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      <title>Surface Modeling</title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/disciplines/surface-modeling/feed.xml</link>
      <description>Surface Modeling</description>
      <lastBuildDate>Thu, 09 Apr 2026 06:01:35 GMT</lastBuildDate>
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      <title>
      <![CDATA[ Model Mania® 2026 Overview, Solution, and Winners ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/model-mania-2026-overview-solution-and-winners/</link>
      <guid>https://blogs.solidworks.com/guid/68968</guid>
      <pubDate>Tue, 24 Mar 2026 06:52:30 GMT</pubDate>
      <description>
      <![CDATA[ Find out about the results of Model Mania 2026 at 3DEXPERIENCE World, a fun competition that pits user against user to determine whose modeling skills are best. 
 ]]>
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      <content:encoded>
      <![CDATA[ 
Model Mania® is a fun and challenging competition where participants model a predetermined part, including a follow-up revision. Just as in real-world design, changes often need to be made after the initial design is complete. In Model Mania, these are labeled as “phase 1” and “phase 2.&#8221; The top contestants who model both phases of the part accurately and the fastest could win a prize of up to $500.&nbsp;



Model Mania has become a long-standing tradition at the annual&nbsp;3DEXPERIENCE World conference, giving designers and engineers a chance to test their skills in a fast-paced environment. There are six private booths, behind the curtains, where each contestant will sit at a desk with a computer and design a part, as accurately and quickly as possible, including an unknown revision, phase 2, which is given once phase 1 is completed.&nbsp;



We have always had separate categories for customers and resellers. In 2026, we added a third category for students, and we were happy to award the top three contestants in all three categories, with a total of nine winners. Keep reading to see who won!&nbsp;







Model Mania Xtreme



Over the past couple of years, Model Mania has expanded its activities to enhance the fun and enjoyment participants have. In 2025, we added&nbsp;Model Mania Xtreme, which also takes place at&nbsp;3DEXPERIENCE World, and is a legendary battle where two people go head-to-head to create a 3D model in SOLIDWORKS Design or SOLIDWORKS xDesign in the fastest time. Someone can challenge another person to a one-on-one contest, set inside a small competition ring, like a “Thunderdome” style battle.&nbsp;



These sessions showcase speed modeling in front of a live audience, and the winners earn bragging rights, including the opportunity to hold up the coveted Model Mania Xtreme belt. Even two of our executives, Manish Kumar and Gian Paolo Bassi, challenged each other! In 2025, Manish won, and this year, Gian Paolo stole the belt from the champion! We will have to see what happens at the rematch at&nbsp;3DEXPERIENCE World 2027 in Nashville.











Model Mania Livestream



In 2026, we&nbsp;added another Model Mania activity&nbsp;and&nbsp;livestreamed it&nbsp;on January 21. We included information about&nbsp;3DEXPERIENCE World and the SOLIDWORKS User Community. We shared the drawing for the first-ever livestream Model Mania part and received around 175 submissions in about 20 minutes! It was clearly a hit, and we will be doing another Model Mania livestream session in April 2026.&nbsp;











Model Mania 2026 Part and Solution



This is the 2026 Model Mania part. Contestants had a maximum of 2 minutes to plan their approach, and once the 2-minute preview time was up, they automatically started the modeling phase 1 when the Model Mania program launched a new part template in SOLIDWORKS Design.&nbsp;



Once they completed the model and applied the material, they were asked to add the part&#8217;s mass to complete phase 1. Then the change required was shown in phase 2. They needed to quickly make their edits and add the new mass to complete phase 2.&nbsp;



Anyone who achieved a 1% tolerance on their model was automatically added to a leaderboard, a new feature of the Model Mania booth in 2026. All of the top contestants on the leaderboard were validated to determine the winners.



Watch the&nbsp;Model Mania 2026 Solution and Winners announcement. Congratulations to the Model Mania 2026 SOLIDWORKS Design champions below!








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<item>
      <title>
      <![CDATA[ What’s New in SOLIDWORKS xDesign 2026x FD01 ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/whats-new-in-solidworks-xdesign-2026x-fd01/</link>
      <guid>https://blogs.solidworks.com/guid/67458</guid>
      <pubDate>Fri, 06 Feb 2026 13:00:22 GMT</pubDate>
      <description>
      <![CDATA[ Top enhancements include the ability to convert imported geometry into editable 3D…
 ]]>
      </description>
      <content:encoded>
      <![CDATA[ 
I couldn’t ask for a better way to kick off the New Year. I just got back from 3DEXPERIENCE World 2026, and now I’m excited to announce the latest functional delivery update for SOLIDWORKS xDesign, our fully browser-based set of tools for parametric design, subdivision modeling, model-based definitions and drawings, and more!







Some of my favorite enhancements in the R2026x FD01 update include:




The ability to convert imported geometry into editable 3D models





Improvements for design reviews in extended reality (XR)



Improved home screen for faster access to content




In addition, there are many more user experience, part, assembly, and drawing enhancements. Discover what’s new below!



USER EXPERIENCE 



Additional User Experience Enhancements




Materials are now deployed automatically in the background the first time an admin starts a session, ensuring the full materials library is ready to use without any manual setup.



Improved Action Bar layout and usability. The Subdivision tab has been moved to a more intuitive position, command labels are now enabled by default for makers, and several tooltips have been refined to provide clearer guidance.



Mouse control preferences are now automatically set to SOLIDWORKS for Students, Makers, and Education users to provide a familiar and consistent model navigation experience.



Improved performance and reliability of automatic restore points. Automatic restore points now save in the background every few minutes without blocking you from interacting with the session. You will also receive a notification when restore points are saved and if a save fails.



Improved system stability and crash handling. When a minor server error occurs, the active command is canceled and you are returned to the default command. When a major server error occurs, you receive a warning and an automatic restore point is saved before the session disconnects.



Added a new notification to explain long load times caused by VM scaling. When increased demand delays session startup, you will now see a message stating that new resources are being allocated and your session is in the queue.




PART &amp; ASSEMBLY DESIGN



Convert Imported Geometry into Editable 3D Models (Beta)



You now have the capability to convert imported BREP geometry into fully editable 3D models so you can make design changes directly in xDesign. With a new command you can easily convert BREP geometry into fully editable, feature-based models. Once converted this enables you to modify any of the geometry by editing the corresponding features and even rolling back to a specific point to make modifications. This new feature gives you the flexibility to iterate and refine designs without starting from scratch, saving time and making it easier to work with imported data. Stay tuned, we’re going continue making more improvements in this area as well.









Improved Home Screen



Quickly access your projects and manage your content with a more intuitive home screen. Now, when you access your content from the home page, you’ll have more options to manage it. For example, you can access your “Recently Opened” files and “My Content” and use the three-dot menu for actions, such as open item in a new tab, create drawing from part, view information, or delete content. When you view all your content, you’ll get a dedicated page with an option to filter for just physical products, drawings, or top-level Assemblies. You can also jump back to the home screen anytime using a new shortcut in the action bar. These improvements help you find your work faster, organize it with ease, and stay focused on designing.



https://youtube.com/watch?v=5Ief4qUBshI%3Ffeature%3Doembed



Section View in XR



Dig deeper into your model with the ability to section models in your XR session. Simply use your controller to orient and place the section to show the internal construction of the model. This immersive experience helps you have more control over the section plane and explore the sectioned model.



This functionality is available now! See my last blog on the top 10 enhancements from 2025 and make sure you are up to date on the latest enhancements by visiting the What’s New Wiki Page.



Learn more about xDesign here.




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      </content:encoded>
      </item>
<item>
      <title>
      <![CDATA[ Top 10 Features in SOLIDWORKS xDesign in 2025 ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/top-10-features-in-solidworks-xdesign-in-2025/</link>
      <guid>https://blogs.solidworks.com/guid/21221</guid>
      <pubDate>Wed, 03 Dec 2025 13:00:34 GMT</pubDate>
      <description>
      <![CDATA[ Top enhancements include a redesigned landing page, exploded views for technical documentation,…
 ]]>
      </description>
      <content:encoded>
      <![CDATA[ As 2025 comes to a close, I would like to share with you some of the top enhancements added this year to your favorite browser-based solution: SOLIDWORKS xDesign. For starters, it is even easier to access all the xApps in one solution, as xDesign is now available as a single product that includes parametric part and assembly design, subdivision modeling, sheet metal, frame design, mold tools, drawings, MBD, and rendering.Here’s a look at the top 10, including my personal favorites: the redesigned landing page, exploded views for technical documentation, and the extended reality (ER) visualization technology.
Launch Projects and Access Learning Content with the New Landing Page
The xDesign landing page has been redesigned and features many resources to help get you going fast, keep you productive, and inspired, including:
Instant access to your recent projects, helpful videos, and sample projects.
Faster access to the Learning Center directly from the platform side panel so you can improve your skills and find answers fast.
The new “For You” page includes interesting articles, 3DSwym posts, and online videos.

Create Production-ready Drawings with New Drawings Features
Create detailed drawings that clearly convey manufacturing requirements, including internal features, assembly fit, and hole locations with the following enhancements enabling you to:
Easily create section and detail views from the drawing environment using familiar workflows with section lines and crop circles.
Gain clarity in technical documentation with the new Exploded Views feature so you can illustrate part orientation and relationships. Create your exploded view in 3D and easily add it to your drawing sheet.
Complete product definition for components with rounded features with the ability to add center marks and dimensions to silhouette edges.

Elevate Design Reviews with Extender Reality VR and AR 
Enhance design reviews and spatial understanding with the ability to visualize your models in an immersive extender reality (XR) environment.You can launch an immersive virtual reality (VR) or augmented reality (AR) experience directly from xDesign to view and interact with your models at scale in a virtual or real-world setting using a headset, tablet or phone.
Easily Collaborate with Shareable Links
Effortlessly collaborate by sharing direct links to physical products, enabling faster feedback and smoother teamwork on design projects.Generate a shareable link to any physical product in xDesign and send it to a colleague. When they click the link, the product will open directly in their xDesign session, allowing seamless collaboration and review.
Create More Detailed Models with New Modeling Features
Create more detailed and accurate models with sophisticated modeling tools, in addition to intelligent feedback tools that help you build faster, highlight issues and offer guided corrections. Modeling enhancements include:
The new Wrap command projects sketch profiles onto target faces to generate an Emboss, Deboss, or Scribe.
The new Sketch Analysis command provides tools to correct over-defined sketches, resolve missing or dangling references, and close open sketch profiles.
The Offset and Shell commands now provide visual indicators on the model to highlight areas where the features fail.

Streamline Documentation Workflows with Generative Drawing Views
Use the power of artificial intelligence (AI) to eliminate repetitive tasks and accelerate drawing creation. To enable automatic view creation and placement check the box for “Generate Drawing Views” in the New Sheet command.Once enabled the command will automatically generate standard drawing views, such as orthographic and isometric, when creating a new sheet.
Easily Submit Feedback to the xDesign R&#038;D Team
Help shape the future of xDesign by quickly sharing your ideas and providing direct input for improvement, ensuring a more user-focused development process.With the new Feedback button, you can submit enhancement ideas directly to the xDesign R&#038;D team. Feel free to Include your contact details if you’d like us to follow up with you about your suggestion.
Add a Pop of Color to Improve Model Clarity 
Add clarity and reduce interpretation errors by automatically assigning distinct colors to each new geometry set with a new option in the user Preferences menu.
Protect Unsaved Data with Centralized Data Storage and Auto-Save
Protect your work from unexpected interruptions with the option to auto-save in the event of a disconnection, which could be caused by internet issues, timeouts, or crashes.Also, recent content and automatic restore points are now stored centrally which allows you to resume work from any xDesign session.  10. Convert Images of Mechanisms to Fully Functional 2D Sketches
Convert an image of a mechanism into a parametric sketch with the 2D Mechanism option in the Picture to Sketch tool.The mechanism is converted to a fully-constrained sketch by recognizing objects in the image (such as linkages, anchors, and rollers) and constraints (such as hinges, sliders, and anchor points).There you have it! Our top 10 features of the year. What do you think? Let us know and tell us what’s on your wish list by using that new Feedback button.Keep these enhancements handy. Download the flyer here. For more information about what’s new in xDesign, visit this website. And SOLIDWORKS 2026 is here! See what’s new at https://www.solidworks.com/product/whats-new.Happy holidays, everyone!See you in the new year! If you’re going to 3DEXPERIENCE World in 2026, I’ll be on hand to discuss all things xApps along with a few of my esteemed colleagues at the Web Browser Power Hour at 5:00 PM CST on Tuesday, Feb 3rd, during the Mega Meetup. I hope to see you there! ]]>
      </content:encoded>
      </item>
<item>
      <title>
      <![CDATA[ What’s New in SOLIDWORKS xDesign 2026x GA ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/whats-new-in-solidworks-xdesign-2026x-ga/</link>
      <guid>https://blogs.solidworks.com/guid/21301</guid>
      <pubDate>Fri, 14 Nov 2025 13:00:56 GMT</pubDate>
      <description>
      <![CDATA[ This update includes many time-saving enhancements, including a redesigned landing page, the…
 ]]>
      </description>
      <content:encoded>
      <![CDATA[ Fall is here, and I’m happy to announce there’s a new update for SOLIDWORKS xDesign. The R2026x GA update includes many time-saving enhancements, including a redesigned landing page, the ability to wrap sketches onto 3D faces, exploded views for product definition, and much more.USER EXPERIENCE Redesigned Landing Page for All UsersNew to xDesign? No worries, we’ve got you covered with the redesigned home page. Hit the create button to start modeling or watch the tutorials on how to get started using the parametric, subdivision modeling, documenting tools, and more.The redesigned landing page, which has been available to students since R2025x FD02, is now available for makers and commercial users!Get started fast with learning content right at your fingertips, or quickly find your recent designs, and much more on the new landing page.RENDERINGAutomatic Camera MatchingEffortlessly align the camera with your backplate in a single click to achieve the perfect layout quickly and accurately, thanks to advanced Artificial Intelligence (AI), which boosts content production.This is usually pretty hard to do manually in rendering. Getting an object to look like it’s realistically sitting on a flat image is quite difficult because it’s not a 3D image, it’s just flat. Aligning an object to the correct perspective can be difficult, and the Automatic Camera Matching functionality automates this, making it easier, and gives your rendering a more realistic feel. Camera Grid There’s also another option to help you better align objects with the option to turn on a grid. Improve precision and capture the perfect perspective with the new grid settings to assist with manual camera adjustments. Additional Enhancements
Added support for importing Parasolid files into xDesign, enabling seamless data migration from third-party CAD applications such as Siemens NX and Solid Edge.
Cross-highlighting now works with items that were hidden with view filters. If you select or hover over an item in the DesignManager that was hidden with a view filter, that item will now appear highlighted in the graphics area.
Added an option to open the Information Panel for a 3D Shape directly from the 3D Shape context toolbar.
When you create a revision in xDrawing it includes all of the related objects so that you only have to manage the top level.
These enhancements are available starting Saturday November 15th so by the time you get back to your desk on Monday November 17th you’ll be able to dive right in.Also, xDesign is now available as a single product, that includes  parametric part and assembly design, subdivision modeling, sheet metal, frame design, mold tools, drawings, MBD, and rendering. Check out this blog to learn about the new SOLIDWORKS xDesign role offer or visit https://www.solidworks.com/product/solidworks-xdesign.See what’s new in SOLIDWORKS 2026 here. ]]>
      </content:encoded>
      </item>
<item>
      <title>
      <![CDATA[ SOLIDWORKS xDesign – All the Fun in One ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/solidworks-xdesign-all-the-fun-in-one/</link>
      <guid>https://blogs.solidworks.com/guid/21489</guid>
      <pubDate>Wed, 01 Oct 2025 12:00:43 GMT</pubDate>
      <description>
      <![CDATA[ SOLIDWORKS xDesign now features all your favorite capabilities in a single solution,…
 ]]>
      </description>
      <content:encoded>
      <![CDATA[ Growing up, I loved cars. As early as I can remember, I was sketching cars. While studying mechanical design in college, I got the chance to design electric all-terrain vehicles (ATVs) and race them for the student motor sports team. In racing, speed was everything.When it comes to design, I understand your need for speed and would like to introduce you to a new package that will increase your productivity. As a product manager for SOLIDWORKS, I get to help roll out our new products. I am happy to announce that as of July 2025, SOLIDWORKS xDesign is available as a single product, combining all your favorite capabilities, such as parametric part and assembly design, subdivision modeling, sheet metal, frame design, mold tools, drawings, MBD, and rendering — all under one convenient interface. These capabilities, which were previously available as separate a-la-carte roles, are now brought together for a seamless experience. Because it’s browser-based and runs on the 3DEXPERIENCE platform, you can design and collaborate from anywhere, on any device, using only a web browser — while connecting and keeping track of communication about your models without ever leaving the software.In this blog, I’ll cover what’s included, key capabilities, and the latest functionality.Key capabilities include:Parametric Design
      Easily model parametric solids and surfaces to convey conceptual design and detailed parts and assemblies.
      Design for manufacturability checks to reduce the time and cost of production.
      AI-assisted workflows and design guidance to accelerate design intent and product development.
Freeform Design 
      Create complex surfaces quickly using intuitive push-pull interaction.
      Use images and sketches as a guide to create 3D surface geometry.
      Seamlessly switch between conceptual modeling and detailed modeling environments and eliminate the need for rework.
Sheet Metal Design
      Create complex 3D sheet metal geometry and automatically generate and view 2D flat pattern geometry.
      Review and prepare accurate 2D flat patterns for manufacturing that always stay up to date with the folded geometry.
      Easily design sheet metal assemblies and enclosures around existing mechanical or electrical geometry.
Structure Design
      Create structure members based on model edges, 2D sketch elements or curves.
      Rapidly perform trim operations at corners and end points to create precise, manufacturable designs.
      Automatically generate a cut list based on the design to use for fabrication.
2D Drawings and MBD
      Convey design requirements and specifications directly on your model, reducing discrepancies and ensuring an always up-to-date connection between definition and engineering.
      Quickly and intuitively define design requirements in 3D.
      Easily produce an accurate 2D representation from your existing 3D definitions in just a few clicks.
Mold Design 
      Automatically create parting lines, shutoff surfaces, parting surfaces, and mold splitting, making mold design faster.
      Eliminate mold lockup and ensure proper mold function with draft and undercut checking.
      Output mold core, cavity, and insert components quickly and easily for manufacturing and 3D printing.
Product Rendering 
      Apply or create different environments, including light sources and backgrounds, to influence the model’s appearance and reflections.
      Assign and adjust material properties, controlling characteristics such as color, reflection, and opacity to create realistic surface appearances.
      Define unique scenes with different camera angles and zoom levels for various visual representations of the same product.
In addition to the above functionality, you can easily store, manage and collaborate on your data in the cloud.That is just a glimpse of what xDesign has to offer. We introduce enhancements throughout the year in the functional deliveries.Here’s a handful of cool tools introduced this year:Extender Reality (XR)Get a better understanding of how your models will fit in the real world with the new Extender Reality (XR) environment, which enables you to visualize your product in a virtual or real world with virtual reality (VR) and augmented reality (AR) settings.Generative Drawing Views Use the power of artificial intelligence (AI) to eliminate repetitive drawing tasks with generative view creation and placement. In the new Sheet command, there’s a new option called Generate Drawing Views (Beta).During sheet creation, you can generate drawing standard views, such as orthographic and isometric, directly from the 3D model with minimal manual input.When you enable Generate Drawing Views, it will automatically review your model and create all of your standard, orthogonal, and isometric views, saving you time from manually creating the views. It will also correctly scale them to your sheet and position them.Generative hole calloutUsing AI, hole callouts are automatically generated using actual geometry, so you can create a hole callout for any cylindrical shape. The software will look at the geometry to determine if it’s a simple hole, or counter hole, for example, and then automatically create a hole callout.2D Authoring for Section and Detail ViewsEasily create section and detail views from the drawing environment using familiar workflows with section lines and crop circles.Feedback button A new feedback button allows you to share your thoughts on xDesign and submit enhancement ideas directly to the xDesign R&#038;D team.Do you want to learn more about the capabilities? Open the 3DLearn app to access all the learning content.SOLIDWORKS xDesign is CAD reimagined for the next era. People are transforming the way they work, and their tools must evolve to keep pace. Whether you’re a professional designer, student, or maker, xDesign offers a broad range of capabilities and a flexible way to use them. With all apps in one single convenient location, users can benefit from enhanced workflows and a simplified user interface. Since xDesign is browser-based, there’s no software installation, and you can get up and running fast. Not to mention, this all-in-one offering is a great deal.To learn more, visit https://www.solidworks.com/product/solidworks-xdesign or contact your local reseller. ]]>
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      <title>
      <![CDATA[ What’s New in SOLIDWORKS xDesign R2025x FD03 ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/whats-new-in-solidworks-xdesign-r2025x-fd03/</link>
      <guid>https://blogs.solidworks.com/guid/21749</guid>
      <pubDate>Thu, 03 Jul 2025 12:00:48 GMT</pubDate>
      <description>
      <![CDATA[ The latest update includes 2D authoring for Section and Detail Views, Generative…
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      </description>
      <content:encoded>
      <![CDATA[ Your favorite browser-based solution, SOLIDWORKS xDesign, is introducing some exciting new enhancements this month! The latest functional delivery (FD) update, R2025x FD03, includes:
2D Authoring for Section and Detail Views
Generative Drawing Views
Enhanced Control for XR Design Review
Generative Hole Callouts for Non-Native Geometry
Convert Image to 2D Mechanism Option
Let’s have a look at what’s new in this release.PART &#038; ASSEMBLY DESIGNConvert an Image to a 2D MechanismConvert an image of a mechanism into a sketch with the new 2D Mechanism option in the Picture to Sketch tool. This option uses logic to recognize objects in the image, such as straight linkages, linkages with slots, bent linkages, fixed anchors, and rollers, to convert them into sketch objects. It also recognizes constraints in the image, such as hinges, sliders, and anchor points, to convert them into sketch constraints.This command works best for converting a screenshot of a mechanism in a textbook into an editable 2D sketch.In addition to the enhancements above FD03 also includes the following updates:
Added the option “Show Feature in Design Manager” in context menus and breadcrumbs, which expands the entire parent path and auto-scrolls to the selected feature in the Design Manager.
Added a “Refresh” command to the context menu for SOLIDWORKS components that will bring the latest version of the component from the database into the session.
Added the ability to send an unlock request to other users when using the Unlock command on the Lifecycle tab of the Action bar for a component that is locked by another user.
Added a Flip button to the Edit Sketch Plane dialog to correct issues where the sketch flips in the wrong direction, resulting in downstream errors.
Added the ability to pin the Session Information panel to the right side of the session.
Improved performance and accuracy of dynamic and selection highlighting in the graphics area.
Improved the logic for expanding sets when activating or expanding components in the Design Manager.
Improved the Sweep command with the Up To Geometry end condition so that the end face is tangent to the reference geometry and improved assigning face IDs for a sweep feature, so the faces are referenceable in downstream operations.
These enhancements are available starting July 5th.We’ve also got some enhancements specific to the SOLIDWORKS xDesign for Students and 3D Designer for Education editions. Stay tuned for the blog coming soon on the SOLIDWORKS Education Blog.Check out the last update, FD02, in this blog here. And visit the What’s New page to learn more about FD03 updates.One last important note is that the SOLIDWORKS xDesign Offer will now include a new single combined  SOLIDWORKS xDesign role instead of a package of separate roles. Not to worry, because the offer will still include all your favorite tools for parametric modeling, subdivision modeling, sheet metal, 2D drawing, and MBD, structure design, mold design, and rendering.Did you know that 3DEXPERIENCE SOLIDWORKS is now available through our online store? Discover what it can do for you. ]]>
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<item>
      <title>
      <![CDATA[ Building the Green Goblin’s Glider with Carlos 3D and SOLIDWORKS for Makers ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/building-the-green-goblins-glider-with-carlos-3d-and-solidworks-for-makers/</link>
      <guid>https://blogs.solidworks.com/guid/22186</guid>
      <pubDate>Fri, 21 Feb 2025 13:00:52 GMT</pubDate>
      <description>
      <![CDATA[ Carlos 3D, a talented engineer and maker, and SOLIDWORKS for Makers Ambassador,…
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      <![CDATA[ Carlos 3D’s Green Goblin Glider, Lucas Gouritin Photography When you think of Spider-Man’s greatest enemies, one name tops the list: the Green Goblin. Created by Marvel Comics legends Stan Lee and Steve Ditko, the Green Goblin (originally Norman Osborn) is a villain who combines tech-savviness and pure chaos to wreak havoc in New York City. Famous for his Pumpkin Bombs, Halloween-themed gadgets, and, of course, his flying Goblin Glider, supervillain Green Goblin soared back into the spotlight in Spider-Man: No Way Home, solidifying his status as one of Spider-Man’s greatest foes for decades.This glider, a high-speed, gadget-laden board, is as much a part of his character as his eerie, maniacal laugh—making him a favorite for Green Goblin Halloween costumes and an inspiration for creative makers and cosplay fans.Enter Carlos Reyes, also known on his YouTube and Instagram channels as Carlos 3D, a talented engineer, maker, and SOLIDWORKS for Makers Ambassador, who took on the ultimate Green Goblin cosplay costume project: recreating the Green Goblin’s glider.Carlos recently appeared on SOLIDWORKS Live to walk us through his process of transforming an ordinary hoverboard into a jaw-dropping replica of the Green Goblin’s iconic glider. The idea for the Green Goblin Glider first took shape when Carlos spotted a used hoverboard at a flea market. With his love for comics, cosplay, and engineering, he immediately recognized its potential as the foundation for a Green Goblin-inspired glider.Determined to bring his vision to life, Carlos used SOLIDWORKS for Makers tools, including xShape and xDesign, to recreate the glider’s unmistakable comic book aesthetic with incredible detail. xShape’s flexible subdivision (Sub-D) modeling helped him quickly sculpt the glider’s initial form, while xDesign allowed him to refine the details, quickly taking the project from concept to first prototype.Discover SOLIDWORKS for Makers – Just $48 Year for Personal UseCarlos started by building a base model of the hoverboard. Though he initially had less experience with subdivision modeling, Carlos found that it was an efficient way for him to model curves and edges that would give the glider its distinctive look. With features like mirror symmetry, xShape helped Carlos create the model in a fraction of the time.One of Carlos’s glider’s standout features is the set of LED-lit flames at the rear, designed to evoke the illusion of a fiery exhaust.Carlos 3D’s Green Goblin Glider, Lucas Gouritin PhotographyUsing xShape, Carlos shaped each flame by hand, creating a spike-like effect that he could modify for a natural, organic look. It was a lot of trial and error, but in the end, Carlos found that working with LED lights inside the flames brought them to life in a way that looked straight out of the comics.Carlos 3D printed the glider in about 40 pieces using multiple 3D printers. He sticks to basic gray and white base colors for the 3D prints and intricately paints each piece to match the Green Goblin’s signature color scheme. The biggest compliment he receives is when people tell him they would never guess that his cosplay builds were 3D-printed.Ready to See the Final Product? Watch the Full SOLIDWORKS Live Episode.Carlos’s Green Goblin glider is a great example of what you can achieve with SOLIDWORKS for Makers if you’re a maker, cosplay designer, or fan of creative engineering projects.Carlos 3D’s Green Goblin Glider, Lucas Gouritin PhotographyCarlos 3D’s Green Goblin Glider, Lucas Gouritin PhotographyCatch the full SOLIDWORKS Live episode on-demand and dive into Carlos’s creative process. He shares his insights and techniques and shows how he built, printed, and assembled this realistic replica step-by-step. From subdivision modeling in xShape to the details in xDesign, LED integration, and post-processing tips, there’s something for everyone to learn.Whether you’re a die-hard Spider-Man fan or curious about 3D design, this SOLIDWORKS Live episode brings together engineering and fandom in a fun and inspiring way.Learn more about SOLIDWORKS for Makers, 3D modeling, and cloud-based design tools for personal use for just $48/USD a year. ]]>
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      <title>
      <![CDATA[ Rubber Ducky xShape Walkthrough: SOLIDWORKS Tutorial ]]>
      </title>
      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/rubber-ducky-xshape-walkthrough-solidworks-tutorial/</link>
      <guid>https://blogs.solidworks.com/guid/20726</guid>
      <pubDate>Fri, 28 Jun 2024 15:00:13 GMT</pubDate>
      <description>
      <![CDATA[ Such a simple little bath toy found in most people’s bathrooms, but…
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      <![CDATA[ Such a simple little bath toy found in most people’s bathrooms, but modeling this in SOLIDWORKS would be a challenge, it has so many curves and organic shapes, especially looking at the ducks bill. So, I decided to move onto the 3DExperience Platform, and use the 3d Sculptor roles xShape app. Before I began any modeling I used some images taken from the internet of a side, front and top view of a generic rubber duck to use as picture guides.



Starting a new component, I began my model by sketching a guideline of 100mm and placing it midpoint to my axis. This helps me to control the overall height of my rubber duck and gives me a guide in which to resize my rubber duck images. I added the side view of the duck onto the ZX plane and changed the image transparency to around 45, this makes it easier to see all of the subdivision shape as I’m modeling it. Using the advanced settings, I’m able to flip the image horizontally, and scale the image by percentage keeping it center to my axis. I scaled it down until the duck falls between the guide sketch line.
For the front image of the duck, I added a new plane off the YZ plane dragging it to line up with the start of the neck and bill, then I added the front view image of the duck. Selecting the XY plane, I’m adding another new plane to sit along the duck at the widest part of its body. Then with the new plane selected I could add the top view image of the duck.



For the main duck body, I used the globe surface as the starting shape, and snapped it onto my guide sketch. I switched on the symmetry tool along the ZX plane, that way I could edit the shape on one side and the duck would remain symmetric. A green line shows me that the symmetry feature is active and along which line it is mirroring. Before I began modeling, I altered the transparency of the shape to see the guide image underneath.



When I got to the tail of the duck, I needed to extrude some of the shapes faces to form the tail. The view from the top of the duck is very square. Again, I only needed to move points from one side of the duck to reshape the profile. The tail needed more loops to taper it more and make it easier to shape.



To create the bill of the duck, I used the quad ball. You may wonder why I select specific shapes, this comes from experience modeling certain shapes, I have learned what shapes work best for creating certain forms. The bill was a little more finicky of a shape to model, but like the duck’s body I began with the side view and inserted more loops where I needed. From the top view, I shaped the bill in reference to the photo, but not too closely that I would change the bill from other views; again the images are just guides.



A wing was modeled using the cone subdivision surface, I shaped the wing around the duck’s body, and pushed it into the duck, the wing shape can be fairly simple in its design. Once done, I used the mirror feature.  With the wing body selected, I kept merge result unchecked as I wanted the duck&#8217;s bill to remain separate, this makes it easier to color the parts later on. Instead, I combined the wing bodies with the duck using the combine feature. This allows me to add a small 5mm fillet around the edge of the wing creating a more molded appearance to the rubber duck.



The next feature of the duck was the squeaker hole. For this element I revolve cut a dome out of the base and cut a small hole into the duck by 2mm from the geometry. This hole allowed me to select its inner faces and shell the duck body by 1mm. To finalize this feature of the duck, I revolved a lip profile around the opening of the hole which some molded rubber ducks have.



Sketching onto the XY plane, and viewing from the top, I sketched a perpendicular line midpoint to the end of my line, to sit facing the ducks head where I want the eye to project from to split the ducks face. I added a new plane selecting the line and the midpoint of the perpendicular line as the reference so that the plane sat along my sketched guide.



From here, I sketched an ellipse near and in line with the eye from the image. Sketching the eye directly on top of the guide image would sit wrong, so I sketched to the right of the eye on a slight angle. Then using features and split face, I could select all of the faces of the duck that the sketch needs to project onto. Once applied, I can see when I hover over the ducks face that the face has split to form the outline of the ducks eye. I repeated this process for the pupil of the duck and mirrored the eye over.



With the duck fully modeled, I applied appearances to the ducks body, bill and eyes, this makes it easier to preselect parts in SOLIDWORKS Visualize and edit the individual appearances and colors. I saved my rubber duck and opened it up in SOLIDWORKS Visualize to render, you can see an animation of the ducks falling at the end of the tutorial.




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      <title>
      <![CDATA[ Combining Parametric Precision with Freeform Creativity ]]>
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      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/combining-parametric-precision-with-freeform-creativity/</link>
      <guid>https://blogs.solidworks.com/guid/23048</guid>
      <pubDate>Wed, 12 Jun 2024 12:22:45 GMT</pubDate>
      <description>
      <![CDATA[ Do you design complex shapes? If you do, traditional tools don’t always…
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      <![CDATA[ Do you design complex shapes? If you do, traditional tools don’t always cut the mustard. With browser-based tools like 3D Sculptor and 3D Creator, you can tackle the challenges of complex designs and organic shapes. Throw Manufacturing Definition Creator in the mix, and you can ensure that complex geometry can be manufactured correctly.Read on to learn more about how this CAD trifecta can address common problems designers face when working with complex geometry.Whether you are an industrial designer, digital sculptor or mechanical engineer, the goal is the same: Build out and iterate concepts quickly and easily. The workflows for creating concept designs with complex geometry with traditional tools are anything but quick or easy.One approach is to build up models with curves and surfaces using parametric modeling. This approach can be painstakingly slow due to its incremental and progressive nature. All curves must be defined individually before creating a surface, such as a patch or a sweep. In addition, the complex interrelationships in these models can be incredibly sensitive. Modifying one dimension too much will cause a cascade of feature failures.Another approach is to use a separate aesthetic surfacing application to create complex shapes. Even if you find a great app for freeform modeling, it can be a pain to move data between disconnected apps, and the data models aren’t always compatible.3D Sculptor and 3D Creator address these workflows head-on. 3D Sculptor uses a push and pull technique, so you can easily and quickly create a complex shape and access additional Sub-D tools in the xShape app. You start with a digital ball of clay that you can push, pull and stretch. You can progressively add more handles that allow you to control the geometry with increasing fidelity.Combine the power of freeform and parametric modeling to create stunning designs.3D Creator, which provides more traditional parametric modeling tools in its xDesign app, augments this Sub-D modeling approach. As needed, you can add curves and surfaces as features. You can mix and match the Sub-D and parametric tools in xShape and xDesign as much as you need to get the job done. These two apps enable you to create and modify complex geometry fast and easily and eliminate the non-value-added tasks of the prior approaches.Beyond the improvements to existing workflows, the flexibility of these tools empowers new activities. Mechanical engineers can explore organic shapes independently. Industrial designers and digital sculptors can experiment with fine-tuned parametric modeling. Each can expand their respective skill sets and make concept design more productive with roles like 3D Sculptor and 3D Creator.What’s also great is you can access tools from both apps from the xShape toolbar, so you don’t have to switch between apps.Use xDesign to create production-ready designs.However, complex geometry usually requires complex manufacturing processes. This is where Manufacturing Definition Creator comes into play. Manufacturing Definition Creator is a browser-based solution that enables you to create both 3D and 2D definitions that you can incorporate during the design process.Use xDrawing to create detailed drawings for manufacturing entirely from a web browser.To learn more about the workflow between the three solutions read this eBook: Working with and Manufacturing Complex Geometry and Organic Shapes, and see how you can master complex geometry from design to production. ]]>
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      <title>
      <![CDATA[ Baby Sensory Animation Part 2: SOLIDWORKS and xShape Tutorial ]]>
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      <link>https://blog-contrib-prd.itvpc.solidworks.com/products/solidworks/baby-sensory-animation-part-2-solidworks-and-xshape-tutorial/</link>
      <guid>https://blogs.solidworks.com/guid/20610</guid>
      <pubDate>Fri, 26 Apr 2024 15:00:07 GMT</pubDate>
      <description>
      <![CDATA[ Moving into part 2 of this tutorial, it’s time to animate the…
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      <![CDATA[ Moving into part 2 of this tutorial, it&#8217;s time to animate the star! Before you do this, if you&#8217;re using the SOLIDWORKS Connected version, the SOLIDWORKS Visualize add-in is not available just yet, so to retain the motion study information, check the icon seen below, this will open my assembly in Visualize and the motion study will come in as animation keyframes.



Before I continue, you will see me switch between the two render view modes throughout, using preview mode to watch my star moving smoothly without waiting for render passes, or using the accurate mode to view the appearances, background, and filters as they will look fully rendered.



Selecting the camera tab, I duplicated my camera viewport, which is useful to do if you’re working on an animation. One is used as the animation camera, and the duplicate is to change the view of the camera to see model details without worrying about moving your animation cameras. Selecting the filters tab, I enabled the bloom filter, this creates a subtle glow around the bright areas of an image or model. In this case it will apply to the star. You can see a glow that surrounds the star and reflects into to the background.



To animate the star, I can go to the models&#8217; tab, but before I add an animation key to the model, I dragged the animation end bar to around 29 seconds, which would be the length of my full animation. Then highlighting the four animation bars responsible for the blinking eyes of the star, I dragged them slowly to begin at around 2.5 seconds, as the star will be off camera before this point. I switched on the auto keyframing icon so that any movements I make to the star become a new animation keyframe.



For the first keyframe, I selected the whole model under my models&#8217; tab and pressed &#8216;K&#8221; on my keyboard, this is the shortcut for adding keyframes to an animation. You will need to watch the tutorial to see all of the animation keys I created, including how I rotated the star on a different axis. I also demonstrate how to input exact timepoint for keyframes. You will see that the star begins off screen and then comes into center view, rotates 360 degrees, and goes off screen to the right, before coming back. It&#8217;s at this point that I planned the color change. The star then rotates again, returns to the center, and goes back off screen to its starting position. This allows me to create a looped video.



To create the color change, I clicked onto the appearances tab and added a keyframe to the yellow plastic appearance from the start point of the animation. From here the star will be yellow, I needed to turn on auto keyframing, so that at 14 seconds when the star goes off screen to the right a new keyframe will be created when I change the yellow to a blue. From 0 to 14 seconds, the yellow appearance changed gradually to the blue, but I didn&#8217;t want this, so to fix this, you can select the first animation key for the appearance and under the transition drop downs, for the transition &#8216;out&#8217;, selecting hold will ensure the key holds the settings throughout, until the next keyframe.



You can view the final animation at the end of my tutorial, the end result has been edited to have music behind and also loops back around to have the yellow star come back in. The possibilities for this are endless, there could be multiple stars within the animation, moving in different directions and be different colors, just experiment and see what you can create.
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