3DVIA Composer Views & 3D Interactive Animations

One thing that continues to amaze me about 3DVIA Composer is how quickly you can create 3D interactive animations that can be used for training manufacturing personnel, assembly instructions, repair/maintenance procedures, etc.  It's as simple as this:

  • Import your 3D CAD model,
  • Create a sequence of views in 3DVIA Composer that depict what you want to communicate, for example, this might start with an exploded view that gets re-assembled step-by-step that can be used for manufacturing assembly instructions,
  • Drag & drop your views on to the animation timeline in 3DVIA Composer,
  • Package everything up into a lightweight self-extracting executable that includes the free 3DVIA Composer Player that can be sent to anyone for viewing and interacting with your 3D content.

Simple as that!  In fact, it's so easy, even a plastics guy can do it.  Check out the video to see how it's done and until next time…clear your mind, focus and get that project done!

 

For more information on 3DVIA Composer, click on the images below to view 3DVIA Composer videos:

1)     First Look at 3DVIA Composer Video

  style=”display: inline;” target=”_self” title=”First Look 3DVIA Composer”>3DVIA-Composer-first-look

2)     3DVIA Composer User Manual video series (you will need to register first):

3DVIA-Composer-User-Manual

  • David

    This video is fantastic, but it’s at the speed of light and hard to follow specific clicks.

    I am trying to do this on my trial version of composer, but only 2 views (out of scores of views) can be put into animation mode. When I try to drag additional views into the timeline, they are replaced by one of those 2 views. Does anyone have any ideas what I may be doing wrong?

  • http://www.solidworks.com Peter Rucinski

    Hi David – In animation mode, drag your position slider to time 0 and turn on all desired actors for the animation by making sure they’re checked on in the assembly tree. Also at time 0, set the opacity property to 0 for the actors that should not be visible (at time 0). I further recommend you make sure that your animation starts at time 0 – meaning you should drag your first view to 0 and not after. Once this is done, you should be able to drag your subsequent views to the timeline and have geometry or collaborative actors appear at the appropriate time markers. Let me know if this helps.

  • Amaury De Leon

    Thanks!, for some reason, I can only do 20 second animations. If I try to export the animation to a longer period, I get an error message when trying to open the file in Windows Media player. Do you know why this is happening?