Here are the next two videos in our time-savers series, focusing on templates and mate references. Who knows, you might just learn something.
Here are the next two videos in our time-savers series, focusing on templates and mate references. Who knows, you might just learn something.
Matthew West on March 15, 2010 at 04:28 PM in Tips & Tricks | Permalink | Comments (1) | TrackBack (0)
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I am one of those people who likes to try to pinpoint a moment in time that sets about a series of events that all lead to something. In this case it's how did I end up working at SolidWorks. Well it goes all the way back to October 2005, and a 2-day SolidWorks Technical Summit. It was the first time I met Richard Doyle, and it was the event that got the ball rolling for the Los Angeles SolidWorks User Group, and everything since then.
So beyond these summits being a good place to network and meet people, what are they?
Well they are like mini SolidWorks Worlds. Of course there are no massive stages, or 5,000 people general sessions, but there is plenty of networking, ton's of learning, and easily the best value for a days worth of top notch training. All for $40!
The day starts out with breakfast and an opening session hosted by Richard Doyle. Then its off to the first two morning sessions, each of them being an hour and fifteen minutes long. At each session time slot you will have your choice of two different topics to choose from. Richard does a good job of trying to spread out the more popular topics throughout the day so you won't have too tough of a choice.
Lunch quickly rolls around and by that time your guaranteed to already have a few pages of notes that will include quite a few tips that you can't wait to use in your daily work. Lunch is of course provided, and there are usually some prizes to be given away. I have heard he sometimes even gives out a free pass to the next SolidWorks World!
After lunch it's three more sessions where you have six topics to choose from. Don't be afraid to split the sessions, just be mindful of others when switching rooms!
And just like that the day ends. So what did you get out of it? Well considering the fact that these events usually have top notch presenters, I guarantee you will learn something. I have been to a few of these over the past two years, and have learned something every time. It is hands down the most productive way for a company to spend $40, and a days pay on training. About the only way you will not learn anything is if you fall asleep in a corner somewhere.
So when and where are they in 2010? Well here is a list:
San Jose, CA 3/23 (Registration is open)
Durham, NC 4/20 (Registration is open)
Chicago, IL 5/25
Omaha, NE 6/22
London, UK 7/20
Harrisburg, PA 8/24
Cincinnati, OH 9/21
Salt Lake City, UT 10/26
Tacoma, WA 11/16
I personally will be attending at least one of those, so I hope to see you at that one. Registration is already open for the first two events, so get signed up today, you don't want to miss out! More information can be found on the SWUGN Site.
Mike Puckett on March 08, 2010 at 10:48 AM in Education, Tips & Tricks | Permalink | Comments (0) | TrackBack (0)
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One of the eager young go-getters around here decided to put together a series of videos all about little tips and things that can save you time in your day-to-day work. We'll be posting two a week to our YouTube channel, so if you want to see them as soon as they're live, go ahead and subscribe today. I'll also be posting them here for your viewing pleasure. Here are the first two.
Enjoy!
Matthew West on March 04, 2010 at 03:14 PM in Tips & Tricks | Permalink | Comments (0) | TrackBack (0)
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There are many different ways to manipulate the model view in SolidWorks. This blog post will attempt to put most (all?) of the methods into one document for reference and describe a bit of history as to why some commands work as they do. Maybe you will discover some methods you didn't know existed before.
Mouse Manipulation
This is perhaps the most popular form of model view manipulation since it doesn't require you to move your hand off of the mouse and in conjunction with a couple of keyboard "accelerators", can perform most of the common view manipulations. Here is an outline of all of the manipulations you can make with your mouse. This help topic also outlines most of these methods pretty well.
Rotate View- middle mouse button drag. If the model is fully in view, SolidWorks rotates about the model centroid. If not, SolidWorks uses an algorithm to automatically select a piece of geometry that is in the view and projects a point onto it to rotate about (the entity and rotation point are highlighted in magenta during the rotation). SolidWorks used to always rotate about the model centroid regardless of whether the whole model was on the screen or not. For models that were off the screen, this often caused to the model to rotate in a way that it would "fly off the screen". There used to be an option in the View, Modify menu to always rotate about the screen center which some users preferred since it never had the problem of the model flying off the screen, but once we implemented this new behavior of automatically calculating a rotation point for the "trouble cases", the option was no longer required.
Rotate View about Entity - first, single click on a piece of geometry (face, plane, edge, vertex, sketch entity, etc.) with the middle mouse button and it will highlight in magenta and show a rotate cursor with a green line through it (as shown below).
Then drag with the middle mouse button. It will rotate about that entity until you let go of the middle mouse button and then the entity is deselected. One limitation; this function does not work while editing a sketch. When describing this functionality, I've heard many people describe using double click to select the entity and rotate, but you don't have to try to time this so you select the entity and hold the mouse down on the second click (that is a hard manipulation for some to do). Simply single click the entity with the middle mouse button and then click and drag the middle mouse button anywhere on the screen as you normally would to rotate; it is basically a select action followed by a rotate action (the select action is just done with the middle mouse since you might also be in the process of doing a normal left mouse selection set).
Roll View - Alt key and middle mouse button drag. This rotates the view parallel to the screen about the model centroid.
Pan - Ctrl key and middle mouse button drag. Note that in drawings, you do not need to hold down the Ctrl key; both regular middle mouse button drag and Ctrl middle mouse button drag work (since you can't rotate in drawings).
Zoom In/Out - Shift key and middle mouse button drag. If you have a wheel on your mouse (if not I highly recommend you get one with a wheel), then you can zoom in/out with the mouse wheel.
Turn Camera - Ctrl-Alt keys and middle mouse button drag. This is only available when you are viewing a camera view and are either editing the view or have turned off "Lock camera position except when editing" in the camera definition.
Related Settings - the following are a couple of useful settings to change the behavior of the mouse manipulation:
Zoom about screen center - under the View, Modify menu. Changes the behavior so that when using the mouse wheel, the view always zooms about the screen center (not many people want this, but some do). The default behavior (with this option off) is that when you zoom in with the mouse wheel, it takes the point that your mouse is over and zooms it towards the screen center. Once you get used to this, it works really well for zooming in on something that is not currently in the center of the screen. Sometimes people ask why we didn't just make it zoom up centered on the mouse location (instead of making it also move towards the center of the screen). We found in both internal testing and with users that zooming about the exact location of the mouse cursor more often caused the desired point of focus to wander off the screen when scrolling the wheel multiple clicks. The behavior we have now works very well. Note that regardless of this setting, zooming out always zooms out about the screen center (again, we found in testing this was the best behavior).
Reverse mouse wheel zoom direction- under Tools, Options, System Options, View. By default, scrolling the wheel forward towards the screen (or "up") zooms out (like you are pushing the model with the wheel away from the screen) and scrolling it towards you (or "down") zooms in like you are pulling the model towards you). Some people like to reverse this behavior if they are used to another system that does it in the opposite manner and especially if they are switching between the different systems often.
Mouse speed - under Tools, Options, System Options, View, View rotation. Defines the speed at which the view rotates for Rotate View, Rotate View about Entity, Roll View, and Turn Camera.
Keyboard Manipulation
The following are default keyboard shortcuts in the SolidWorks installation for manipulating the views.
Spacebar–brings up the view orientation dialog for choosing standard views, saving/recalling user defined views, and changing the standard view definitions (i.e. switching all the orthogonal views so for example front is top, bottom is front, etc.) This last functionality is very useful if you are used to a coordinate system that has Z pointing up instead of Y pointing up.
F - Zoom to Fit
Z - Zoom Out
Shift+Z - Zoom In
Ctrl+1 thru Ctrl+7 - These function keys are defined as the standard orthogonal views as follows: Front, Back, Left, Right, Top, Bottom, and Isometric
Ctrl+8 - Normal To (see below for more details about the Normal To function).
Ctrl+Shift+Z - Previous View. This is like Undo, but for undo of view manipulation instead of entity/feature creation/edit.
Arrow Keys (Up, Down, Left, Right)- Rotates the view by a predefined increment, about the model centroid, around the screen's horizontal or vertical axis (see Related Settings below).
Shift+Arrow Keys (Up, Down, Left, Right)- Rotates the view 90 degrees, about the model centroid, around the screen's horizontal or vertical axis.
Ctrl+Arrow Keys (Up, Down, Left, Right) - Pans the model.
Alt+Arrow Keys (Left, Right)- Roll View - Rotates the view by a predefined increment, about the model centroid, parallel to the screen (see Related Settings below).
G - brings up a magnifying glass that can be used to more easily make selections or to inspect portions of the model without having to change the overall view scale.
Ctrl+R- Redraws the screen. This used to be required a lot in the early days of SolidWorks when we used to have a lot of what we called "screen poo", but I never use it anymore. Due to improvements in the SolidWorks algorithms over the years, the graphics always seem to be up to date now. We used to have a button on the toolbars by default for this too, but again, it is not required so it is not visible by default.
Related Settings - the following are a couple of useful settings to change the behavior of keyboard view manipulation.
Arrow keys - under Tools, Options, System Options, View, View rotation. Defines the angle increment used for the Arrow Key and Alt+Arrow Key view rotation.
Zoom to fit when changing to standard views - under Tools, Options, System Options, View. Defines whether or not a zoom to fit operation is performed any time you switch to one of the standard views.
View transitions - under Tools, Options, System Options, View, Transitions. Defines whether or not the view animates to the new orientation when choosing a standard view or to view Normal to. If turned on, controls the speed of the animation. The animation is often useful, especially when looking normal to an entity so you don't "lose track" of the orientation of your model.
Reference Triad
Prior to SolidWorks 2009, the Reference Triad in the bottom left corner of the graphics area as shown in the image below was truly there only for orientation reference.

Starting with SolidWorks 2009, the Reference Triad can now be used to manipulate the view. The following manipulations can be made with the triad.
Select Axis - Click on an axis to look along that axis. This is equivalent to selecting a standard orthogonal view, but without making the mental mapping in your head as to which view is which related to your model. Note that if you are already looking normal to one of the orthogonal views, you can reverse the direction (for instance from front view to back view or vice versa) by clicking the axis that is currently pointing at or away from you (for instance, the Z axis on the triad as shown in the two orientations below).
Alt+Select Axis - Rotates the view about the arrow by a predefined increment. This uses the same angle increment as Tools, Options, System Options, View, View rotation, Arrow Keys.
Ctrl+Alt+Select Axis - Rotates the view about the arrow by a predefined increment in the opposite direction as Alt+Select Axis.
Shift+Select Axis - Rotates the view about the arrow by 90 degrees.
Ctrl+Shift+Select Axis - Rotates the view about the arrow by 90 degrees in the opposite direction as Shift+Select Axis.
Mouse Gestures
Introduced in SolidWorks 2010, this is a quick interface for executing commands by simply dragging the mouse while holding the right mouse button. While this is fully customizable, by default, in a part and assembly mode, the mouse gestures are set up to switch to the standard orthogonal views. I won't go into any detail here but will talk about mouse gestures in a future post. The detailed help on mouse gestures is available here.
View Related Toolbar Buttons
Most of the functions I have mentioned so far and quite a few more are available on toolbars (either by default or can be customized on). You can either put viewing buttons on the Heads-Up View Toolbar, Regular Toolbars, the Menu Bar, or the CommandManager. Most of the view related toolbar buttons are located in Tools, Customize, Commands, View. In many cases, it is quicker to use the mouse or keyboard shortcuts for the viewing functions so the toolbars aren't used as often. The exception may be if you are using a laptop without a mouse or a tablet PC where the buttons can be very useful. Some of these toolbar buttons that are commonly used for selections such as Normal To and Zoom to Selection are also available on appropriate Context Toolbars.
Normal To
The Normal To function allows you to change the view to be looking normal to various geometry. The documentation for this functionality is here. The following behaviors are supported:
Hopefully I documented most of the default ways that you can manipulate the model view in SolidWorks. Of course, you can get additional hardware that can also manipulate the model and can increase your productivity even more. If I have missed any common ways to manipulate the model view, please comment and I will update the blog post.
Enjoy,
Wilkie
Wilkie on November 18, 2009 at 02:27 PM in Tips & Tricks | Permalink | Comments (4) | TrackBack (0)
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If you haven't already downloaded it, our sister brand 3DVIA now has an iPhone app that you can use to add 3D objects to pictures you take on your iPhone. If you haven't seen it yet, here's an idea of what you can do with it.
Something you may not know is that you can use 3DVIA Mobile to get your SolidWorks models on your iPhone. And once you know how to do it, it's pretty simple. This could be a valuable tool for showing clients how a piece of equipment might look on a job site, or even just pulling up a model to show a coworker on the go.
So how do you do it? One of the nice folks at 3DVIA was nice enough to walk me through it, and he even provided screen shots. So here goes. Click on any image for a larger version.
1. The first thing you'll want to do is set up an account at www.3dvia.com. If you already have one, you're golden. If not, go do it now, then come back.
2. Get your model to the point that you're happy with it in SolidWorks. Then, open the File menu and choose "Publish to 3DVIA."
3. You'll see a window asking you to log in to 3DVIA. Enter your credentials here.
4. You'll see a window asking you to provide a name for your model, as well as a few other things. You'll need to make a decision about image quality here. The final model will need to have fewer than 40,000 triangles, so if you have a complex model or something with a lot of surfaces, you may want to opt for low or medium.
5. Once your model has uploaded, head over to www.3dvia.com to see how it looks. Once you've logged in, your models will be listed on the welcome screen.
6. Click on the model you've uploaded to open it up. If you check out the box on the right, you can see how big the file is, and how many polygons (triangles) there are. Here are two examples of the same model saved at low and high quality. Note that the model saved on high has 44,956 triangles, and therefore cannot be used on the iPhone due to hardware limitations. In this case, you'd need to go with low or medium quality.
7. Here's a closer look at the differences in quality between the low and high versions of the same model. Note that the curve is much smoother on the high version, but remember that the final model will display on the iPhone screen, which is much smaller, and where fine details may be lost.
At this point, you're ready to pull your model up on the iPhone. Just open up 3DVIA Mobile, search for your model using the name you gave it, snap a pic (or open an existing one), and place the model where you want it. Voila! Your SolidWorks model on your iPhone!
Note: Publish to 3DVIA functionality is available in SolidWorks 2009 SP2 and later releases.
Matthew West on October 14, 2009 at 09:10 AM in Tips & Tricks | Permalink | Comments (6) | TrackBack (0)
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This blog post is the seventh in a series of technical tips about the SolidWorks User Interface. Call the series "Everything you wanted to know about -----, but were afraid to ask". The first few posts will be about the various types of toolbars available in the system. This post is about the SolidWorks Context Toolbars.
Context Toolbars
Context Toolbars were introduced for part and assembly documents in SolidWorks 2008 to provide easier access to the most common commands/options that relate to the current selection. SolidWorks 2010 adds the Context Toolbar for Drawing documents. The following image shows an example of the context toolbar alone on the left and the context toolbar on top of the right mouse button shortcut menu on the right:

These toolbars work similar to the “Mini Toolbar” introduced in Microsoft Office 2007; on selection, they show up partially transparent and become opaque if you move your mouse onto them or disappear when you move your mouse away from them (assuming you don’t want to use the toolbar). The context toolbar is positioned very close to the mouse when making selections in the FeatureManager tree (similar to the Mini Toolbar in Office) but is positioned further away when making selections in the graphics area so it is easier to make multiple selections of geometry without moving your mouse away to dismiss the context toolbar first. The context toolbar also disappears if you hit the CTRL key to make multiple selections and comes back when you let go of the CTRL key.
The default behavior is that the Context Toolbar shows when you select an object with the left mouse button. It also shows at the top of the shortcut menu if you use your right mouse button to make a selection (or after you have made a selection). You can customize when the Context Toolbar is used through Tools, Customize, Toolbars; choosing to use it for left click (selection), right click (shortcut menu), for both, or for neither.
The buttons shown on the context toolbars are hard coded and cannot be customized by the user. SolidWorks has chosen to put the most commonly used commands from the shortcut menus onto the Context Toolbars for easier access. It takes a little bit of time to learn the icons, but many users find this approach much more efficient once learned. There are tooltips on the icons to help describe what each button does. Another benefit of the context toolbars is that the icons are in a more predictable location than on the standard shortcut menus and can be used with less "hunting". Once users become familiar with the icons and their placement, they can often even use the buttons by "muscle memory" instead of visual scanning for their location.
If users see anything I have missed about Context Toolbars in this blog post, please comment and I will try to update the blog.
Enjoy,
Wilkie
Jim Wilkinson
Wilkie on September 15, 2009 at 10:36 AM in Tips & Tricks | Permalink | Comments (5) | TrackBack (0)
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This blog post is the sixth in a series of technical tips about the SolidWorks User Interface. Call the series "Everything you wanted to know about -----, but were afraid to ask". The first few posts will be about the various types of toolbars available in the system. This post is about the SolidWorks Shortcut Bar ("S" Key).
The Shortcut Toolbar ("S" Key)
The Shortcut Bar is a user customizable toolbar that was introduced in SolidWorks 2008. The intention of the Shortcut Bar is to allow users access to commonly used commands in different "environments" with very little mouse movement. There are four versions of the Shortcut Bar, one each for parts, assemblies, drawings, and sketches (the default Shortcut Bar for each environment are shown below):
To invoke the Shortcut Bar, simply hit the S key and the Shortcut Bar will popup right next to the mouse. The Shortcut Bar disappears as soon as you select a command from it or click anywhere else in the SolidWorks application window. The keyboard shortcut used to invoke the Shortcut Bar can be redefined in the Others category in Tools, Customize, Keyboard if desired.
To customize what commands are on the Shortcut Bar, when the Shortcut Bar is up, choose Customize from the right mouse button shortcut menu on the Shortcut Bar as shown below:

The Customize dialog will open to the Commands tab and you can customize buttons on/off of the Shortcut Bar like any other toolbar. When the Customize dialog is up, you can also resize the shape of the Shortcut Bar by dragging any one of the edges. Repeat the procedure in each of the document modes to customize the four versions of the Shortcut Bar.
The Shortcut Bar is a good interface for users who want access to many commands with little mouse movement, yet don't want to have to memorize many individual keyboard shortcuts. Many power users have adopted the Shortcut Bar as their primary interface to accessing commands, hiding the CommandManager and regular toolbars so they have a very large area for their model display.
If users see anything I have missed about the Shortcut Bar in this blog post, please comment and I will try to update the blog.
The last topic in the series about toolbars will be:
Enjoy,
Wilkie
Jim Wilkinson
Wilkie on September 08, 2009 at 08:27 AM in Tips & Tricks | Permalink | Comments (4) | TrackBack (0)
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This blog post is the fifth in a series of technical tips about the SolidWorks User Interface. Call the series "Everything you wanted to know about -----, but were afraid to ask". The first few posts will be about the various types of toolbars available in the system. This post is about Toolbar Flyouts in SolidWorks.
Toolbar Flyouts
There are two general types of toolbar flyouts in SolidWorks.




We chose to implement these three different behaviors so that we had flexibility depending on the type of commands on the flyout. Our research showed that the majority of users disliked the top level icon always changing to the most recently used command, especially in cases where the icons of the commands within the flyout are drastically different. In such cases, users would have trouble finding the button again once the icon changed. For cases where the icons are similar and there is no clear “winner” on the flyout as to what users would use most (such as rectangle), we used the "last used" type. For cases where there was clearly one type of command used more than others (such as Line vs. Construction Line or Convert Entities vs. Intersection Curve) we chose the "most common" type. The simple flyout is the least used but is used in cases where we want to group less commonly used commands under one button.
You add flyouts to the toolbars in the same manner as other toolbar buttons; drag/drop them from the Tools, Customize, Commands dialog. The flyouts are available from the “Toolbar Flyouts” category. The image below shows the customize dialog for the flyouts category and highlights the different types of flyouts (this is the order they are always shown in this dialog):
A general behavior of all toolbar flyouts is that only commands that are currently available show on the flyout; i.e. if a command is currently grayed out in the top level menus, it is completely hidden from the flyout. This is a similar behavior to the right mouse button context menus where unavailable commands are hidden.
Lastly, there are some other hard coded flyouts "sprinkled" throughout other toolbars in the system that have special behaviors and do not fall into the architecture described above. Examples of these are the Select, Undo and Redo flyouts in the Standard toolbar and the Change Suppression State button in the Assembly toolbar.
If users see anything I have missed about Toolbar Flyouts in this blog post, please comment and I will try to update the blog.
The next two topics in the series about toolbars will be:
Enjoy,
Wilkie
Jim Wilkinson
Wilkie on August 31, 2009 at 04:31 PM in Tips & Tricks | Permalink | Comments (0) | TrackBack (0)
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This blog post is the fourth in a series of technical tips about the SolidWorks User Interface. Call the series "Everything you wanted to know about -----, but were afraid to ask". The first few posts will be about the various types of toolbars available in the system. This post is about the SolidWorks Heads-Up View Toolbar.
Heads-Up View Toolbar
The Heads-Up View Toolbar was added at the top of the document graphics area in SolidWorks 2008 to provide easy access to viewing functions that affect the graphics area. Below is an image of the default Heads-Up View Toolbar.

In SolidWorks 2008 and 2009, this toolbar contains a limited set of viewing commands and which commands are currently visible on the toolbar is controlled by using the right mouse button shortcut menu on the toolbar. To completely hide the toolbar in SolidWorks 2008 or 2009, you must deselect all of the buttons in the visibility list. If you have hidden the entire toolbar to make it visible again, move your mouse to the very center of the top of the graphics area and hit the right mouse button to get the visibility menu.
Starting with SolidWorks 2010, this toolbar has been upgraded to be consistent with normal toolbars; hide/show visibility of the entire toolbar is controlled in the same manner as regular toolbars and customization is also handled in the same manner (i.e. any button can be added/removed from the toolbar through the use of Tools, Customize). The only differences between this toolbar and a regular toolbar are: 1) It cannot be undocked. 2) Visibility control is stored twice; once for drawings and once for parts/assemblies. 3) Customization of what buttons are shown is stored twice instead of once; once for drawings and once for parts/assemblies.
This toolbar shows in the currently "active" viewport of the graphics area (of which there is only one by default so it is always visible). To activate a viewport, click in the viewport.
When we added the Heads-Up View Toolbar, we also added some new flyout toolbar buttons to make some of the most common viewing functions easier to access. These flyouts can be placed on any toolbar (not just the Heads-Up View Toolbar) by dragging them from Tools, Customize, Commands, View. The specific view flyouts that we added in SolidWorks 2008 are:
View Orientation- This flyout has all of the standard view orientations, user defined orientations, and options for splitting/linking the viewports. The standard views are shown in a common orientation that is easier to interpret than the linear layout of the View Orientation dialog or the Standard Views toolbar. Below is an image of the view orientation flyout shown with two user defined views on it.

Display Style- This flyout consolidates the five different display styles into one flyout, occupying less space. The user can still customize the interface to have the individual display style buttons on their toolbar if they use certain styles more often than others and want direct access with one click instead of two.

Hide/Show Items - This flyout performs the same function as selecting items to hide/show in the top level View menu, but overcomes the number one complaint about the menu which is you cannot select/deselect multiple items without invoking the menu multiple times. Unfortunately, the single select behavior is a behavior of Microsoft menus which cannot be overridden, so we introduced the Hide/Show Items flyout as an improved method to hide/show multiple display items. The image below was taken in SolidWorks 2010 where starting with Beta3, the icon in the lower right corner is used for toggling dimension names on/off (this is now a per document setting instead of a system setting).

Apply Scene- This flyout was added to easily change between different background scenes. You can cycle to the next scene in the list by pushing the icon portion of the button or you can choose a specific scene by using the flyout portion. Users often ask how to make their background white and the image below shows the "Plain White" background selected. Note that scenes are per document, so if you don't want to use different scenes for different documents (i.e. you want a plain white or other background for ALL documents), go to Tools, Options, System Options, Colors and choose from one of the other options under "Background appearance".

Display Settings - This flyout contains three less commonly used display settings (again, consolidated into one flyout to save space). Again, the user can customize the interface to have these individual display style buttons on their toolbar if desired.

If users see anything I have missed about the Heads-Up View Toolbar in this blog post, please comment and I will try to update the blog.
The next few topics in the series about toolbars will be:
Enjoy,
Wilkie
Jim Wilkinson
Wilkie on August 26, 2009 at 12:54 PM in Tips & Tricks | Permalink | Comments (0) | TrackBack (0)
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This blog post is the third in a series of technical tips about the SolidWorks User Interface. Call the series "Everything you wanted to know about -----, but were afraid to ask". The first few posts will be about the various types of toolbars available in the system. This post is about the SolidWorks CommandManager.
The CommandManager
The CommandManager was originally introduced in SolidWorks 2004 and was enhanced in SolidWorks 2008 and 2009. It originally was a "super toolbar" where you could simply choose as many normal toolbars as you wanted to be grouped into this super toolbar, so multiple toolbars could occupy the same space. You chose buttons in the "control area" of the CommandManager to indicate which normal toolbar you wanted to be active.
The main goal of the CommandManager was to allow access to many toolbars without taking up a lot of screen real estate since we know many users want as much space for their model as possible. It is obviously a tradeoff between space and mouse clicks, but we built some "smarts" into it so it would automatically switch the active toolbar when appropriate (like when going into or coming out of Sketch mode).
The CommandManager has now evolved into a tabbed container of toolbar buttons. It is similar to the Microsoft "Ribbon Bar" released with Office 2007, but is much more customizable and does not completely replace the menus. The user can make as many tabs as they like and put toolbar buttons and separators of their choosing on each tab. The CommandManager has three separate user customizable definitions (part, assemblies and drawings). There is also a "special" user customizable definition of buttons that shows up at the left side of the CommandManager when the user is in Edit Part in Assembly mode. Below is a picture of the current CommandManager:
Some users use the CommandManager for their most commonly used toolbars while others use it for their least commonly used toolbars (and use regular toolbars or other methods for more direct access with less clicks).
Below is a list of other behaviors that are available with the CommandManager:
If users see anything I have missed about the CommandManager in this blog post, please comment and I will try to update the blog.
The next few topics in the series about toolbars will be:
Enjoy,
Wilkie
Jim Wilkinson
Wilkie on August 18, 2009 at 10:00 AM in Tips & Tricks | Permalink | Comments (1) | TrackBack (0)
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