKS appeared first on The SOLIDWORKS Blog.

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At this stage in the DTV Shredder design project, we’ve kicked-off the project on the 3DEXPERIENCE Platform and designed the board that the rider will stand on. The next challenge is figuring out how the rider will steer the shredder.

One concept is to have the Shredder steer like a tank, with one throttle for each track.

 

But what if we could transfer the controls to the rider’s feet? This would allow the rider to steer by leaning left or right, like skateboarding or surfing! The first task is to collect all of the necessary components from the 3DEXPERIENCE Platform, and use 3DEXPERIENCE SOLIDWORKS to design a simple hinge mechanism to mount the board to the frame.

Great! Now the board can roll left and right, but how do we translate the rotational motion of the steering truck to actuate the left and right drive clutches which power the tracks?

In a previous project, we used a tie-rod and push-rod assembly for a similar mechanism, so after doing a quick search in DTV’s cloud library… BINGO! That will do just fine.

Assembling the components is easy with Quick Mates. SOLIDWORKS suggests the most suitable mate types based on my selections.

Now, for those hard-to-reach faces, the Component Preview window allows us to rotate the rod independent of the rest of the assembly. The coincident and concentric mates are done in a snap, without having to move and rotate the assembly around, searching for the right faces or edges.

The tie rod we chose from our cloud library appears to be too short…  good thing we have multiple sizes to choose from. We’ll change the configuration on-the-fly, and finish mating the tie rod assembly.

The tie rod actuates a push-rod, which engages either the left or right side drive clutches and steers the Shredder left and right.

The push rod length needs to be PERFECT if we want a good rider experience. At the neutral position, the end of the push rod will need to be right between the left and right drive clutches, giving equal power to both tracks and making the Shredder go straight. Using the measure tool we can fine-tune the push-rod length to the neutral position. While we’re at it, we’ll create  a sensor to monitor the range of motion.

Now when we  move the push-rod through the entire range of motion and we see the rod end comfortably hits the turning limits. We’ve designed a mechanism that will control steering by simply leaning on the board – without building a single prototype!

For more details and to see the entire design process, check out the video or go to shredder.solidworks.com.

 

 

 

Author information

Andrew Gross
Andrew Gross
Andrew is a Senior Territory Technical Manager at SOLIDWORKS, and lives in Los Angeles, CA. He has years of experience working with resellers and customers, and has a strong background in Engineering Simulation and Design Validation. More recently, Andrew has expanded his interest and passion into Industrial Design. Andrew holds a Master’s Degree in Mechanical Engineering from UCLA.

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Creating the Next Belly Racer with SOLIDWORKS – Part Three https://blogs.solidworks.com/solidworksblog/2021/06/creating-the-next-belly-racer-with-solidworks-part-three.html https://blogs.solidworks.com/solidworksblog/2021/06/creating-the-next-belly-racer-with-solidworks-part-three.html#respond Mon, 07 Jun 2021 12:00:51 +0000 https://blogs.solidworks.com/solidworksblog/?p=46725
Let's get caught up with SOLIDWORKS resident "car guy" Mike Sabocheck as he gives us an update on the Belly Racer project in part three of this blog series.

Author information

Mike Sabocheck

Mike Sabocheck is a Technical Sales Director with Dassault Systemes SOLIDWORKS. Mike has been with DS SOLIDWORKS for 21 years. Prior to SOLIDWORKS he worked for Xerox for 17 years and then for Intergraph. His specialties are applying SOLIDWORKS to different design and manufacturing processes.

The post Creating the Next Belly Racer with SOLIDWORKS – Part Three appeared first on The SOLIDWORKS Blog.

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Welcome to the “Creating a Belly Racer with SOLIDWORKS” blog series. If you need to catch up, you can start with the first one here.

As I indicated in the second blog in this series, we’ll start to look at the Belly Racer chassis design in more detail in this Blog. Keeping with the original design intent Paul Cameron defined at the beginning of this project, the Belly Racer chassis will be based on an airplane airframe. An airframe is defined as the mechanical structure of an aircraft. An airframe is typically made out of aluminum because access weight must be kept to a minimum.

We’ll follow the same rule with the Belly Racer and minimize the weight and use aluminum T-6061 for the majority of the chassis design. Steel will be used for critical components such as the roll bar and surrounding driver protection which will be integrated into the chassis design. The design of the Belly Racer chassis will be comprised of Bulkheads, Stringers, Longeron and the Skin. Here’s a good image showing what these components look like.

When I started the Belly Racer Project Paul Cameron supplied me with his concept models shown here.

I used Paul’s models as reference for the chassis design. The finished design looks similar to these models. A lot of additional features were added to the components to make assembling and welding the chassis easier by using self fixturing components. Here are images of the SOLIDWORKS assembly model of the chassis.

The design is fairly simple as you can see. The intent is to manufacture the Belly Racer as a kit so someone can build and race it. Each component will be laser or water jet cut out of T-6061 Aluminum.

Assembly and welding will need careful planning because of the way each piece fits together. Here’s the front suspension main bulkheads and stringers, which shows the tabs and slots used for the self fixturing in this exploded view.

Looking at the rear end of the chassis we see where the “T”-shaped stringers attach to the differential housing. The horizontal component of the “T” is bent slightly so it will conform to the curved shape of the body skin and the vertical component will fit into the slots in the bulkheads. The slots will help with assembly and welding without the need to elaborate fixturing.

Here’s an overall look at the chassis. There’s one component not shown and that’s the roll bar/driver protection cage. I’ll show that in the next blog.

To get an idea of the strength of the chassis, we ran some simulation studies on the chassis with the body skin in place. A weight of 200 lbs. was placed in the driver’s seat to mimic a driver. A linear static simulation study was performed using the 3DEXPERIENCE Simulation Structural Mechanics Engineer. Here are the results from one of the static studies. The maximum displacement is 0.3mm, which is mostly in the seat.

We’ll be doing other types of simulation studies to check the structural integrity of the chassis in both static and dynamic situations.

Until the next blog cheers!

Author information

Mike Sabocheck
Mike Sabocheck is a Technical Sales Director with Dassault Systemes SOLIDWORKS. Mike has been with DS SOLIDWORKS for 21 years. Prior to SOLIDWORKS he worked for Xerox for 17 years and then for Intergraph. His specialties are applying SOLIDWORKS to different design and manufacturing processes.

The post Creating the Next Belly Racer with SOLIDWORKS – Part Three appeared first on The SOLIDWORKS Blog.

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CleanTech Hardware Cup Competition Startup Stories https://blogs.solidworks.com/solidworksblog/2021/06/cleantech-hardware-cup-competition-startup-stories.html https://blogs.solidworks.com/solidworksblog/2021/06/cleantech-hardware-cup-competition-startup-stories.html#respond Fri, 04 Jun 2021 12:00:47 +0000 https://blogs.solidworks.com/solidworksblog/?p=46745
Learn more about two of the innovative startups that participated in our virtual CleanTech Hardware Cup Competition.

Author information

Jillian Friot

Jillian Friot

Jillian Friot is the Program Manager for the Global Startup Program at SOLIDWORKS. With a passion for startups, Jillian is grateful to support over 6,500 hardware-focused startups, and 500 accelerators and incubators across the world. Jillian fosters and nurtures a global startup ecosystem to help founders go from initial product design to launch through partnerships between founders/teams, accelerator programs, and corporations.

The post CleanTech Hardware Cup Competition Startup Stories appeared first on The SOLIDWORKS Blog.

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It’s not every day that you find yourself in a virtual room with a woman from Norway designing a robotic fish and a man from Smyrna, Georgia, designing an intelligent rooftop solar device to reduce energy expenditures. However, bringing such innovative and unique perspectives into one room is possible when joining startup pitch events, such as the recent virtual CleanTech Hardware Cup Competition.

After pitching to a worldwide audience as  semi-finalists in the competition, Liané Thompson, CEO of Aquaai, and Reginald Parker, PhD, MBA, and Founder of Optimal Technology Corporation, happily hopped into the virtual networking sessions within the Hardware Cup Event.

I was able to drop into a room with them to learn more about their ambitions to save the seas and end energy poverty. At the convergence of Women’s History Month and Black History Month, I am grateful to celebrate their inspiring startup stories of using SOLIDWORKS to bring their game-changing ideas to life.

Liané is at the helm of her startup, Aquaai, as founder and CEO. Liane and her inventor roboticist partner, Simeon Pieterkosky, founded Aquaai to fight the climate crisis. The idea spawned from their daughter Emily after she learned about the current state of the oceans at school and asked her dad to “Save the Seas.”

Simeon knew information was key to make the most impact to help protect the ecosystem. However, he discovered there were no systems that could access underwater data affordably. Existing autonomous underwater vehicles (AUVs) used for data harnessing were too expensive for the majority of the “Blue Economy” aiming to operate ocean-friendly businesses.

Immediately, Simeon went to work designing and 3D printing a bio-inspired robotic fish platform – loaded with cameras and sensors – that could harness data for all Blue Economy industries seeking inexpensive tools to grow their businesses more sustainably. Raw environmental data is delivered to the Aquaai web dashboard and accessed by customers, allowing for smart, environmentally friendly decisions that protect oceans and freshwater ways.

The fishlike platform Nammu, named after Goddess of the Sea, can swim in rivers or oceans, around coral or debris during floods, along coasts and dams, around ships in ports and even inside fish cages on sustainable fish farms.

Aquaai originated in California, and has recently opened in Norway to better service Nordic customers including Nofima, a top research institute, and Kvarøy Arctic, that both supply tasty, sustainably farmed salmon to Whole Foods and Michelin Chefs. Simeon is Aquaai’s chief visionary officer and product designer overseeing all things technical; he and his team are incredibly excited about using SOLIDWORKS in their designs.

Reginald is the founder of Optimal, an award-winning, African American-owned CleanTech company that is seeking to lower the cost of electricity for commercial building owners by 50 percent by using better energy and by using energy better.

Optimal provides state-of-the-art facility management as a service at 5 percent of the cost of a facility manager on staff. To do this, they use advanced analytics, IoT devices, and high-efficiency energy tech through its curated marketplace. For every 1000 systems deployed, they estimate Optimal solutions will save 850 jobs and 6,800 tons of CO2 annually.

Optimal uses SOLIDWORKS to help design its turnkey high-efficiency solar solution, known as VIA™, a technology that was made possible by designing and simulating performance using SOLIDWORKS. Founder Dr. Reginald Parker helped to develop the software and hardware technologies that fuel Optimal.

VIA™ concentrates light more than 1000 times, splits the light into visible and infrared light, and then converts both streams of light into electricity.

 

Liané and Reginald’s paths crossed before they participated in the CleanTech Hardware Cup, which granted them both access to SOLIDWORKS and 3DEXPERIENCE tools and resources. “I appreciate everyone at the Hardware Cup 2021 for putting together the competition and concentrating on Cleantech. Winning one year of SOLIDWORKS and the time spent networking at Hardware Cup 2021 with Jillian Friot at SOLIDWORKS really made our day. I call it a win for Cleantech,” said Reginald.

SOLIDWORKS is proud to offer access to tools and resources for the semi-finalists of the Hardware Cup Competition as part of the 3DEXPERIENCE WORKS for Startups Program.

Thousands of the world’s most innovative startups designing physical products, like Liané and Reginald, apply each year to participate in AlphaLab Gear’s Hardware Cup Competition for the chance to win at $50,000 prize. Although, as Reginald expressed, the real prize often comes from expanding networks with others who can provide insights that can help your startup go from idea to production.

This year, the competition was held during 3DEXPERIENCE World 2021 as fostering CleanTech startups align with Dassault Systeme’s sustainable innovation goals.

AlphaLab Gear, the hardware-specialized startup Accelerator that hosts this prestigious Pitch Competition each year, is part of the Global Accelerator Network (GAN). GAN creates opportunities for startups all around the world to the access the human and financial capital they need. There is an abundance of resources to support hardware startups in the 3DEXPERIENCE WORKS for Startups Program, which provides access to SOLIDWORKS and 3DEXPERIENCE tools.

 

 

 

 

 

 

Author information

Jillian Friot
Jillian Friot
Jillian Friot is the Program Manager for the Global Startup Program at SOLIDWORKS. With a passion for startups, Jillian is grateful to support over 6,500 hardware-focused startups, and 500 accelerators and incubators across the world. Jillian fosters and nurtures a global startup ecosystem to help founders go from initial product design to launch through partnerships between founders/teams, accelerator programs, and corporations.

The post CleanTech Hardware Cup Competition Startup Stories appeared first on The SOLIDWORKS Blog.

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Investing in Market-Driven Projects https://blogs.solidworks.com/solidworksblog/2021/06/investing-in-market-driven-projects.html https://blogs.solidworks.com/solidworksblog/2021/06/investing-in-market-driven-projects.html#respond Wed, 02 Jun 2021 12:00:24 +0000 https://blogs.solidworks.com/solidworksblog/?p=46772
See how you can connect product planning, sales, and marketing to optimize the product development process.

Author information

Salih Alani

Salih Alani

Graduate of the University of Technology , Iraq - Baghdad with BS in Mechanical Engineering , graduate of Northeastern University with a Master of Science in Mechanical Engineering, specializing in mechanics and design - 6+ Years in SOLIDWORKS ®Technical Support team - Focused on core SOLIDWORKS , DraftSight , licensing (Online Licensing), Lead Technical Support of 3D CONTENTCENTRAL® , Technical Support Account Manager for Enterprise Subscription Services (ESS) customer account and lead organizer for VAR Performance Tuning Workshop in Dassault Systemes Waltham - Certifications: - 3DEXPERIENCE® Platform Explorer – Associate - CSWA, CSWP, CSWP-Drawing Tools, CSWP-Weldment, CSWP-Sheet Metal

The post Investing in Market-Driven Projects appeared first on The SOLIDWORKS Blog.

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The dream: Your product design hits the ideal balance between form and function, wows everyone regarding usability, and seamlessly utilizes the top design technologies in the world. The nightmare: That “dream product” is a complete waste of time and money when too few customers buy it.

Early-stage product planning is critical to your company’s success, as is listening to your customers about what they like and do not like about your current product line. The 3DEXPERIENCE® Works solutions for planning, which includes Project Planner, Social Business Analyst, and Social Business Explorer, can help you connect product planning, sales, and marketing to the product development process.

In addition to fostering planning and business intelligence, the platform facilitates collaboration across the entire corporate ecosystem, where the entire team—whether tech-savvy or not—can participate in the process, share ideas, and provide feedback from a single platform.

Now you can make data-driven product development decisions based on market insights and manage the projects to successful completion. Let’s take a quick look at each of these roles.

Social Business Analyst

Make insight-driven business decisions through trends gathering, market listening, and competitive intelligence with the Social Business Analyst. You can choose the best sources to monitor, visualize data with customized charts, and drive intelligent decision-making. Executives can monitor industry trends to develop competitive and economic insights. Product managers can analyze curated market data to better understand what customers are saying about their products, and marketing managers benefit by efficiently segmenting the customer base, as well as performing competitive brand monitoring. The Social Business Analyst will enable you to better understand market opportunities so you can develop the right products at the right time.

Social Business Explorer

Consume, view, and drill down into the content inside a dashboard created by Social Business Analyst. You can leverage unstructured web and social data to get a real-time understanding of market trends and opportunities so you can identify how and when to develop the most promising products. You can learn customer likes and dislikes to make data-inspired product development choices that help beat the competition. When your dashboard is ready for analysis you can share it with Social Business Explorer users who can drill down into the charts, add commentary, and much more. Stay on top of industry-specific trends and news about your clients, suppliers, partners, and competitors. With the Social Business Explorer, you can drill down, review, and consolidate data shared with key decision-makers in secure 3DEXPERIENCE communities.

Project Planner

With Project Planner, you can turn these marketing insights into actionable tasks in your project throughout the product development process to help deliver a successful product to the market.

Project Planner democratizes project management and provides end-to-end visibility into a project. Project Planner connects design data with specific tasks and with assigned team members via a common, browser-based interface. In this collaborative environment, team members always see the latest status because they access live data. They can view, track, and manage one or several projects easily via their own or a shared dashboard. This improves productivity because it provides instant, accurate communication to the whole team. As soon as a task is completed, the relevant teams are notified, and project leaders receive notifications when tasks or milestones are late.

Using Project Planner in conjunction with the other planning roles (such as those above), you can leverage the 3DEXPERIENCE platform to manage the product portfolio from the market-information gathering stage to final product delivery. Product issues identified by market monitoring and analysis tools can be seamlessly communicated to Engineering via the platform. Project Planner is also equipped with built-in CAD viewing capabilities that do not require additional plug-ins, so key stakeholders can easily participate in the review process at any stage. Any team member can monitor progress while on the go, receive project notifications, and access project content from any location.

Learn More

Companies can no longer innovate, design, and manufacture in a vacuum. Listening, understanding, and adjusting to market changes are critical to success. By leveraging Social Business Analyst, Social Business Explorer, and Project Planner, you feed your business insights to improve your products and services to better meet your customers’ needs.

If you’d like more information about these products, please contact your local reseller

Author information

Salih Alani
Salih Alani
Graduate of the University of Technology , Iraq - Baghdad with BS in Mechanical Engineering , graduate of Northeastern University with a Master of Science in Mechanical Engineering, specializing in mechanics and design - 6+ Years in SOLIDWORKS ®Technical Support team - Focused on core SOLIDWORKS , DraftSight , licensing (Online Licensing), Lead Technical Support of 3D CONTENTCENTRAL® , Technical Support Account Manager for Enterprise Subscription Services (ESS) customer account and lead organizer for VAR Performance Tuning Workshop in Dassault Systemes Waltham - Certifications: - 3DEXPERIENCE® Platform Explorer – Associate - CSWA, CSWP, CSWP-Drawing Tools, CSWP-Weldment, CSWP-Sheet Metal

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DTV Shredder Part Two: Part Design with 3DEXPERIENCE SOLIDWORKS https://blogs.solidworks.com/solidworksblog/2021/06/dtv-shredder-part-two-part-design-with-3dexperience-solidworks.html https://blogs.solidworks.com/solidworksblog/2021/06/dtv-shredder-part-two-part-design-with-3dexperience-solidworks.html#respond Tue, 01 Jun 2021 12:00:03 +0000 https://blogs.solidworks.com/solidworksblog/?p=46839
Follow along in this blog series as the team designs the platform for the DTV Shredder using 3DEXPERIENCE SOLIDWORKS.

Author information

Mark Peterson

Mark Peterson is a Senior Solutions Consultant at Dassault Systèmes SOLIDWORKS where he leverages his 15 years of experience in consumer products design and bulk manufacturing to generate compelling content that powers marketing and sales efforts.

The post DTV Shredder Part Two: Part Design with <b>3D</b>EXPERIENCE SOLIDWORKS appeared first on The SOLIDWORKS Blog.

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In the previous blog we introduced the goal and challenges of the DTV Shredder design project. For this installment, we’ll design a platform (or “board”) for the rider to stand on using 3DEXPERIENCE SOLIDWORKS. It’s SOLIDWORKS connected to the 3DEXPERIENCE Platform. That means secure cloud storage, built-in collaboration and data management, and low IT overhead installation and upgrades.

Opening the DTV shredder assembly in lightweight mode reduces load time and increases performance. But there’s still work to do. The rider needs a place to stand! We’ll design the new board in the context of the assembly, referencing other components for size and position.

We have some hand-sketched ideas for the new platform that can be inserted as Sketch Pictures. As we trace over the image, SOLIDWORKS makes the conversion to precise lines, arcs, and more.

 

The ergonomics of the board are key to providing an enjoyable rider experience. We can visualize the curvature of the board by enabling curvature combs. A simple spline describes the board shape, but converting to a style spline provides even finer control over the curvature.

Some basic surface modeling is the quickest way to take the idea from Sketch to Solid. Still working in the context of the assembly, we can reference the attachment points on the shredder frame to create mounting bosses for a perfect fit.

Rider safety is always a top concern. What’s the best way to provide traction? Conventional grip tape, like on a skateboard, would be a cost effective solution. But is the curvature of the deck too extreme for a flat sticker? We can use Surface Flattening to evaluate any areas where the sticker might not stretch enough, bunch up, or otherwise not lay flat.

 

Another option is to create a bumpy surface texture that can be incorporated into the injection-molded part. This would be hard to do with typical extrude and pattern features and might impact rebuild time. The 3D Texture tool simplifies the design of complex patterns with low system overhead. This is perfect.

The design is ready to be saved to the 3DEXPERIENCE Platform. This way, our data is always safe and up to date. Built in collaboration tools keep team members notified of changes. Integrated data management such as revisions and maturity states are ready to use out of the box.

Designing with 3DEXPERIENCE SOLIDWORKS gives us all the power of the SOLIDWORKS software while also providing built-in project management and collaboration capabilities. To see this design workflow in more detail, watch the video or go to shredder.solidworks.com for more information. To read the third blog in this series, go here.

 

 

Author information

Mark Peterson
Mark Peterson is a Senior Solutions Consultant at Dassault Systèmes SOLIDWORKS where he leverages his 15 years of experience in consumer products design and bulk manufacturing to generate compelling content that powers marketing and sales efforts.

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May 2021 Feature Drop: What’s New 3DEXPERIENCE Works Design Roles https://blogs.solidworks.com/solidworksblog/2021/05/may-2021-feature-drop-whats-new-3dexperience-works-design-roles.html https://blogs.solidworks.com/solidworksblog/2021/05/may-2021-feature-drop-whats-new-3dexperience-works-design-roles.html#respond Fri, 28 May 2021 14:00:41 +0000 https://blogs.solidworks.com/solidworksblog/?p=46819
See the May 2021 updates to the browser-based design capabilities of 3DEXPERIENCE® Works, adding significant power and flexibility to your product design strategy.

Author information

Mark Rushton

Mark Rushton

Mark Rushton is a Product Portfolio Manager for SOLIDWORKS and has been involved with 3D CAD and 3D Printing for over 15 years in several capacities from research to consulting for the likes of Rolls Royce, GE, JCB and Dyson. When not playing with 3D printers or other tech, he is most likely out snowboarding, wake boarding or mountain biking.

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The browser-based design and engineering capabilities of 3DEXPERIENCE® Works have been recently updated with the R2021x FD06 release on May 29, 2021. All updates to our cloud-based portfolio of Roles happen automatically. The power and flexibility of these applications on the platform are significant and can become an essential part of your product development strategy. Let’s take a closer look at the May 2021 update. (Check out the video below)

Design Better Looking Models with Realistic Materials and Appearance Settings [New!]

Lots of people talk about the idea that perception is reality, and it certainly applies to 3D design when it comes to model appearance, which affects both designer and customer. Dull and boring models get dull and boring responses from your colleagues and customers. Now you can give new life to your models.

Designing your parts and assemblies with realistic-looking materials can inspire you to build a better design because you can accurately represent the final product on the screen. If you don’t like what you see, the model can be changed before having internal or external design reviews.

Customers will be impressed by seeing their products as they will appear once manufactured, which can influence them to A) be really impressed by you and your company or B) make changes to the model now instead of at the end of the process—a win/win for all.

Make your designs more appealing and more realistic. Choose from hundreds of new material appearances to apply to your models such as fabric, glass, plastic, metal, paint, rubber, stone, wood, and more.

Fewer Clicks and Mouse Travel with Rapid3D (Enhanced)

Push a button select a feature. Push a button and select a feature. And so on, and so on, and so on. Sound familiar?

The new Rapid3D functionality invokes the wall on edge command from any edge at the cursor level, which reduces mouse travel and repetitive clicks moving back and forth to the Action Bar. This enhancement also gives a “push-pull” feel to creating extrusions and wall edges.

Streamline the design process with new capabilities for Rapid3D creation by dragging from edges or sketches.

Effortlessly Reorganize Assembly structure with Dissolve (Enhanced)

Have you ever started a new design with multiple parts and then had the (too late) a-ha moment: I could have designed this as one part! Making major changes and regrouping parts can be very painful with traditional CAD systems.

The problem is that you often don’t know how many parts will be needed upfront. However, in a single modeling environment, you can “dissolve” multiple parts into one part. Or go from one part back to multiple parts. Dissolve essentially breaks a component down into its feature level and removes the selected physical product, moving all features and/or components into the parent component. Dissolve has been there a while for sub-assemblies. But now, a group of features that you set to be a part can be dissolved back to features to reuse elsewhere or just to restructure.

And Dissolve allows complete restructuring/regrouping of assemblies with no loss of fidelity. Increase your modeling flexibility and control with this powerful single modeling capability.

More Production Confidence with Clearance Check (New!)

Increased peace of mind is always a good thing before releasing your design to production.

Now you can automatically identify clearance values within assemblies with Clearance Check. You can also select multiple components and automatically identify all clearances in one fell swoop; this eliminates manually measuring from one edge to another.

Think of this new feature as a design for manufacturing (DFM) check of sorts as it enables you to detect potentially costly interferences before fabrication.

Sketch and Feature Equations (New!)

If you have two entities, say a plate and a hole, you can specify hole depth is (always) equal to half the thickness of the plate. So the hole depth, from that point forward, is being driven by the thickness of the plate. When the thickness of the plate is modified, the hole automatically updates based on the set equation.

That’s the beauty of maintaining design intent.

This enhancement picks up all parameters per sketch or per feature and creates equations quickly and easily. You can fully realize the power of parametric modeling with the ability to create mathematical relationships between parameters and create more complex relations between different areas of your designs.

Turn Sketches into an Assembly Mechanism (New!)

Upfront assembly planning is often challenging and can be extremely time-consuming. Now you can convert 2D sketches into fully mated assemblies to validate assembly motion within your 2D sketch. Once validated in 2D, you can go straight into 3D modeling, confident in your assembly design. All your component structures are created automatically from the sketch components.

Quick Tours (Enhanced)

Get up to speed fast with new quick tours for frame design and mold design workflows. Quick tours provide helpful information about commonly used tools in the app so new users can begin designing right away. Quick tours also include tips for SOLIDWORKS users to help them get acquainted with the new design environment.

Small Device Support (Enhanced)

Several enhancements will improve productivity on any device, including touch or small screens. The Auto Dock enhancement docks the command dialogue off to the side of your screen (instead of the middle) and is easily expanded or collapsed once it is docked. Also, Offset Cursor enables you to make precise selections by supplying an offset cursor from where your finger is touching. And, we now have small screen support for Quick tours and User Assistance.

Helical Curves (New!)

We now have a Helical Curve command for generating complex geometry. It is incredibly quick and precise. Enables you to create a wide range of helical curves with variable parameters—all of which are interchangeable—with a rich set of tools.

Copy and Paste Sketch Entities (New!)

Almost everyone who uses a computer knows how to copy and paste. This new enhancement is a huge timesaver for engineers. Copy and paste an entire sketch along with all the dimensions and constraints. Or copy and paste various individual shapes and patterns in your sketch geometry—no wonky workarounds required.

Scaling (Enhanced)

Scaling is a crucial part of design. Scale can account for shrinkage when it comes to manufacturing or reducing the size of prototypes. Scaling can also act as a productivity tool when designing multiple parts that are geometrically similar but different sizes. In the last update, we added the ability to scale non-uniformly. Now you can change the scale direction as well.

This enhanced functionality adds new depth to the command and effectively allows you to scale and mirror in one step.

Loft Surface Feature for Molds (New!)

You can’t always get what you want—that especially applies to parting surfaces during mold design. With the newly added Loft Surface feature, you can create a lofted surface and improve the quality and manufacturability of your parting surface when the automated Parting Surface tool does not give you precisely what you were after.

View Mode Setting Dialogue (New!)

Now you only have to go to one dialogue to set up things like shading, edge display, materials display, visibility, and ambiance—a one-stop-shop for all view settings. This makes it easier and faster to set up your model, whether you are in the middle of designing or creating a distinctive look and feel for your model.

Coloring of Creased Edges (New!)

How do you tell which subdivision edges are creased or not? You could interrogate your model or enjoy the benefits of this new feature that provides visual feedback while modeling. Creased edges now display in colors indicating sharp or smooth creases, as well as the amount of sharpness or curvature. Sharp edges vary from dark blue (very sharp) to light blue (less sharp). Smooth edges vary from dark pink (sharp curvature) to light pink (less sharp curvature).

Selection Tools (Enhanced)

When you are doing free-form subdivision (Sub-D) modeling, you tend to do a lot of selecting just to get the specific geometry you want to push, pull, align, etc.  Now you can box select entities and quickly add or remove them from the selection, eliminating the need to select vertices individually. In addition, you can now select the first and last entities and automatically capture all entities in between.

Both speed design time with faster creation of geometry and more flexibility while modeling.

Design Assistant (Enhanced)

CAD design involves a fair amount of mundane and repetitive tasks. Tasks that could be more quickly and efficiently handled by leveraging machine learning. The Design Assistant uses machine learning to speed up the selection of groups of entities.

When picking edges or sketch entities as references for structure members, the Design Assistant recommends additional selections based on the current model and choices that you have made in the past. If you agree with the suggestion, one click enables the Design Assistant to pick all suggested edges automatically.

You can also customize settings in the Design Assistant by toggling your preferences.

Merge or Split Members

Attain hero status on the shop floor by creating manufacturable designs.

Merge multiple connected members into a single structural member, making your designs physically stronger and reducing unneeded welding. This automatically creates a more precise cut list for manufacturing.

Split member is basically the opposite of Merge member. Therefore, you can automatically split a long member into multiple shorter structural members. Split members are based on distance from an endpoint or based on a number of instances, automatically creating a detailed cut list for manufacturing.

Comply with ISO and ANSI standards in recommended communication styles.

ISO and ANSI Standards (New!)

Adjusting annotation styles manually is extremely cumbersome and error-prone. What are the default units? What kind of arrowheads will be used? What about dimension placement?

This new enhancement will save you a ton of time by adjusting annotation styles automatically per the predefined ISO and ANSI standards. The styling can be automatically switched to comply with either the ISO or ANSI, making it easy to modify your annotations for compliance.

Now you can save time in detailed styling and improve annotation consistency.

Share engineering definitions in the widely accepted 2D PDF format.

View and mark up 2D PDF on the 3DEXPERIENCE platform.

Export Existing Views to 2D PDF (New!)

Even though 3D models dominate the 3DEXPERIENCE platform, 2D drawings are still commonly used and often requested within the course of a product development project.

Now you can export your 3D files to a 2D PDF, making it easy to share engineering definitions with others in the widely accepted 2D PDF standard format. Users can adjust the file destination, name, sheet size, and visualization styles. (Note: The views in PDF are only screenshots from the viewport.) Clearly convey design intent, requirements, and specifications to those customers that require a 2D view of your design.

Always Connected

The pressure is constantly on to deliver faster and at a lower cost. With product development teams spread out geographically now more than ever, companies need additional tools to bring products to market faster and more efficiently.

The 3DEXPERIENCE platform makes it easy to work with people inside and outside your company, including customers, suppliers, and manufacturers. You can simplify your communication workflow and improve productivity since everyone works from a common platform.

And because data management is built-in, you have design data audit trails and communication audit trails all in one, easy-to-access location.

If you have more questions about this release, please contact your local reseller. And check out the new release video below!

 

Author information

Mark Rushton
Mark Rushton
Mark Rushton is a Product Portfolio Manager for SOLIDWORKS and has been involved with 3D CAD and 3D Printing for over 15 years in several capacities from research to consulting for the likes of Rolls Royce, GE, JCB and Dyson. When not playing with 3D printers or other tech, he is most likely out snowboarding, wake boarding or mountain biking.

The post May 2021 Feature Drop: What’s New 3DEXPERIENCE Works Design Roles appeared first on The SOLIDWORKS Blog.

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Introducing Manufacturing LIVE https://blogs.solidworks.com/solidworksblog/2021/05/introducing-manufacturing-live.html https://blogs.solidworks.com/solidworksblog/2021/05/introducing-manufacturing-live.html#respond Wed, 26 May 2021 12:00:47 +0000 https://blogs.solidworks.com/solidworksblog/?p=46692
Learn more about Manufacturing LIVE; get your questions answered by the experts and learn how to build better and faster.

Author information

Michael Buchli

Michael Buchli has 20 years of design and manufacturing experience throughout the Midwest ranging from Aerospace to recycling systems. A number of those years were spent learning and understanding workflows and processes to improve efficiency and productivity. From running CNC equipment to welding and painting Michael has been hands-on in all aspects of bringing products to market. Michael is also certified in many areas of mfg and a CSWP. He has also written the CAMWorks Handbook.

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It is hard to believe that we are already close to summer.  This year seems to be moving much faster than 2020, and one area in particular that is advancing at warp speed in the same fashion is manufacturing.   Those around manufacturing every day may hear the same things: “We can’t find enough people to fill all the available spots,” and “is a dirty dingy and manual career.” What is needed to get more people involved?

These two main topics are a common theme these days.  With a quick look at the National Association of Manufacturers, you can quickly see that manufacturing continues to have a huge impact on local and international economies.

According to the study, the hard data: About 1.4 million U.S. manufacturing jobs were lost during the early days of the pandemic, setting back the manufacturing labor force by more than a decade. However, the industry has largely recovered those lost jobs and is now urgently seeking more workers.

While the manufacturing industry recouped 63% of jobs lost during the pandemic, the remaining 570,000 had not been added back by the end of 2020, despite a near-record number of job openings in the sector.

The inside scoop: Manufacturers surveyed reported that finding the right talent is now 36% harder than it was in 2018, even though the unemployment rate has nearly doubled the supply of available workers.

Executives reported they could not even fill higher-paying, entry-level production positions, let alone find and retain skilled workers for specialized roles.

A long-term challenge: 77% of manufacturers say they will have ongoing difficulties attracting and retaining workers in 2021 and beyond.

But the news isn’t all bad; below are a couple of great things going on in manufacturing in North America:

For every $1.00 spent in manufacturing, another $2.79 is added to the economy. That is the highest multiplier effect of any economic sector. In addition, for every one worker in manufacturing, there are another five employees hired elsewhere.

Manufacturers in the U.S. perform 61.8% of all private-sector R&D in the nation, driving more innovation than any other sector. R&D in the manufacturing sector has risen from $184.2 billion in 2000 to $293.6 billion in 2019.

In 2019, the average manufacturing worker in the U.S. earned $88,406, including pay and benefits. The average worker in all non-farm industries earned $71,390. Looking specifically at wages, the average manufacturing worker made more than $29.15 per hour in March, not including benefits. For production and nonsupervisory workers, the average in the sector was $23.28. That represented a 3.1% increase over March 2020 for production and nonsupervisory employees. (Source: Bureau of Economic Analysis and Bureau of Labor Statistics)

Knowing all of this information, some questions arise:

1.   How can a person learn more about manufacturing and what is going on?

2.   How can you find answers to questions you may have without being sold to?

3.   How can I learn about companies and processes that are available?

To answer this question, we are introducing  Manufacturing LIVE, a series on LinkedIn that will allow people to ask questions directly to manufacturers and industry experts.  The goal is to provide a forum for all people to learn about manufacturing today and find answers to common questions related to manufacturing.  This is your chance to learn about manufacturing and companies pushing the envelope while changing the stereotype that manufacturing is outdated and dirty.

Manufacturing LIVE will be on LinkedIn the first Tuesday of each month starting June 1st, 2020.

I look forward to your questions during our live streams so we can all learn how important manufacturing is to our everyday lives.

Author information

Michael Buchli
Michael Buchli has 20 years of design and manufacturing experience throughout the Midwest ranging from Aerospace to recycling systems. A number of those years were spent learning and understanding workflows and processes to improve efficiency and productivity. From running CNC equipment to welding and painting Michael has been hands-on in all aspects of bringing products to market. Michael is also certified in many areas of mfg and a CSWP. He has also written the CAMWorks Handbook.

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Overcoming Design Challenges with 3DEXPERIENCE Works- Part One https://blogs.solidworks.com/solidworksblog/2021/05/overcoming-design-challenges-with-3dexperience-works-part-one.html https://blogs.solidworks.com/solidworksblog/2021/05/overcoming-design-challenges-with-3dexperience-works-part-one.html#respond Mon, 24 May 2021 12:00:09 +0000 https://blogs.solidworks.com/solidworksblog/?p=46706
In the first of a six-blog series, we take on some challenges found in the DTV Shredder, using a collaborative and connected CAD system to design, validate and bring critical parts and assemblies to be CNC-ready.

Author information

Mike Sande

Mike Sande
Territory Technical Manager at SOLIDWORKS

Michael is a graduate of Montana State University where he focused in finite element analysis and simulation MEMS manufacturing in his quest for his BSME. When not enjoying engineering documentaries, you will find Michael exercising his creative side through his love of photography, art, family, animals and of course SOLIDWORKS CAD.

The post Overcoming Design Challenges with <b>3D</b>EXPERIENCE Works- Part One appeared first on The SOLIDWORKS Blog.

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Working for SOLIDWORKS has to be one of the coolest jobs out there, especially for any design or engineering geek like myself.  Not only does it allow me to work with really fun, cutting-edge technology, but more importantly I get to see some really impressive designs.

Last fall and early this year, five members of the technical sales and marketing team at SOLIDWORKS took a deeper exploration into the DTV Shredder, designed by customer DTV Motor Corporation.  Our mission was MUCH simpler than what the engineers behind the shredder have already accomplished, but it was a way for us to put 3DEXPERIENCE SOLIDWORKS and the 3DEXPERIENCE Platform to the test.  Simply put, our task was to take on some challenges found in the DTV Shredder, using a collaborative and connected CAD system to design, validate and bring critical parts and assemblies to be CNC-ready.

The team’s primary goal was to take on designing and assembling a subset of the shredder, while working remotely, using 3DXPERIENCE SOLIDWORKS and additional solutions available through the 3DEXPERIENCE Works portfolio.  I should mention, our intention is to explore the steps in which the engineers at DTV Motor Corporation already went through.  Since we were working backwards from a completed design, this gave us a bit of a head start.

The five of us broke the team up similar to how a small company would be composed to best replicate the workload throughout.  Internally, we use avatar credentials when working on the 3DEXPERIENCE Platform, which you will see if you check out the video series here.

  • Mike (Pete Project) – Minneapolis – Project Manager
  • Mark  (Dan Designer) – Las Vegas – Design Engineer
  • Andrew (Dan Designer) –  Los Angeles – Mechanical Engineer
  • Michael (Adam Analyst) – Seattle – Mechanical Engineer (FEA Specialist)
  • Jeremy (Sam Supplier) – Grand Rapids, MI – Manufacturing Engineer

There is A LOT of really exciting engineering behind the DTV Shredder, so finding a few areas to focus our design efforts on was tough. We wanted to take on  aspects of mechanical design with motion/linkages, as well as some of the modeling complexity with the industrial design elements.   After learning that the power to each track is controlled by the lean of the board, we had identified the perfect area of focus for this project.  Andrew and Mark (Dan Designer) planned to focus on the shape of the board using the surfacing capabilities in 3DEXPERIENCE SOLIDWORKS.

No design is finished without some manufacturing validation.  We had to introduce some issues into the assembly near the finish line, replicate the real world as closely as possible, and also validate manufacturability of the critical track arm.  For me, it was my first time using Issue and Change Management on the 3DEXPERIENCE Platform, and definitely a highlight of the project.

For the manufacturing side of things, Jeremy (Sam SUPPLIER) leveraged some of the manufacturing capabilities available in the 3DEXPERIENCE Works portfolio, with technology powered by DELMIA, to quickly and accurately generate all the necessary toolpaths for a fairly complex part.

In the video series, you’ll see how Pete (myself) kicks off the project with a virtual, collaborative white board. Since this project was really two projects wrapped into one (the design project and the video/story production), we kept the backend  organized using the 3DEXPERIENCE Platform with 3D LEAN for a centralized spot to capture ideas, and the Industry Innovator Role to help with data collaboration, task and schedule planning.

Over the course of five weeks (alongside our normal day-to-day duties), we worked through the process of designing the platform for the rider to stand on, re-created the clutch connection and pivot design, validated the shape and material used in the bushing for the pivot design,  and generated complex CNC toolpaths for the track arm, all while collaborating and staying connected with 3DEXPERIENCE SOLIDWORKS and the 3DEXPERIENCE Platform.

Stay tuned in the following weeks as the team shares some favorite experiences and features through the SOLIDWORKS Blog and make sure to check out the video workflow playlist through the eyes of each avatar at shredder.solidworks.com. You can read the next blog in the series here.

 

 

 

 

 

 

Author information

Mike Sande
Mike Sande
Territory Technical Manager at SOLIDWORKS
Michael is a graduate of Montana State University where he focused in finite element analysis and simulation MEMS manufacturing in his quest for his BSME. When not enjoying engineering documentaries, you will find Michael exercising his creative side through his love of photography, art, family, animals and of course SOLIDWORKS CAD.

The post Overcoming Design Challenges with <b>3D</b>EXPERIENCE Works- Part One appeared first on The SOLIDWORKS Blog.

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Getting Caught Up with SOLIDWORKS Ambassador Jason Pohl: a Q&A https://blogs.solidworks.com/solidworksblog/2021/05/getting-caught-up-with-solidworks-ambassador-jason-pohl-a-qa.html https://blogs.solidworks.com/solidworksblog/2021/05/getting-caught-up-with-solidworks-ambassador-jason-pohl-a-qa.html#respond Fri, 21 May 2021 12:00:37 +0000 https://blogs.solidworks.com/solidworksblog/?p=46675
Catch up with what's new with SOLIDWORKS Champion Jason Pohl in this Q&A with AUGIWORLD Magazine.

Author information

SOLIDWORKS

Dassault Systèmes SolidWorks Corp. offers complete 3D software tools that let you create, simulate, publish, and manage your data. SolidWorks products are easy to learn and use, and work together to help you design products better, faster, and more cost-effectively. The SolidWorks focus on ease-of-use allows more engineers, designers and other technology professionals than ever before to take advantage of 3D in bringing their designs to life.

The post Getting Caught Up with SOLIDWORKS Ambassador Jason Pohl: a Q&A appeared first on The SOLIDWORKS Blog.

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Image courtesy of @ErinWitkowskiPhoto.

 

NOTE: this article originally ran in the May 2021 issue of AUGIWORLD Magazine, the official publication of AUGI Design Community.

I recently had the opportunity to talk with Jason Pohl and ask him a few questions about himself, the industry, and a little of what he is doing now. Jason is a designer best known throughout the world as the Lead Designer for Orange County Choppers which aired on the Discovery Channel. That’s right, AUGIWorld’s first celebrity! Jason earned his Bachelor of Fine Arts degree from the Illinois Institute of Art. He now works for Dassault Systèmes and is a Brand Ambassador for SOLIDWORKS. Jason is a father of four, one being born just this year in 2021. He currently resides in the great state of New York with his wife and kids, where he has lived for quite some time.

Q: What got you into the world of design?

A: It was just the strong desire to create something, anything; whether I was in the shop at my Dad’s shed or my Grandfather’s farm. I was just always building stuff so I always liked the idea of ‘here’s the task that’s in front of you. What can you make of it?’ In my imagination, as a kid, a board could be anything. It was just a wooden block, and then once you start cutting and grinding and pounding nails into it, it becomes something. So my whole life I just had this strong desire to create and design, and then when I grew up, I was able to refine that into specific skills and acquire the tools to be able to do greater and greater projects every day.

So for me, it wasn’t just one thing that made me want to become a designer. It was just kind of the natural progression of my life; I needed to create. I needed to make something, whether it was a painting, a sculpture, or a freaking birdhouse. I wanted to build and create. That’s where my love and passion of art and design kind of came together.

 

Q: So you earned a lot of fame when you worked with Orange County Choppers, kind of a “rock star” gig at least for designers and engineers. Do you ever get sick of people asking about your time at OCC?

A: You know what? It’s like when you go see your favorite band, at a concert, and you really want them to play that one song that they’re really sick of, but you need to play that song. The audience goes nuts, and that’s what they want. In a weird twisted way, people have compared me to a rock star, which is awesome so I’ve embraced it. It’s been my life for the last 17 years, and I’m proud of that body of work. I still have a great relationship with Paul Senior, and that experience helped shape me into the designer that I am today, so I’m definitely proud of my past. It was always a good positive thing for me, and it still is.

Q: What was the one thing you learned working for the Teutuls’ that makes you are who you are today?

A: There was a lot of things that I’ve learned along my way at Orange County Choppers, and working with the Teutuls. One thing that stuck out to me was the amount of passion they have about what they’re doing. I’ll never forget the day I met Paul, and he introduced me to his son, Paulie. I’m pretty sure they got into a huge blowout fight, and I think anyone with enough common sense would have ran away from the job at that point. But I was 21 years old, and I looked at these guys and thought, ‘wow, these guys are passion-driven. This is awesome.’ I compare that to the passion that I had, to create and design. Sometimes, I learned what not to do, just as much as I learned what to do, but it was home for me for 17 years. I learned a lot along the way, and I’m very grateful to them for that opportunity.

Jason on a dragon bike that was shipped to a customer in Japan. Image courtesy of Orange County Choppers.

 

Q: Switching gears here; you were a big user of Autodesk products. How hard was the transition to SOLIDWORKS?

A: Well, I actually started on SOLIDWORKS before I started using anything from Autodesk. I mean, I can go all the way back to Bryce 3D, when I was 14 years old, doing landscapes in 3D. And then I went on and went to art school, and they were pushing Discreet’s 3Ds Max, so I jumped into that, doing spline models and character models. I was actually a 3D environment artist also for a hot minute, in the video game industry, right out of college, and I kind of used that, but it was polygonal-based. It was all polygons and splines. And I was doing some cool stuff, but at the end of the day, to make motorcycle parts, I needed something that was more engineering-driven.

It was a transition, because I was coming from this loose polygonal world, where I’m just kind of slapping things in 3D space and making them look cool, to more, real-life engineering stuff. You got to sit down and focus, and you need to understand what relations are, and more about creating the center line and working off of a point, in space, become more exact. So I learned SOLIDWORKS at a very young age, sometime around 2004, and it’s been my right-hand when it comes to 3D modeling. I have ventured off with other packages, but I always end up back in SOLIDWORKS modeling, because it models so fast. And it knows my next move, so it’s a really good relationship that I’ve had with that software, that even if I do try something else, I always end up back with it.

We were in a very unique position with OCC, in 160 countries and on television. It was a good, good place to be, but that comes with a lot of pressure from different marketing firms and different agendas from big companies, and they would often push software or equipment at us. They want you to use it, and then, it’s like, sometimes you had to make different decisions. For instance, our tools in the shop changed quite a bit. At one point, we did a Snap-on bike, and then the next year, we’re doing a CRAFTSMAN bike, and after that, we’re doing a KOBALT bike. So sometimes, you had to shift gears with what was current and what was put in front of you. But when the dust settles, I go back to my core and what I’ve relied on all these years, and that’s SOLIDWORKS.

The biggest problem, for me, with using all these different software packages was having a license for this, having a log-in for that; and it was hard to get things to talk with one another. I was using a model in SOLIDWORKS, and then another package to render it out, so it would look pretty for my clients. So I was juggling, trying to import this file type into the program I’m using for rendering and kick out the final product. And now, what I’ve found is my workflow is much more streamlined, because I’m always working in this same environment: the 3DEXPERIENCE platform.

Now I go from my SOLIDWORKS model, kick it out to Visualize Connected, which is amazing. And I’m doing awesome renders in half the amount of time. Before to do these renders, I would be setting up lights, and I’d be making my own shader from scratch. And I’d be spending literally days on how to get a Chrome shader just right or how do I get this car paint to go on this motorcycle gas tank. And now, with Visualize, they already have the shaders and everything so I just drop them right on top of my model. I’m not messing with a light rig. Because I used to have to use up to 20 different lights in one scene, just to get this motorcycle to look right. Right now, I just rely on Visualize to do it for me, and it’s all connected, because it’s all on the same platform. And it’s just so nice having all my tools under one roof, it just makes my life that much easier.

Q: One of AUGI’s long-time supporters is Lynn Allen. She was our guest speaker, once again, this year for AUGI’s Annual General Meeting. Lynn was the spotlight for Autodesk for almost 24 years. She was known as THE Technology Evangelist for many years. She is now with Dassault Systèmes. Have you had a chance to chat it up with her yet?

A: Yeah, she’s amazing. Everyone knows who she is in the industry, so it was cool to sit down and talk with her. We’re both like-minded, and I think we share the same passion when it comes to getting this technology and these design tools out there. Part of what I’m trying to do here is to inspire the next wave of industrial designers, because honestly, I had an awesome time. And I still do. I’m still designing stuff every day. It’s such a great career. It doesn’t feel like work for me, and it’s just like, I want to spread the joy. You know what I mean? I think this world could be a better place if everyone had a job or a hobby or a trade or a skill that they love to do. So part of me wants to see other people get out there and use these tools and have fun with it and create. When people are happy, they have more respect for one another, and it’s been an awesome life for me, as a designer. And I just want to see other people do the same thing, have fun. It’s all about having fun.

 

Q: Your personal company is Jason Pohl Designs. What is Jason Pohl Designs currently working on these days?

A: Right now, I’m juggling of a bunch of different projects, but the one that’s on the forefront right now is I’m redesigning a CNC machine. It’s pretty cool, because I spent the last five years inside a CNC shop, at Orange County Choppers, so while I was there, I was always thought it would be cool to design one of these. And here I am on my own, and I get this contract come up, and I’m like, hell, yes, I want to design a CNC machine.

It’s like a 50-foot Gantry CNC machine, and it’s got a theme to it. They’re chasing the styling of the SR-71 Blackbird, which is one of the fastest jets ever made, and they want to pour that style into their equipment. So I’m just having a blast with it. They got me a huge SOLIDWORKS assembly to work from. I’m changing things and just having fun with it, as a designer. Don’t tell them that, but it is a lot of fun for me.

Q: When you were with OCC, you designed over 300 motorcycles. Being an avid biker and Harley Davidson lover myself; are motorcycles your “go to” design that really brings out the passion in designing? Or is there something else that really gets you motivated?

A: Yeah, motivation comes from all sorts of different places, and I love designing motorcycles. I really do. And I’m not done designing them, by any means, but right now I feel like a kid in a candy store, because I’m designing anything and everything. So for the longest time, I was stuck, focused just on motorcycles. So it’s like a fresh breath of air to be able to do more product design and be in other industries and tackle other projects. So it’s something that’s always on the back on my mind, and I’ll get to it one day. But right now, I’m just having so much fun designing all these other products; that this is where I need to be.

Q: A little on the personal side here: How do you find time to juggle what you do and be a dad to four children? It’s got to be quite a task.

A: Well, it’s a lot of fun, and things are very busy these days. And lucky for me, I have a rock star wife. We work really well together, as a team. I’m always carving out that time, because well, like I always say, my most important title in life is Dad. I’m raising my kids up right, and I’m going to give them all the chances that I had growing up and inspire them to do great things. It’s so much fun. That’s part of the reason education is all of a sudden on the forefront of my mind. It was always sell a TV show, sell a bike, make money, repeat. And now, with four children of my own, I have the strong desire to teach and show them right from wrong and all these different experiences. So now, education has quickly bumped up to the top of my radar again. So it’s really cool, and it’s something that I never really thought about until it was in front of me.

 

Q: Do you have any of them showing any interest in engineering or design or putting things together?

A:Yeah. We have Sindoh 3D printer here at the house, and I mean, my kids are obsessed with it. We print stuff for them, and they get it, man. They’re a little too young, but I already got them using SOLIDWORKS apps for kids. And we’re modeling stuff like that. And of course, my two oldest are six and four, and they’re in the Minecraft world. I think it’s great, because they’re building and they’re creating. And they’re modeling inside a video game, which is awesome. So it all translates, and I’m able to put it in real life, in front of them, with that 3D printer, so it’s really cool.

Q: Do you have any good, solid advice for these designers and users that you practice on a day-to-day basis?

A: I would say that they need to always be looking ahead when it comes to design tools. This new cloud-based platform system, the 3DEXPERIENCE Platform, is really going to change the game.

“The most amazing thing that I found working with the platform is that when I’m working on the Cloud, my data is always secure. It’s always saved. I don’t have to fumble around with all these external hard drives and wonder where everything’s at.”

The other this is the access to all these tools that SOLIDWORKS just doesn’t have, like xShape, which is amazing. I’m able to model these very complex and organic parts while holding C2 surface continuity. This is just something that is very hard to do in SOLIDWORKS; I’d have to do a billion different loft sections. By using xShape, I am able to use my artistic skills to quickly model advanced 3D surfaces by simply sculpting inside a 3D space. It’s really the ultimate tool for all industrial designers.

 

If you want to advance, the 3DEXPERIENCE platform is for you.

“One thing I always tell future designers and engineers alike is you need to become better today so you can conquer tomorrow.”

So if you’re just complacent in life and you do the same thing that you’ve always done, you’re going to be that same person, that same designer, that same engineer. You need to take that extra step that makes you better, that separates you from the pack. So for me, it’s learn something new every single day and push yourself to be a better designer. That’s what I do. I put myself in awkward positions and try to learn from them.

Basically, conquer something new, and with the platform, there’s so many new tools and things to do that it makes your workflow that much better and stronger, to be able to do something that you couldn’t before. Right now, I’m a better designer, because of the 3DEXPERIENCE Works portfolio, because I got on it, and I found these new tools, and I’m a better designer because of them.

 

Author information

SOLIDWORKS
Dassault Systèmes SolidWorks Corp. offers complete 3D software tools that let you create, simulate, publish, and manage your data. SolidWorks products are easy to learn and use, and work together to help you design products better, faster, and more cost-effectively. The SolidWorks focus on ease-of-use allows more engineers, designers and other technology professionals than ever before to take advantage of 3D in bringing their designs to life.

The post Getting Caught Up with SOLIDWORKS Ambassador Jason Pohl: a Q&A appeared first on The SOLIDWORKS Blog.

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5 Reasons SOLIDWORKS Simulation Premium Users Should Consider 3DEXPERIENCE Works Structural Simulation https://blogs.solidworks.com/solidworksblog/2021/05/5-reasons-solidworks-simulation-premium-users-should-consider-3dexperience-works-structural-simulation.html https://blogs.solidworks.com/solidworksblog/2021/05/5-reasons-solidworks-simulation-premium-users-should-consider-3dexperience-works-structural-simulation.html#respond Wed, 19 May 2021 12:00:18 +0000 https://blogs.solidworks.com/solidworksblog/?p=46619
What are the top reasons why someone who already uses SOLIDWORKS Simulation Premium should consider 3DEXPERIENCE Works Structural Simulation?

Author information

Nicolas Tillet

Nicolas Tillet
Product Portfolio Manager at DS SOLIDWORKS Corp.

Product Portfolio Manager for SOLIDWORKS Simulation

The post 5 Reasons SOLIDWORKS Simulation Premium Users Should Consider <b>3D</b>EXPERIENCE Works Structural Simulation appeared first on The SOLIDWORKS Blog.

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SOLIDWORKS® Simulation Premium is the most advanced structural simulation solution embedded in SOLIDWORKS CAD. Now that the 3DEXPERIENCE® platform is available for SOLIDWORKS users with a lot of exciting simulation technology from SIMULIA, one question is often asked: What are the top reasons someone who already uses SOLIDWORKS Simulation Premium should consider 3DEXPERIENCE Works Structural Simulation?

Here are my top five reasons:

1. Solve complex non-linear structural problems faster and with confidence by harnessing the power of SIMULIA Abaqus technology on your SOLIDWORKS designs.

Solve static and dynamic problems with industry-leading Abaqus technology used by simulation experts worldwide.

Run low-speed and highly nonlinear events during your design process: sliding contact combined with large deformation or large strain, nonlinear materials and sequential loading; typical applications are ensuring proper sealing of a rubber part, such as a rubber gasket, which is highly nonlinear, and metal forming process, where multi-steps are required.

Abaqus implicit method is ideal for solving these types of problems.

 

 

Simulate accurately and efficiently snap fit or snap through nonlinear events. Considered as medium speed, these combine contact with friction and large deformation with possible instabilities.

Abaqus implicit dynamic method is often the most appropriate solution for solving these types of problems.

 

Perform advanced simulation of high-speed dynamic events (less than 1 second types of events) involving complex contacts and nonlinear materials and rapid impact. Typical applications are impact test, drop test, collapse, damage, and failure.

Abaqus explicit method is the best method for solving these types of problems.

 

Abaqus unique contact technology with General Contact for one-click setup is a fast and robust computation of your most complex assemblies.

Abaqus contact algorithm is the most mature, robust, and accurate on the market. There are different ways to set up contact interactions: manually, with Contact Pairs, or automatically, with General Contact. General Contact will save you time on set-up (no need to select faces that are or will be in contact) and during solve time, because Abaqus solves complex contact extremely fast, even on assemblies of thousands of parts.

Advanced meshing tools enable high-quality meshing and accurate results.

Element types and sizes in finite element analysis (FEA) are like pixel sizes and colors in a photo. They have a direct impact on the accuracy of the results

More types of elements mean more types of problems to solve. If we think of a rubber gasket, for example, brick (hexahedral) elements will deform a lot better than tetrahedral elements, so the results will be more accurate. In addition, in the case of metal-forming simulation, Abaqus continuum shell elements solve a complex event with speed and accuracy and provide key thickness output information to better analyze the metal deformation during the manufacturing process.

With 3DEXPERIENCE Works Structural Simulation, you can assess the performance of any geometry type and complex structural scenario with comprehensive and robust meshing capabilities.

 

2. Perform advanced durability simulation with proven SIMULIA fe-safe technology to ensure product life as well as strength and durability.

Simulation for improving product design should not be about strength and stiffness or optimization alone. Simulation for improving product design is also about product life (how long a product will live before failure, based on repeated loading). Industry requirements and standards are stricter regarding the durability test of a new product design. Physical tests for durability are very lengthy and costly. Simulation is a perfect match for durability as it can provide accurate insights in a short amount of time.

Durability stress and strain-based methods are both required to validate low and high cycle events.

Multi-axial loading is key for realistic simulation and meaningful results.

Without a wide library of fatigue materials with S-N curves, it is challenging to respond to a customer’s fatigue requirements. With more than 350 fatigue materials, Simulation provides plenty of materials that cover most durability scenarios.

3. Run highly nonlinear simulations with better material models and calibrate test data for more realistic and accurate results

3DEXPERIENCE Works Structural Simulation materials library comes with a wide range of customizable materials, including hyper elasticity, metal plasticity, crushable foam, nitinol (super elasticity), concrete, damage properties, and much more.

Existing solutions on the market for calibrating materials for simulation are too difficult or too limited. 3DEXPERIENCE Works Structural Simulation has a dedicated application called Material Calibration that is easy to use and powerful enough to extract material properties from test data, so, for example, it’s ideal for hyper-elastic materials.

4. Speed up complex and large simulations and have access to cloud computing to expand computing capacity with high performance computers.

With complex and large simulations your current simulation solution may run for hours on your local computer. This is problematic because you can’t do other work while the simulation is computing. With the cloud-based 3DEXPERIENCE Works platform all simulations, whatever their type of physics, can run on a local computer or on the cloud. This feature is unique in the market and its value is huge. For example, a complex nonlinear dynamic simulation, like a drop test, will run remotely on the cloud instead of taking hours on your local computer. Your computer will be free to do other work and you will get faster insights, enabling you to make informed decisions.

The other reason for acceleration is the SIMULIA solver technology. For example, consider a nonlinear structural FEA. With just the Abaqus solver you can drastically reduce the solve time of a nonlinear simulation when compared to SOLIDWORKS Simulation.

5. Share, review, and compare simulations results in a web browser to optimize collaboration and make data-driven decisions faster.

Duplicating data, making screen captures, and sending lengthy reports via email can lead to errors and poor communication between teams. To improve data traceability and collaboration between technical and non-technical team members, 3DEXPERIENCE offers the capabilities to search engineering data, search by relationship (find the CAD attached to a simulation or vice versa), and create dashboards for business and technical purposes.

Lightweight simulation results can be easily viewed by anyone involved in a project from any connected device. It is ideal when team members are dispersed among different locations or working from home. Even non-simulation users can participate in web-based reviews to enable more efficient, data-driven decisions.

An intuitive trade-off study application, also available from a web dashboard, makes comparing different design alternatives very easy. From one table, every member of the team can compare different design alternatives and share comments and ideas, which accelerates design decisions.

In summary, my reasons to consider 3DEXPERIENCE Works Structural Simulation are that the SIMULIA Abaqus technology will enable you to solve nonlinear structural problems faster and with more confidence. SIMULIA’s fe-safe technology enables you to test durability issues to ensure product life and strength. The Material Calibration application enables you to extract material properties for more accurate simulation results. High-performance computers on the cloud speed up larger or complex simulations, enabling you to continue your day-to-day work on your computer. And, finally, it is so much easier to share, review, and compare simulation results with your colleagues.

For more information about the 3DEXPERIENCE Works Structural Simulation portfolio, contact your local SOLIDWORKS reseller.

Author information

Nicolas Tillet
Nicolas Tillet
Product Portfolio Manager at DS SOLIDWORKS Corp.
Product Portfolio Manager for SOLIDWORKS Simulation

The post 5 Reasons SOLIDWORKS Simulation Premium Users Should Consider <b>3D</b>EXPERIENCE Works Structural Simulation appeared first on The SOLIDWORKS Blog.

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Innovation, it’s not just about design [Born to Design Podcast] https://blogs.solidworks.com/solidworksblog/2021/05/innovation-its-not-just-about-design-born-to-design-podcast.html https://blogs.solidworks.com/solidworksblog/2021/05/innovation-its-not-just-about-design-born-to-design-podcast.html#respond Mon, 17 May 2021 12:30:55 +0000 https://blogs.solidworks.com/solidworksblog/?p=46627 Born to Design Podcast 32 - MetalQuest
“The path to the CEO’s office should not be through the CFO’s office, and it should not be through the marketing department. It needs to be through engineering and design.” –Elon Musk I had the opportunity to have an open

Author information

Cliff Medling

Cliff Medling

Cliff Medling is a Senior Marketing Manager at SolidWorks and the host for the Born to Design Podcast.

The post Innovation, it’s not just about design [Born to Design Podcast] appeared first on The SOLIDWORKS Blog.

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Born to Design Podcast 32 - MetalQuest

“The path to the CEO’s office should not be through the CFO’s office, and it should not be through the marketing department. It needs to be through engineering and design.” –Elon Musk

I had the opportunity to have an open discussion with the “Scotts,” two of the most knowledgeable manufacturing experts I know:  Scott Harms is the CEO of MetalQuest, and Scott Volk is the COO.  We talk about innovation in manufacturing, and that innovation is not confined to just “design,” as there have been so many innovations in manufacturing/production/fabrication over recent years.  As manufacturing has been modernizing, there are still many misconceptions around what manufacturing is today.  We discuss these misconceptions, and dive deep into education, and how we could do a better job of promoting vast opportunities in manufacturing, one of the largest growing high-tech industries with many opportunities and great careers.

These career opportunities are not what most would associate with “manufacturing” careers, and Scott and Scott explain that fact in more detail.

Listen to my full interview with Scott and Scott in the latest Born to Design Podcast:

Be sure to check out all of the Born to Design podcasts, and subscribe below so you will never miss an episode:

Soundcloud  Subscribe to Solidworks Podcast on Spotify iTunes Stitcher Listen on Google Play Music TuneIn - Solidworks Podcast Page Subscribe to Solidworks Podcast on CastBox  Subscribe to Solidworks Podcast on Overcast

Find the SOLIDWORKS Born to Design Podcast on SoundCloud, iTunes, etc. [Logos]

To learn more about MetalQuest, check out their website here…

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Cliff Medling
Cliff Medling
Cliff Medling is a Senior Marketing Manager at SolidWorks and the host for the Born to Design Podcast.

The post Innovation, it’s not just about design [Born to Design Podcast] appeared first on The SOLIDWORKS Blog.

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Cloud-Enabled Simulation Tools Designed for SOLIDWORKS Users https://blogs.solidworks.com/solidworksblog/2021/05/cloud-enabled-simulation-tools-designed-for-solidworks-users.html https://blogs.solidworks.com/solidworksblog/2021/05/cloud-enabled-simulation-tools-designed-for-solidworks-users.html#respond Fri, 14 May 2021 12:00:03 +0000 https://blogs.solidworks.com/solidworksblog/?p=46607
Start from SOLIDWORKS and connect to the 3DEXPERIENCE® Works Simulation portfolio for highly advanced simulation tools.

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SOLIDWORKS

Dassault Systèmes SolidWorks Corp. offers complete 3D software tools that let you create, simulate, publish, and manage your data. SolidWorks products are easy to learn and use, and work together to help you design products better, faster, and more cost-effectively. The SolidWorks focus on ease-of-use allows more engineers, designers and other technology professionals than ever before to take advantage of 3D in bringing their designs to life.

The post Cloud-Enabled Simulation Tools Designed for SOLIDWORKS Users appeared first on The SOLIDWORKS Blog.

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Surprises are critical to entertaining feature films, but surprises in product development are often overwhelming. Issues with quality, blown budgets, and unhappy customers are not the kind of drama you want.

SOLIDWORKS® Simulation capabilities help you to digitally predict the behavior of your parts and assemblies when exposed to real-world physical loads. Quickly obtain insights into product performance, reliability, durability, and safety at all stages of the development process and drastically reduce the probability of tragic and expensive product failures.

Simulation will help you answer critical questions about your product, including:

  •         Will my product work? Is it strong enough? Will it last?
  •         Is it overbuilt? Am I wasting materials? Can I make it lighter?
  •         Will it overheat? Is the radio frequency signal propagation optimal?
  •         Can it be manufactured?

Even More Simulation Power for SOLIDWORKS Users

Starting from SOLIDWORKS, you can connect to the 3DEXPERIENCE® Works Simulation portfolio, and perform advanced realistic simulations using the industry-leading SIMULIA technology with an integrated and associative workflow. Save, manage, and share your design and simulation data in a secure cloud-based environment. Easily review and compare simulation results from a simple web browser. Take advantage of advanced structural from the proven Abaqus technology, computational fluid dynamics (CFD), electromagnetic, and plastics simulation.

Plus, the 3DEXPERIENCE platform enables you to work concurrently and collaborate with colleagues from any location. Whether you are a small company in a single location or a multisite international firm, the entire product development team—including managers and executives—has a simple way to stay on the same page with shareable dashboards and communities.

Simulation capabilities in the 3DEXPERIENCE Works portfolio include, but are not limited to:

  •         Advanced linear and non-linear structural static, quasi-static, and dynamic analysis (Abaqus technology) involving sliding contacts, large deformation, and hyper-elastic materials
  •         Advanced meshing tools with a wide range of element formulations and types, including tetrahedrons, bricks, shells, and beam elements
  •         Fatigue simulations (fe-safe technology), including uniaxial and multiaxial loading, stress and strain life formulations, and a wide material durability library (more than 350 materials)
  •         High-performance computing (HPC) to expand computing capability and accelerate computation time on powerful computers on premises or in the cloud

Covering All the Simulation Bases

3DEXPERIENCE Works Simulation offers a unified cloud-based product development environment, enabling design and simulation teams to work from home, office, or on the road. Since your design and simulation data is securely saved to the cloud, it is available 24/7/365 to your entire team. Designers and engineers save time with cloud computing, not only to solve large simulations faster, but freeing up their local computing resources while the simulation runs remotely on the cloud.

Data management on the platform comes with a host of apps that help you methodically and efficiently manage product life cycles. With all the data in one place, everyone is in sync with access to a single source of truth. The risk of errors drastically decreases; users can easily find design and simulation data that linked to each other.

Simulation gives engineers the ability to conduct unlimited tests in a digital environment without wasting time and materials. It provides an environment conducive to simultaneously preventing problems, improving the design, and trying out new ideas, allowing engineers to experiment with various scenarios without creating a physical prototype.

With structural, fluid flow, plastic injection, fatigue, and electromagnetic simulation all in one place, you are empowered in discovering the most realistic technical insights for the highest quality new product development process backed by industry-leading technology from SIMULIA: Abaqus, fe-safe, and CST.

Contact your local reseller to learn more about how you can increase design confidence, reduce design iterations, and minimize physical prototypes.

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SOLIDWORKS
Dassault Systèmes SolidWorks Corp. offers complete 3D software tools that let you create, simulate, publish, and manage your data. SolidWorks products are easy to learn and use, and work together to help you design products better, faster, and more cost-effectively. The SolidWorks focus on ease-of-use allows more engineers, designers and other technology professionals than ever before to take advantage of 3D in bringing their designs to life.

The post Cloud-Enabled Simulation Tools Designed for SOLIDWORKS Users appeared first on The SOLIDWORKS Blog.

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3DEXPERIENCE Platform’s Simple Licensing Model Offers Casual Access Options https://blogs.solidworks.com/solidworksblog/2021/05/3dexperience-platforms-simple-licensing-model-offers-casual-access-options.html https://blogs.solidworks.com/solidworksblog/2021/05/3dexperience-platforms-simple-licensing-model-offers-casual-access-options.html#respond Wed, 12 May 2021 12:00:51 +0000 https://blogs.solidworks.com/solidworksblog/?p=46595
Learn more about the value of casual licensing on the 3DEXPERIENCE platform for managers, executives, suppliers, or vendors.

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Salih Alani

Salih Alani

Graduate of the University of Technology , Iraq - Baghdad with BS in Mechanical Engineering , graduate of Northeastern University with a Master of Science in Mechanical Engineering, specializing in mechanics and design - 6+ Years in SOLIDWORKS ®Technical Support team - Focused on core SOLIDWORKS , DraftSight , licensing (Online Licensing), Lead Technical Support of 3D CONTENTCENTRAL® , Technical Support Account Manager for Enterprise Subscription Services (ESS) customer account and lead organizer for VAR Performance Tuning Workshop in Dassault Systemes Waltham - Certifications: - 3DEXPERIENCE® Platform Explorer – Associate - CSWA, CSWP, CSWP-Drawing Tools, CSWP-Weldment, CSWP-Sheet Metal

The post <b>3D</b>EXPERIENCE Platform’s Simple Licensing Model Offers Casual Access Options appeared first on The SOLIDWORKS Blog.

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The solutions on the 3DEXPERIENCE® platform enable collaboration with your team. All data generated for each project is securely managed—and accessible—on the platform. With an internet connection and a web browser, the platform makes it easy to work from anywhere. Licensing supports the typical one-year subscription model, which is common to many cloud-based systems, with the welcome bonus of simplified license administration, monitoring, and management.

What about users who may need occasional access to the platform, such as managers, executives, suppliers, or vendors? They need tools to participate in design review meetings, manage task lists, or keep a close handle on development status; their needs are more collaboration and management orientated.

That’s when the casual license on the 3DEXPERIENCE platform comes into play.

Casual license usage is for companies that have team members who need only part-time access to the platform. The role provides users with a limited time to access the cloud-basedplatform to manage and review content, as well as collaborate and share feedback. The packages are sold in 3-month increments.

All licenses are based on the named user, eliminating serial number tracking or worrying about misuse. This translates to flexibility for users. Licenses are not locked to machines. Use any machine, anywhere, without deactivating and activating licenses.

Casual License Capabilities

As a casual user of the Collaborative Business Innovator and Collaborative Industry Innovator roles, you get full access to all functionality. There is no software to install or download. Neither CAD software nor CAD expertise is required to participate in the conversation. Customized dashboard views enable you to display only the information you need to get your job done.

Invite your external stakeholders to 3DSwym communities—public or private—to exchange information, share ideas, provide feedback, or participate in surveys directly from within your communities. Engage in real-time persistent conversations and enrich interactions with audio and video calls.

Other apps enable design reviews. There is no need to install additional plugins to preview 3D and 2D models. Even non-engineers, such as managers and executives, can interrogate the model—zoom, rotate, take measurements—and make comments.

You also can access tasks, change actions, lifecycle capabilities, and more. Automatically receive notifications when work is promoted to the next level of maturity. Organize, view, and track individual and shared tasks, including issues and change actions, from creation through completion. Readily access information, including who is responsible, delivery dates, and related content.

The platform makes it easy to see the latest status, and since everyone is accessing real-time data, the team stays in sync effortlessly.

License Management Made Easy

Roles on the 3DEXPERIENCE platform are managed through a simple and innovative license management system. The Member Control Dashboard on the platform allows admins to monitor and manage users and their licenses, whether standard or casual. Through this intuitive interface, admins can easily track how many licenses are available and consumed, who uses the license, and easily grant or remove a license. It is also easy to alter the licenses of existing users or remove people who leave the company—with one click.

If you want more information about optimizing your communication with a casual license, contact your local reseller to learn more.

 

 

 

Author information

Salih Alani
Salih Alani
Graduate of the University of Technology , Iraq - Baghdad with BS in Mechanical Engineering , graduate of Northeastern University with a Master of Science in Mechanical Engineering, specializing in mechanics and design - 6+ Years in SOLIDWORKS ®Technical Support team - Focused on core SOLIDWORKS , DraftSight , licensing (Online Licensing), Lead Technical Support of 3D CONTENTCENTRAL® , Technical Support Account Manager for Enterprise Subscription Services (ESS) customer account and lead organizer for VAR Performance Tuning Workshop in Dassault Systemes Waltham - Certifications: - 3DEXPERIENCE® Platform Explorer – Associate - CSWA, CSWP, CSWP-Drawing Tools, CSWP-Weldment, CSWP-Sheet Metal

The post <b>3D</b>EXPERIENCE Platform’s Simple Licensing Model Offers Casual Access Options appeared first on The SOLIDWORKS Blog.

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Learn How to Design for Additive Manufacturing https://blogs.solidworks.com/solidworksblog/2021/05/learn-how-to-design-for-additive-manufacturing.html https://blogs.solidworks.com/solidworksblog/2021/05/learn-how-to-design-for-additive-manufacturing.html#respond Mon, 10 May 2021 12:00:18 +0000 https://blogs.solidworks.com/solidworksblog/?p=46583
Watch this SOLIDWORKS Live episode to take a deep dive into various 3D printing technologies available today, and learn how to optimize your designs for additive manufacturing.

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Olga Bai

Olga Bai

Olga Bai is a Digital Marketing Manager at SOLIDWORKS in charge of the brand’s social media channels and other digital initiatives.

The post Learn How to Design for Additive Manufacturing appeared first on The SOLIDWORKS Blog.

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3D Printing techniques have come a long way since they were first introduced and used mainly for the purposes of rapid prototyping. Since then, advances in technology enabled designers and engineers to use a variety of processes and materials to produce complex shapes or geometries at scale, while cutting down on costs. In order to reap the true benefits of the additive manufacturing process, engineers must optimize their designs for manufacturability using 3D printers.

In April, we invited special guest Paul DeWys, sales engineer and owner of DeWys Engineering and Forerunner 3D, to discuss what it means to design for additive manufacturing. Paul is a longtime SOLIDWORKS user who started his own engineering business that specializes in automation and machine design back in 2010.

With the rise of 3D printing and MakerBots, Paul saw the opportunity to bring together machine design and additive manufacturing, starting the Forerunner 3D Printing business unit, specializing in design for additive manufacturing.

In this episode, Paul shared his expertise about 3D additive manufacturing, the different types of 3D printing technologies available, namely Stereolithography (SLA), Fused Deposition Modeling (FDM), and Multi-Jet Infusion (MJF). In addition, he demonstrated design examples for each of the 3D printing technologies as well as various types of materials that can be used.

Watch the full SOLIDWORKS Live episode to take a deep dive into various 3D printing technologies available today, and learn how to optimize your designs for additive manufacturing. You can also take a virtual tour of Forerunner 3D.

We had a very engaged audience, with myriad of questions coming from YouTube, Facebook, LinkedIn and Instagram. To get all of these questions answered, we invited Paul back for a special follow-up Q&A session. If your question wasn’t answered live during the live stream, you’ll find the answer in this video:

 
Stay tuned for upcoming episodes on our SOLIDWORKS Live website, or subscribe to our YouTube channel to get notified when we go live.

Author information

Olga Bai
Olga Bai
Olga Bai is a Digital Marketing Manager at SOLIDWORKS in charge of the brand’s social media channels and other digital initiatives.

The post Learn How to Design for Additive Manufacturing appeared first on The SOLIDWORKS Blog.

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3DEXPERIENCE Works: What’s in it for you? https://blogs.solidworks.com/solidworksblog/2021/05/3dexperience-works-whats-in-it-for-you.html https://blogs.solidworks.com/solidworksblog/2021/05/3dexperience-works-whats-in-it-for-you.html#respond Fri, 07 May 2021 12:00:32 +0000 https://blogs.solidworks.com/solidworksblog/?p=46567
Read this blog and watch the video to learn more about the specific tools in the 3DEXPERIENCE Works portfolio that were developed just for you.

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Ian Adair

Ian Adair

Ian is a graduate of both San Jose State University (BA) and Boise State University (MBA). He works in Offer Marketing with both the DELMIA|Works and 3DEXPERIENCE Works teams with a focus on telling customer stories and product education pieces through the creation of engaging content.

The post <b>3D</b>EXPERIENCE Works: What’s in it for you? appeared first on The SOLIDWORKS Blog.

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The 3DEXPERIENCE Works portfolio is a suite of tools from SOLIDWORKS and Dassault Systèmes that brings your entire organization together in one, cohesive, collaborative environment. Users are able to leverage real-time data to connect stakeholders with one another, helping to foster continuous improvement of your organization’s processes and to provide a holistic view of your business activity.

Connecting Apps, People and Data

3DEXPERIENCE Works introduces efficiencies across simulation, design, service, conceptualizing, manufacturing and management to work as one, connected and integrated system. This means rapid design and engineering iterations can take place with less physical prototyping needed in order to finalize product development and manufacturing. This also means customers receive what they want quicker, resulting in higher satisfaction and lower overhead costs. As a result, your resources are freed to invest in what matters most to your organization: innovation.

3DEXPERIENCE Works is platform-based to provide the flexibility your organization requires to scale as your needs change over time, at your own pace, with virtually limitless growth.

Use only what you need; pay for only what you use

This all sounds great, but what does this really mean for me? That is a good question. 3DEXPERIENCE Works was built from the ground up with your role in mind. It utilizes a platform approach to provide the same single source of truth across the entire organization. Data is instantly and seamlessly integrated throughout each solution, allowing you to innovate and improve virtually every aspect of your business and processes. Each solution also speaks your role’s unique language that you are familiar with in your day-to-day job.

From designers and engineers to executives, analysts to manufacturers, 3DEXPERIENCE Works provides the tools you need for your organization to thrive.

How do I determine what solutions best fit my role?

Another great question. We have created an interactive infographic to help you quickly and easily learn about which tools are right for you.

Check out the video below to learn what tool in the 3DEXPERIENCE Works portfolio was designed just for you. Ready to learn more? Please contact your local reseller.

 

Author information

Ian Adair
Ian Adair
Ian is a graduate of both San Jose State University (BA) and Boise State University (MBA). He works in Offer Marketing with both the DELMIA|Works and 3DEXPERIENCE Works teams with a focus on telling customer stories and product education pieces through the creation of engaging content.

The post <b>3D</b>EXPERIENCE Works: What’s in it for you? appeared first on The SOLIDWORKS Blog.

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